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/*
* The Mana World
* Copyright 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* The Mana World is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana World is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana World; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include <algorithm>
#include "equipment.h"
#include "item.h"
#include "inventory.h"
#include "localplayer.h"
Equipment::Equipment():
mArrows(0)
{
std::fill_n(mEquipment, EQUIPMENT_SIZE, 0);
}
void Equipment::setEquipment(int index, int inventoryIndex)
{
mEquipment[index] = inventoryIndex;
Item* item = player_node->getInventory()->getItem(inventoryIndex);
if (item)
item->setEquipped(true);
}
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