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/*
* The Mana World
* Copyright (C) 2009 The Mana World Development Team
*
* This file is part of The Mana World.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef CHAR_CREATE_H
#define CHAR_CREATE_H
#include "player.h"
#include "guichanfwd.h"
#include "lockedarray.h"
#include "gui/charselectdialog.h"
#include "gui/widgets/window.h"
#include <guichan/actionlistener.hpp>
#include <string>
#include <vector>
class LocalPlayer;
class PlayerBox;
/**
* Character creation dialog.
*
* \ingroup Interface
*/
class CharCreateDialog : public Window, public gcn::ActionListener
{
public:
/**
* Constructor.
*/
CharCreateDialog(CharSelectDialog *parent, int slot);
/**
* Destructor.
*/
~CharCreateDialog();
void action(const gcn::ActionEvent &event);
/**
* Unlocks the dialog, enabling the create character button again.
*/
void unlock();
void setAttributes(std::vector<std::string> labels, int available,
int min, int max);
void setFixedGender(bool fixed, Gender gender = GENDER_FEMALE);
/**
* Notify the CharSelectDialog the character was created successfully.
*/
void success();
CharSelectDialog *getSelectDialog() const
{ return mCharSelectDialog; }
private:
int getDistributedPoints() const;
void updateSliders();
/**
* Returns the name of the character to create.
*/
std::string getName() const;
/**
* Communicate character creation to the server.
*/
void attemptCharCreate();
void updateHair();
CharSelectDialog *mCharSelectDialog;
gcn::TextField *mNameField;
gcn::Label *mNameLabel;
gcn::Button *mNextHairColorButton;
gcn::Button *mPrevHairColorButton;
gcn::Label *mHairColorLabel;
gcn::Button *mNextHairStyleButton;
gcn::Button *mPrevHairStyleButton;
gcn::Label *mHairStyleLabel;
gcn::RadioButton *mMale;
gcn::RadioButton *mFemale;
std::vector<gcn::Slider*> mAttributeSlider;
std::vector<gcn::Label*> mAttributeLabel;
std::vector<gcn::Label*> mAttributeValue;
gcn::Label *mAttributesLeft;
int mMaxPoints;
int mUsedPoints;
gcn::Button *mCreateButton;
gcn::Button *mCancelButton;
Player *mPlayer;
PlayerBox *mPlayerBox;
int mHairStyle;
int mHairColor;
int mSlot;
};
#endif // CHAR_CREATE_H
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