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/*
* The Mana Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2012 The Mana Developers
*
* This file is part of The Mana Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef GUI_H
#define GUI_H
#include "eventlistener.h"
#include "guichanfwd.h"
#include <guichan/gui.hpp>
#include <SDL.h>
#include <vector>
class TextInput;
class Graphics;
class SDLInput;
/**
* \defgroup GUI Core GUI related classes (widgets)
*/
/**
* \defgroup Interface User interface related classes (windows, dialogs)
*/
/**
* Cursors are in graphic order from left to right.
* CURSOR_POINTER should be left untouched.
*/
enum class Cursor {
POINTER = 0,
RESIZE_ACROSS,
RESIZE_DOWN,
RESIZE_DOWN_LEFT,
RESIZE_DOWN_RIGHT,
FIGHT,
PICKUP,
TALK,
ACTION,
LEFT,
UP,
RIGHT,
DOWN,
};
/**
* Main GUI class.
*
* \ingroup GUI
*/
class Gui final : public gcn::Gui, public EventListener
{
public:
Gui(Graphics *screen);
~Gui() override;
/**
* Performs logic of the GUI. Overridden to track mouse pointer
* activity.
*/
void logic() override;
void event(Event::Channel channel, const Event &event) override;
/**
* Called when the application window has been resized.
*
* Returns whether the top widget changed size.
*/
bool videoResized(int width, int height);
gcn::FocusHandler *getFocusHandler() const
{ return mFocusHandler; }
/**
* Return game font.
*/
gcn::Font *getFont() const
{ return mGuiFont; }
/**
* Return the Font used for "Info Particles", i.e. ones showing, what
* you picked up, etc.
*/
gcn::Font *getInfoParticleFont() const
{ return mInfoParticleFont; }
/**
* Sets whether a custom cursor should be rendered.
*/
void setUseCustomCursor(bool customCursor);
/**
* Sets which cursor should be used.
*/
void setCursorType(Cursor cursor);
static bool debugDraw;
protected:
void handleMouseMoved(const gcn::MouseInput &mouseInput) override;
void handleTextInput(const TextInput &textInput);
private:
void updateCursor();
void loadCustomCursors();
void loadSystemCursors();
gcn::Font *mGuiFont; /**< The global GUI font */
gcn::Font *mInfoParticleFont; /**< Font for Info Particles*/
bool mCustomCursor = false; /**< Show custom cursor */
float mCustomCursorScale = 1.0f;
std::vector<SDL_Cursor *> mSystemMouseCursors;
std::vector<SDL_Cursor *> mCustomMouseCursors;
int mLastMouseActivityTime = 0;
Cursor mCursorType = Cursor::POINTER;
};
extern Gui *gui; /**< The GUI system */
extern SDLInput *guiInput; /**< GUI input */
/**
* Bolded text font
*/
extern gcn::Font *boldFont;
/**
* Monospaced text font
*/
extern gcn::Font *monoFont;
#endif // GUI_H
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