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/*
* The Mana World
* Copyright (C) 2004-2010 The Mana World Development Team
*
* This file is part of The Mana World.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef GAME_H
#define GAME_H
#include "configlistener.h"
#include "SDL.h"
extern std::string map_path;
extern volatile int fps;
extern volatile int tick_time;
extern const int MILLISECONDS_IN_A_TICK;
class Map;
class WindowMenu;
/**
* The main class responsible for running the game.
*/
class Game : public ConfigListener
{
public:
/**
* Constructs the game, creating all the managers, handlers, engines
* and GUI windows that make up the game.
*/
Game();
/**
* Destructor, cleans up the game.
*/
~Game();
/**
* Provides access to the game instance.
*/
static Game *instance() { return mInstance; }
/**
* This method runs the game. It returns when the game stops.
*/
void exec();
void handleInput();
void optionChanged(const std::string &name);
void changeMap(const std::string &mapName);
/**
* Returns the currently active map.
*/
Map *getCurrentMap() { return mCurrentMap; }
const std::string &getCurrentMapName() { return mMapName; }
private:
/** Used to determine whether to draw the next frame. */
int mDrawTime;
/** The minimum frame time in ms (used for frame limiting). */
int mMinFrameTime;
int mLastTarget;
SDL_TimerID mLogicCounterId;
SDL_TimerID mSecondsCounterId;
WindowMenu *mWindowMenu;
Map *mCurrentMap;
std::string mMapName;
static Game *mInstance;
};
/**
* Returns elapsed time. (Warning: supposes the delay is always < 100 seconds)
*/
int get_elapsed_time(int start_time);
void setScreenshotDir(const std::string &dir);
#endif
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