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/*
* The Mana World
* Copyright (C) 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "chat.h"
#include "gui/itemlinkhandler.h"
#include "gui/recorder.h"
#include "gui/sdlinput.h"
#include "gui/widgets/chattab.h"
#include "gui/widgets/scrollarea.h"
#include "gui/widgets/tabbedarea.h"
#include "gui/widgets/whispertab.h"
#include "beingmanager.h"
#include "configuration.h"
#include "localplayer.h"
#include "utils/dtor.h"
#include "utils/stringutils.h"
#include <guichan/focushandler.hpp>
ChatInput::ChatInput()
{
setVisible(false);
addFocusListener(this);
}
void ChatInput::focusLost(const gcn::Event &event)
{
setVisible(false);
}
ChatWindow::ChatWindow():
Window(_("Chat")),
mTmpVisible(false)
{
setWindowName("Chat");
setResizable(true);
setDefaultSize(600, 123, ImageRect::LOWER_LEFT);
setMinWidth(150);
setMinHeight(90);
mItemLinkHandler = new ItemLinkHandler;
mChatInput = new ChatInput;
mChatInput->setActionEventId("chatinput");
mChatInput->addActionListener(this);
mChatTabs = new TabbedArea;
add(mChatTabs);
add(mChatInput);
loadWindowState();
// Add key listener to chat input to be able to respond to up/down
mChatInput->addKeyListener(this);
mCurHist = mHistory.end();
mReturnToggles = config.getValue("ReturnToggles", "0") == "1";
#ifdef EATHENA_SUPPORT
// If the player had @assert on in the last session, ask the server to
// run the @assert command for the player again. Convenience for GMs.
if (config.getValue(player_node->getName() + "GMassert", 0)) {
std::string cmd = "@assert";
chatInput(cmd);
}
#endif
mRecorder = new Recorder(this);
}
ChatWindow::~ChatWindow()
{
config.setValue("ReturnToggles", mReturnToggles ? "1" : "0");
delete mRecorder;
delete_all(mWhispers);
delete mItemLinkHandler;
}
void ChatWindow::resetToDefaultSize()
{
mRecorder->resetToDefaultSize();
Window::resetToDefaultSize();
}
void ChatWindow::adjustTabSize()
{
const gcn::Rectangle area = getChildrenArea();
mChatInput->setPosition(mChatInput->getFrameSize(),
area.height - mChatInput->getHeight() -
mChatInput->getFrameSize());
mChatInput->setWidth(area.width - 2 * mChatInput->getFrameSize());
mChatTabs->setWidth(area.width - 2 * mChatTabs->getFrameSize());
mChatTabs->setHeight(area.height - 2 * mChatTabs->getFrameSize() -
(mChatInput->getHeight() + mChatInput->getFrameSize() * 2));
ChatTab *tab = getFocused();
if (tab) {
gcn::Widget *content = tab->mScrollArea;
content->setSize(mChatTabs->getWidth() - 2 * content->getFrameSize(),
mChatTabs->getContainerHeight() - 2 * content->getFrameSize());
content->logic();
}
}
void ChatWindow::widgetResized(const gcn::Event &event)
{
Window::widgetResized(event);
adjustTabSize();
}
void ChatWindow::logic()
{
Window::logic();
Tab *tab = getFocused();
if (tab != mCurrentTab) {
mCurrentTab = tab;
adjustTabSize();
}
}
ChatTab *ChatWindow::getFocused() const
{
return dynamic_cast<ChatTab*>(mChatTabs->getSelectedTab());
}
void ChatWindow::clearTab(ChatTab *tab)
{
if (tab)
tab->clearText();
}
void ChatWindow::clearTab()
{
clearTab(getFocused());
}
void ChatWindow::prevTab()
{
int tab = mChatTabs->getSelectedTabIndex();
if (tab == 0)
tab = mChatTabs->getNumberOfTabs();
tab--;
mChatTabs->setSelectedTab(tab);
}
void ChatWindow::nextTab()
{
int tab = mChatTabs->getSelectedTabIndex();
tab++;
if (tab == mChatTabs->getNumberOfTabs())
tab = 0;
mChatTabs->setSelectedTab(tab);
}
void ChatWindow::action(const gcn::ActionEvent &event)
{
if (event.getId() == "chatinput")
{
std::string message = mChatInput->getText();
if (!message.empty())
{
// If message different from previous, put it in the history
if (mHistory.empty() || message != mHistory.back())
{
mHistory.push_back(message);
}
// Reset history iterator
mCurHist = mHistory.end();
// Send the message to the server
chatInput(message);
// Clear the text from the chat input
mChatInput->setText("");
}
if (message.empty() || !mReturnToggles)
{
// Remove focus and hide input
mFocusHandler->focusNone();
// If the chatWindow is shown up because you want to send a message
// It should hide now
if (mTmpVisible)
setVisible(false);
}
}
}
bool ChatWindow::requestChatFocus()
{
// Make sure chatWindow is visible
if (!isVisible())
{
setVisible(true);
/*
* This is used to hide chatWindow after sending the message. There is
* a trick here, because setVisible will set mTmpVisible to false, you
* have to put this sentence *after* setVisible, not before it
*/
mTmpVisible = true;
}
// Don't do anything else if the input is already visible and has focus
if (mChatInput->isVisible() && mChatInput->isFocused())
return false;
// Give focus to the chat input
mChatInput->setVisible(true);
mChatInput->requestFocus();
return true;
}
bool ChatWindow::isInputFocused()
{
return mChatInput->isFocused();
}
void ChatWindow::removeTab(ChatTab *tab)
{
// Prevent removal of the local chat tab
if (tab == localChatTab)
return;
mChatTabs->removeTab(tab);
}
void ChatWindow::addTab(ChatTab *tab)
{
// Make sure we don't end up with duplicates in the gui
// TODO
mChatTabs->addTab(tab, tab->mScrollArea);
// Fix for layout issues when adding the first tab
if (tab == localChatTab)
adjustTabSize();
// Update UI
logic();
}
void ChatWindow::removeWhisper(std::string nick)
{
mWhispers.erase(nick);
}
void ChatWindow::chatInput(std::string &msg)
{
ChatTab *tab = getFocused();
tab->chatInput(msg);
}
void ChatWindow::doPresent()
{
const Beings &beings = beingManager->getAll();
std::string response = "";
for (Beings::const_iterator bi = beings.begin(), be = beings.end();
bi != be; ++bi)
{
if ((*bi)->getType() == Being::PLAYER)
{
if (!response.empty())
{
response += ", ";
}
response += (*bi)->getName();
}
}
if (mRecorder->isRecording())
{
// Get the current system time
time_t t;
time(&t);
// Format the time string properly
std::stringstream timeStr;
timeStr << "[" << ((((t / 60) / 60) % 24 < 10) ? "0" : "")
<< (int) (((t / 60) / 60) % 24)
<< ":" << (((t / 60) % 60 < 10) ? "0" : "")
<< (int) ((t / 60) % 60)
<< "] ";
mRecorder->record(timeStr.str() + _("Present: ") + response + ".");
getFocused()->chatLog(_("Attendance written to record log."),
BY_SERVER, true);
}
else
{
getFocused()->chatLog(_("Present: ") + response, BY_SERVER);
}
}
void ChatWindow::scroll(int amount)
{
if (!isVisible())
return;
ChatTab *tab = getFocused();
if (tab) tab->scroll(amount);
}
void ChatWindow::keyPressed(gcn::KeyEvent &event)
{
if (event.getKey().getValue() == Key::DOWN &&
mCurHist != mHistory.end())
{
// Move forward through the history
HistoryIterator prevHist = mCurHist++;
if (mCurHist != mHistory.end())
{
mChatInput->setText(*mCurHist);
mChatInput->setCaretPosition(mChatInput->getText().length());
}
else
{
mCurHist = prevHist;
}
}
else if (event.getKey().getValue() == Key::UP &&
mCurHist != mHistory.begin() && mHistory.size() > 0)
{
// Move backward through the history
mCurHist--;
mChatInput->setText(*mCurHist);
mChatInput->setCaretPosition(mChatInput->getText().length());
}
}
void ChatWindow::addInputText(std::string input_str)
{
mChatInput->setText(mChatInput->getText() + input_str + " ");
requestChatFocus();
}
void ChatWindow::addItemText(const std::string &item)
{
std::ostringstream text;
text << "[" << item << "] ";
addInputText(text.str());
}
void ChatWindow::setVisible(bool isVisible)
{
Window::setVisible(isVisible);
/*
* For whatever reason, if setVisible is called, the mTmpVisible effect
* should be disabled.
*/
mTmpVisible = false;
}
void ChatWindow::setRecordingFile(const std::string &msg)
{
mRecorder->setRecordingFile(msg);
}
void ChatWindow::whisper(std::string nick, std::string mes, bool own)
{
if (mes.length() == 0) return;
std::string playerName = player_node->getName();
std::string tempNick = nick;
toLower(playerName);
toLower(tempNick);
if (!own && tempNick.compare(playerName) == 0)
return;
ChatTab *tab = mWhispers[tempNick];
if (!tab)
{
tab = new WhisperTab(tempNick);
mWhispers[tempNick] = tab;
}
if (own)
tab->chatInput(mes);
else
tab->chatLog(nick, mes);
}
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