blob: 5754c4e1e5598df14ed6811acfc8e55696f05c1e (
plain) (
blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
|
/*
* The Mana Client
* Copyright (C) 2010 The Mana Developers
*
* This file is part of The Mana Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef COMPOUNDSPRITE_H
#define COMPOUNDSPRITE_H
#include "sprite.h"
#include <vector>
class Image;
class CompoundSprite : public Sprite, private std::vector<Sprite*>
{
public:
CompoundSprite();
~CompoundSprite();
virtual bool reset();
virtual bool play(std::string action);
virtual bool update(int time);
virtual bool draw(Graphics* graphics, int posX, int posY) const;
/**
* Gets the width in pixels of the first sprite in the list.
*/
virtual int getWidth() const
{ return mWidth; }
/**
* Gets the height in pixels of the first sprite in the list.
*/
virtual int getHeight() const
{ return mHeight; }
int getOffsetX() const
{ return mOffsetX; }
int getOffsetY() const
{ return mOffsetY; }
virtual const Image* getImage() const;
virtual bool setDirection(SpriteDirection direction);
int getNumberOfLayers() const;
size_t getCurrentFrame() const;
size_t getFrameCount() const;
size_t size() const
{ return std::vector<Sprite*>::size(); }
void addSprite(Sprite* sprite);
void setSprite(int layer, Sprite* sprite);
Sprite *getSprite(int layer) const
{ return at(layer); }
void removeSprite(int layer);
void clear();
void ensureSize(size_t layerCount);
/**
* Returns the curent frame in the current animation of the given layer.
*/
virtual size_t getCurrentFrame(size_t layer);
/**
* Returns the frame count in the current animation of the given layer.
*/
virtual size_t getFrameCount(size_t layer);
private:
typedef CompoundSprite::iterator SpriteIterator;
typedef CompoundSprite::const_iterator SpriteConstIterator;
void redraw() const;
mutable Image *mImage;
mutable Image *mAlphaImage;
mutable int mWidth, mHeight;
mutable int mOffsetX, mOffsetY;
mutable bool mNeedsRedraw;
};
#endif // COMPOUNDSPRITE_H
|