1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
|
/*
* The Mana World
* Copyright 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* The Mana World is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana World is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana World; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* $Id$
*/
#include "graphics.h"
#include "resources/resourcemanager.h"
#include "main.h"
#include "log.h"
extern volatile int framesToDraw;
Graphics::Graphics(SDL_Surface *screen):
mScreen(screen)
{
if (useOpenGL) {
#ifdef USE_OPENGL
// Setup OpenGL
glViewport(0, 0, 800, 600);
glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_FASTEST);
int gotDoubleBuffer;
SDL_GL_GetAttribute(SDL_GL_DOUBLEBUFFER, &gotDoubleBuffer);
logger->log("Using OpenGL %s double buffering.",
(gotDoubleBuffer ? "with" : "without"));
setTargetPlane(800, 600);
#endif
}
else {
setTarget(mScreen);
}
// Initialize for drawing
if (useOpenGL) {
gcn::OpenGLGraphics::_beginDraw() ;
}
else {
gcn::SDLGraphics::_beginDraw();
}
//_beginDraw();
}
Graphics::~Graphics()
{
// Deinitialize for drawing
if (useOpenGL) {
gcn::OpenGLGraphics::_endDraw() ;
}
else {
gcn::SDLGraphics::_endDraw();
}
//_endDraw();
}
void Graphics::setFont(gcn::ImageFont *font)
{
if (useOpenGL) {
gcn::OpenGLGraphics::setFont(font);
}
else {
gcn::SDLGraphics::setFont(font);
}
}
void Graphics::drawText(const std::string &text,
int x,
int y,
unsigned int alignment)
{
if (useOpenGL) {
gcn::OpenGLGraphics::drawText(text, x, y, alignment);
}
else {
gcn::SDLGraphics::drawText(text, x, y, alignment);
}
}
void Graphics::setColor(gcn::Color color)
{
if (useOpenGL) {
gcn::OpenGLGraphics::setColor(color);
}
else {
gcn::SDLGraphics::setColor(color);
}
}
int Graphics::getWidth()
{
return mScreen->w;
}
int Graphics::getHeight()
{
return mScreen->h;
}
void Graphics::drawImage(Image *image, int x, int y)
{
image->draw_deprecated(mScreen, x, y);
}
void Graphics::drawImagePattern(Image *image, int x, int y, int w, int h)
{
int iw = image->getWidth();
int ih = image->getHeight();
if (iw == 0 || ih == 0) return;
int px = 0; // X position on pattern plane
int py = 0; // Y position on pattern plane
while (py < h) {
while (px < w) {
int dw = (px + iw >= w) ? w - px : iw;
int dh = (py + ih >= h) ? h - py : ih;
image->draw_deprecated(mScreen, 0, 0, x + px, y + py, dw, dh);
px += iw;
}
py += ih;
px = 0;
}
}
void Graphics::drawImageRect(
int x, int y, int w, int h,
Image *topLeft, Image *topRight,
Image *bottomLeft, Image *bottomRight,
Image *top, Image *right,
Image *bottom, Image *left,
Image *center)
{
// Draw the center area
drawImagePattern(center,
x + topLeft->getWidth(), y + topLeft->getHeight(),
w - topLeft->getWidth() - topRight->getWidth(),
h - topLeft->getHeight() - bottomLeft->getHeight());
// Draw the sides
drawImagePattern(top,
x + topLeft->getWidth(), y,
w - topLeft->getWidth() - topRight->getWidth(), top->getHeight());
drawImagePattern(bottom,
x + bottomLeft->getWidth(), y + h - bottom->getHeight(),
w - bottomLeft->getWidth() - bottomRight->getWidth(),
bottom->getHeight());
drawImagePattern(left,
x, y + topLeft->getHeight(),
left->getWidth(),
h - topLeft->getHeight() - bottomLeft->getHeight());
drawImagePattern(right,
x + w - right->getWidth(), y + topRight->getHeight(),
right->getWidth(),
h - topRight->getHeight() - bottomRight->getHeight());
// Draw the corners
drawImage(topLeft, x, y);
drawImage(topLeft, x, y);
drawImage(topRight, x + w - topRight->getWidth(), y);
drawImage(bottomLeft, x, y + h - bottomLeft->getHeight());
drawImage(bottomRight,
x + w - bottomRight->getWidth(),
y + h - bottomRight->getHeight());
}
void Graphics::drawImageRect(
int x, int y, int w, int h,
const ImageRect &imgRect)
{
drawImageRect(x, y, w, h,
imgRect.grid[0], imgRect.grid[2], imgRect.grid[6], imgRect.grid[8],
imgRect.grid[1], imgRect.grid[5], imgRect.grid[7], imgRect.grid[3],
imgRect.grid[4]);
}
void Graphics::updateScreen()
{
if (useOpenGL) {
#ifdef USE_OPENGL
glFlush();
glFinish();
SDL_GL_SwapBuffers();
#endif
}
else {
SDL_Flip(mScreen);
}
// Decrement frame counter when using framerate limiting
if (framesToDraw > 1) framesToDraw--;
// Wait while we're not allowed to draw next frame yet
while (framesToDraw == 1)
{
SDL_Delay(10);
}
}
void Graphics::setScreen(SDL_Surface *screen)
{
mScreen = screen;
}
|