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/*
* The Mana World
* Copyright 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* The Mana World is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana World is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana World; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* By ElvenProgrammer aka Eugenio Favalli (umperio@users.sourceforge.net)
*/
#ifndef _TMW_BEING_H
#define _TMW_BEING_H
#include "./net/protocol.h"
#define ACTION_NODE 0
#define PLAYER_NODE 1
#define NPC_NODE 2
#define MONSTER_NODE 3
struct PATH_NODE {
PATH_NODE(unsigned short x, unsigned short y);
unsigned short x, y;
PATH_NODE *next;
};
struct NODE {
NODE();
unsigned int id;
short job;
char coordinates[3];
NODE *next;
unsigned char type;
unsigned char action;
unsigned char frame;
PATH_NODE *path;
char *speech;
unsigned char speech_time;
int speech_color;
short tick_time;
short speed;
unsigned char emotion;
unsigned char emotion_time;
int text_x, text_y; // temp solution to fix speech position
short hair_style, hair_color;
short weapon;
};
void empty();
NODE *get_head();
void add_node(NODE *node);
NODE *find_node(unsigned int id);
void remove_node(unsigned int id);
unsigned int get_count();
bool remove_being(char *data);
void remove_being(unsigned int id);
int get_beings_size();
bool is_being(int id);
void popup_being(unsigned char type, char *data);
void move_being(char *data);
PATH_NODE *calculate_path(unsigned short src_x, unsigned short src_y, unsigned short dest_x, unsigned short dest_y);
unsigned int get_id(NODE *node);
unsigned int find_npc(unsigned short x, unsigned short y);
unsigned int find_monster(unsigned short x, unsigned short y);
void sort();
void empty_path(NODE *node);
extern NODE *player_node;
class Being {
public:
unsigned int id;
unsigned short x, y, direction;
unsigned short image;
unsigned char action, frame;
};
class Npc {
};
class Warp {
};
class Player {
};
class Monster {
};
//std::vector<Being *> beings;
#endif
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