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/*
* The Mana World
* Copyright 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* The Mana World is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana World is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana World; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* $Id$
*/
#ifndef _TMW_GAME_H
#define _TMW_GAME_H
#include "main.h"
#include "./gui/gui.h"
#include "./gui/skill.h"
#include <stdio.h>
#define SPEECH_TIME 80
#define EMOTION_TIME 40
#define SPEECH_MAX_TIME 100
// Action defines
#define STAND 0
#define WALK 1
#define ATTACK 5
#define BOW_ATTACK 9
#define SIT 13
#define HIT 14
#define DEAD 15
#define MONSTER_ATTACK 5
#define MONSTER_DEAD 9
#define LOCK 254
#define IDLE 255
#define SOUTH 0
#define SW 1
#define WEST 2
#define NW 3
#define NORTH 4
#define NE 5
#define EAST 6
#define SE 7
extern char map_path[480];
extern int fps, frame, current_npc;
extern char walk_status;
extern unsigned short src_x, src_y, x, y;
extern volatile int tick_time;
extern int server_tick;
/**
* Handle a key press.
*
* @return <code>true</code> when the key is used, <code>false</code>
* otherwise.
*/
bool handle_key(int unicode, int scancode);
/**
* Main game loop
*/
void game();
/**
* Initialize game engine
*/
void do_init();
/**
* Check user input
*/
void do_input();
/**
* Parse data received from map server into input buffer
*/
void do_parse();
/**
* Clean the engine
*/
void do_exit();
/**
* Calculate packet length
*/
int get_packet_length(short);
/**
* Returns elapsed time. (Warning: very unsafe function, it supposes the delay
* is always < 10 seconds)
*/
short get_elapsed_time(short start_time);
#endif
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