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/*
 *  The Mana World
 *  Copyright 2004 The Mana World Development Team
 *
 *  This file is part of The Mana World.
 *
 *  The Mana World is free software; you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation; either version 2 of the License, or
 *  any later version.
 *
 *  The Mana World is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with The Mana World; if not, write to the Free Software
 *  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 *
 *  By ElvenProgrammer aka Eugenio Favalli (umperio@users.sourceforge.net)
 */

#ifndef _TMW_BEING_H
#define _TMW_BEING_H

#include "./net/protocol.h"

#define ACTION_NODE  0
#define PLAYER_NODE  1
#define NPC_NODE     2
#define MONSTER_NODE 3

struct PATH_NODE {
    PATH_NODE(unsigned short x, unsigned short y);

    unsigned short x, y;
    PATH_NODE *next;
};

struct NODE {
    NODE();

    unsigned int id;
    short job;
    char coordinates[3];
    NODE *next;
    unsigned char type;
    unsigned char action;
    unsigned char frame;
    PATH_NODE *path;
    char *speech;
    unsigned char speech_time;
    int speech_color;
    short tick_time;
    short speed;
    unsigned char emotion;
    unsigned char emotion_time;
    int text_x, text_y; // temp solution to fix speech position
    short hair_style, hair_color;
    short weapon;
};

void empty();
NODE *get_head();
void add_node(NODE *node);
NODE *find_node(unsigned int id);
void remove_node(unsigned int id);
unsigned int get_count();
bool remove_being(char *data);
void remove_being(unsigned int id);
int get_beings_size();
bool is_being(int id);
void popup_being(unsigned char type, char *data);
void move_being(char *data);
PATH_NODE *calculate_path(unsigned short src_x, unsigned short src_y, unsigned short dest_x, unsigned short dest_y);
unsigned int get_id(NODE *node);
unsigned int find_npc(unsigned short x, unsigned short y);
unsigned int find_monster(unsigned short x, unsigned short y);
void sort();
void empty_path(NODE *node);

extern NODE *player_node;

class Being {
    public:
        unsigned int id;
        unsigned short x, y, direction;
        unsigned short image;
        unsigned char action, frame;
};

class Npc {
};

class Warp {
};

class Player {
};

class Monster {
};

//std::vector<Being *> beings;

#endif