1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
|
/*
* The Mana World
* Copyright 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* The Mana World is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana World is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana World; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "debugwindow.h"
#include <SDL_mouse.h>
#include <guichan/widgets/label.hpp>
#include "button.h"
#include "gui.h"
#include "viewport.h"
#include "../game.h"
#include "../engine.h"
#include "../particle.h"
#include "../map.h"
#include "../utils/tostring.h"
DebugWindow::DebugWindow():
Window("Debug")
{
setWindowName("Debug");
setResizable(true);
setCloseButton(true);
setDefaultSize(0, 0, 400, 60);
loadWindowState();
mFPSLabel = new gcn::Label("[0 FPS]");
mFPSLabel->setPosition(0,0);
mMusicFileLabel = new gcn::Label("Music: ");
mMusicFileLabel->setPosition(0, 15);
mMapLabel = new gcn::Label("Map: ");
mMapLabel->setPosition(0, 30);
mMiniMapLabel = new gcn::Label("Mini-Map: ");
mMiniMapLabel->setPosition(0, 45);
mTileMouseLabel = new gcn::Label("[Mouse: 0, 0]");
mTileMouseLabel->setPosition(200, 0);
mParticleCountLabel = new gcn::Label("[Particle count: 0]");
mParticleCountLabel->setPosition(200, 15);
add(mFPSLabel);
add(mMusicFileLabel);
add(mMiniMapLabel);
add(mMapLabel);
add(mTileMouseLabel);
add(mParticleCountLabel);
}
void
DebugWindow::logic()
{
// Get the current mouse position
int mouseX, mouseY;
SDL_GetMouseState(&mouseX, &mouseY);
int mouseTileX = mouseX / 32 + viewport->getCameraX();
int mouseTileY = mouseY / 32 + viewport->getCameraY();
mFPSLabel->setCaption("[" + toString(fps) + " FPS]");
mFPSLabel->adjustSize();
mTileMouseLabel->setCaption("[Mouse: " +
toString(mouseTileX) + ", " + toString(mouseTileY) + "]");
mTileMouseLabel->adjustSize();
Map *currentMap = engine->getCurrentMap();
if (currentMap != NULL)
{
const std::string music =
" [Music: " + currentMap->getProperty("music") + "]";
mMusicFileLabel->setCaption(music);
mMusicFileLabel->adjustSize();
const std::string minimap =
" [MiniMap: " + currentMap->getProperty("minimap") + "]";
mMiniMapLabel->setCaption(minimap);
mMiniMapLabel->adjustSize();
const std::string map =
" [Map: " + currentMap->getProperty("_filename") + "]";
mMapLabel->setCaption(map);
mMapLabel->adjustSize();
}
mParticleCountLabel->setCaption("[Particle count: " +
toString(Particle::particleCount)
+"]");
mParticleCountLabel->adjustSize();
}
|