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/*
The Mana World
Copyright 2004 The Mana World Development Team
This file is part of The Mana World.
The Mana World is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
any later version.
The Mana World is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with The Mana World; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef _CHAT_H
#define _CHAT_H
#include "../main.h"
#include <list>
#include <string>
#include <fstream>
using namespace std;
#define BY_GM 0 // those should be self-explanatory =)
#define BY_PLAYER 1
#define BY_OTHER 2
#define BY_SERVER 3
#define ACT_WHISPER 4 // getting whispered at
#define ACT_IS 5 // equivalent to "/me" in irc
#define IS_ANNOUNCE "/announce "
#define IS_ANNOUNCE_LENGTH 10
/**
gets in between usernick and message text depending on
message type
*/
#define CAT_NORMAL ": "
#define CAT_IS ""
#define CAT_WHISPER " says: "
/** some generic color macros */
#define COLOR_WHITE (makecol(255,255,255)) // plain white
#define COLOR_BLUE (makecol( 97,156,236)) // cold gm blue :P
#define COLOR_YELLOW (makecol(255,246, 98)) // sexy yellow
#define COLOR_GREEN (makecol( 39,197, 39)) // cool green
#define COLOR_RED (makecol(255, 0, 0)) // ack red XD
#define COLOR_LIGHTBLUE (makecol( 83,223,246)) // bright blue
/** calculate text-width in pixel */
#define TEXT_GETWIDTH(str) (alfont_text_length(font, str))
/** job dependend identifiers (?) */
#define SKILL_BASIC 0x0001
#define SKILL_WARP 0x001b
#define SKILL_STEAL 0x0032
#define SKILL_ENVENOM 0x0034
/** basic skills identifiers */
#define BSKILL_TRADE 0x0000
#define BSKILL_EMOTE 0x0001
#define BSKILL_SIT 0x0002
#define BSKILL_CREATECHAT 0x0003
#define BSKILL_JOINPARTY 0x0004
#define BSKILL_SHOUT 0x0005
#define BSKILL_PK 0x0006 // ??
#define BSKILL_SETALLIGN 0x0007 // ??
/** reasons why action failed */
#define RFAIL_SKILLDEP 0x00
#define RFAIL_INSUFHP 0x01
#define RFAIL_INSUFSP 0x02
#define RFAIL_NOMEMO 0x03
#define RFAIL_SKILLDELAY 0x04
#define RFAIL_ZENY 0x05
#define RFAIL_WEAPON 0x06
#define RFAIL_REDGEM 0x07
#define RFAIL_BLUEGEM 0x08
#define RFAIL_OVERWEIGHT 0x09
#define RFAIL_GENERIC 0x0a
/** should always be zero if failed */
#define SKILL_FAILED 0x00
struct CHATSKILL {
short skill;
short bskill;
short unused;
char success;
char reason;
};
/**
Simple ChatLog Object v0.5 (i'd say...)
Bestviewd w/ Bitstream Vera Sans Mono @ 9pt and a tab-width of 2 spaces
Author: kth5 aka Alexander Baldeck
pipe your questions, suggestions and flames to: kth5@gawab.com
NOTE:
i documented all functions in their implementation. ;-)
*/
class Chat {
public :
Chat(const char *, int);
void chat_dlgrsize(int);
void chat_log(string, int, ALFONT_FONT *);
void chat_log(CHATSKILL, ALFONT_FONT *);
void chat_draw(BITMAP *, int, ALFONT_FONT *);
char * chat_send(string, string);
~Chat();
private :
ofstream chatlog_file;
typedef struct CHATLOG { // list item container object
string nick;
string text;
int own;
int width;
};
list<CHATLOG> chatlog; // list object ready to accept out CHATLOG struct :)
list<CHATLOG>::iterator iter;
int items;
int items_keep;
string const_msg(CHATSKILL); // contructs action-fail messages
string const_msg(int); // constructs normal messages (not implemented yet)
};
#endif
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