blob: fb9743561bb69806b094274b3ae0106e7608b717 (
plain) (
blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
|
/*
* The Mana World
* Copyright 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* The Mana World is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana World is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana World; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* $Id$
*/
#include "floor_item.h"
#include "game.h"
std::list<FloorItem*> floorItems;
void empty_floor_items() {
std::list<FloorItem *>::iterator i;
for (i = floorItems.begin(); i != floorItems.end(); i++) {
delete (*i);
}
floorItems.clear();
}
void add_floor_item(FloorItem *floorItem) {
floorItems.push_back(floorItem);
}
void remove_floor_item(unsigned int int_id) {
std::list<FloorItem *>::iterator i;
for (i = floorItems.begin(); i != floorItems.end(); i++) {
if ((*i)->int_id == int_id) {
delete (*i);
floorItems.erase(i);
return;
}
}
}
unsigned int find_floor_item_by_cor(unsigned short x, unsigned short y) {
std::list<FloorItem *>::iterator i;
for (i = floorItems.begin(); i != floorItems.end(); i++) {
FloorItem *floorItem = (*i);
if (floorItem->x == x && floorItem->y == y)
{
return floorItem->int_id;
}
}
return 0;
}
FloorItem *find_floor_item_by_id(unsigned int int_id) {
std::list<FloorItem*>::iterator i;
for (i = floorItems.begin(); i != floorItems.end(); i++) {
FloorItem *floorItem = (*i);
if (floorItem->int_id == int_id) {
return floorItem;
}
}
return NULL;
}
FloorItem::FloorItem() {
id = 0; int_id = 0;
x = 0; y = 0;
subx = 0; suby = 0;
}
FloorItem::~FloorItem() {
}
|