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/*
* The Mana World
* Copyright 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* The Mana World is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana World is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana World; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* $Id$
*/
#ifndef _GRAPHICS_H
#define _GRAPHICS_H
#include <guichan/sdl/sdlgraphics.hpp>
#include "guichanfwd.h"
class Image;
class ImageRect;
class SDL_Surface;
/**
* A central point of control for graphics.
*/
class Graphics : public gcn::SDLGraphics {
public:
/**
* Constructor.
*/
Graphics();
/**
* Destructor.
*/
virtual ~Graphics();
/**
* Try to create a window with the given settings.
*/
virtual bool setVideoMode(int w, int h, int bpp, bool fs, bool hwaccel);
/**
* Set fullscreen mode.
*/
bool setFullscreen(bool fs);
/**
* Blits an image onto the screen.
*
* @return <code>true</code> if the image was blitted properly
* <code>false</code> otherwise.
*/
bool drawImage(Image *image, int x, int y);
/**
* Blits an image onto the screen.
*
* @return <code>true</code> if the image was blitted properly
* <code>false</code> otherwise.
*/
virtual bool
drawImage(Image *image,
int srcX, int srcY,
int dstX, int dstY,
int width, int height);
virtual void
drawImagePattern(Image *image,
int x, int y,
int w, int h);
/**
* Draws a rectangle using images. 4 corner images, 4 side images and 1
* image for the inside.
*/
void drawImageRect(
int x, int y, int w, int h,
Image *topLeft, Image *topRight,
Image *bottomLeft, Image *bottomRight,
Image *top, Image *right,
Image *bottom, Image *left,
Image *center);
/**
* Draws a rectangle using images. 4 corner images, 4 side images and 1
* image for the inside.
*/
void drawImageRect(
int x, int y, int w, int h,
const ImageRect &imgRect);
/**
* Updates the screen. This is done by either copying the buffer to the
* screen or swapping pages.
*/
virtual void updateScreen();
/**
* Returns the width of the screen.
*/
int getWidth();
/**
* Returns the height of the screen.
*/
int getHeight();
/**
* takes a screenshot, and saves it as a png
*/
bool saveScreenshot(char *filename, ...);
protected:
SDL_Surface *mScreen;
bool mFullscreen, mHWAccel;
};
#endif
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