blob: f36ee76e2c71b7ee25871ddc0d22e927ba0aa018 (
plain) (
blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
|
/*
* The Mana World
* Copyright 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* The Mana World is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana World is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana World; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* $Id$
*/
#ifndef _CHAR_SEL_SERVER_H
#define _CHAR_SEL_SERVER_H
#include <guichan/actionlistener.hpp>
#include <guichan/listmodel.hpp>
#include <SDL_events.h>
#include "window.h"
#include "../guichanfwd.h"
/**
* The list model for the server list.
*/
class ServerListModel : public gcn::ListModel {
public:
virtual ~ServerListModel() {};
int getNumberOfElements();
std::string getElementAt(int i);
};
/**
* The server select dialog.
*
* \ingroup Interface
*/
class ServerSelectDialog : public Window, public gcn::ActionListener {
public:
/**
* Constructor
*
* @see Window::Window
*/
ServerSelectDialog();
/**
* Destructor.
*/
~ServerSelectDialog();
/**
* Called when receiving actions from the widgets.
*/
void action(const std::string& eventId);
/**
* Updates dialog logic
*/
void logic();
private:
ServerListModel *serverListModel;
gcn::ListBox *serverList;
gcn::Button *okButton;
gcn::Button *cancelButton;
gcn::ScrollArea *scrollArea;
int mStatus;
void attemptServerSelect(int index);
void checkServerSelect();
};
void charServerInputHandler(SDL_KeyboardEvent *keyEvent);
#endif
|