summaryrefslogtreecommitdiff
path: root/src
AgeCommit message (Collapse)AuthorFilesLines
2009-10-29Fix dark color in TextParticlesAndrei Karas1-1/+0
Reviewed-by: Thorbjørn Lindeijer <thorbjorn@lindeijer.nl>
2009-10-29Fix show cost increase stats in StatusWindow.Andrei Karas1-1/+1
Reviewed-by: Thorbjørn Lindeijer <thorbjorn@lindeijer.nl>
2009-10-29Fix changing servers under eAthenaJared Adams1-2/+2
2009-10-29Cleaned up the viewport code, when dealing with mouse movement.Bertram2-54/+52
Now, both eAthena and ManaServ clients follow the mouse correctly when it is dragged.
2009-10-29Second round of fine tuning for keyboard movement.Bertram4-14/+33
I just discovered that the X,Y offsets aren't handled the same way between eAthena and Manaserv to draw the player's character. So, this patch hopefully fix the walk on water bug. There are some glitches left: - Like walking diagonally to a blocked corner. - Or Some times the character miss a blocked tile and correct its route. - The character's name is drawn in the wrong place for Manaserv client. - The playerBox draws the player at the wrong location; He's not centered at login and isn't diplayed at all in equipment window... But anyway, it's better than before. I'll go on for some polishing before continuing. Some cleanups are becoming vital for code's understanding.
2009-10-29Mostly fixed the walk on water bug... But...Bertram2-21/+29
The current code tells that the character must stop in the middle of a tile when the tile to the north is blocking. But even now with respecting this, the player is still on water. So, what to do? Correct the water tile?
2009-10-28Fix music playing by calling maploaded after setting musicfile.Dennis Friis1-5/+5
2009-10-26Merge branch 'master' of git@gitorious.org:mana/manaPhilipp Sehmisch1-3/+5
2009-10-26Fixed loading of skill database on ManaServ (quick hotfix, needs to be ↵Philipp Sehmisch1-1/+1
rebranded)
2009-10-25Fix screenshot makingJared Adams1-3/+5
2009-10-24Make homedir accessible from other filesJared Adams4-11/+14
2009-10-24Fix a type in main.hJared Adams1-1/+1
2009-10-24Basically finish rebrandingJared Adams5-6/+6
2009-10-24More rebrandingJared Adams5-19/+19
2009-10-24REplace instances of TMW with ManaJared Adams90-476/+476
2009-10-23Refixed the -u and -d parameter again, resolving for sure Mantis #951 ;)Bertram1-13/+9
2009-10-21Add an option to skip loading updatesJared Adams1-2/+12
2009-10-21Revert "Made the -d data path don't be bothered by updates and customdata ↵Jared Adams1-11/+8
files." This reverts commit 078544a2dcc54cd3e52914a39d0cbebfc62024f4.
2009-10-22Made the -d data path don't be bothered by updates and customdata files.Bertram1-8/+11
2009-10-22Optimized game startup sequence for eAthena in order to cope a bit better ↵Bertram3-63/+74
with network errors. Unfortunately, it isn't enough: The bug seems to be elsewhere...
2009-10-22Fix flipping player's direction when using keyboard to walk diagonally.Bertram3-4/+14
2009-10-21Commencing the keyboard walking fine-tune.Bertram2-3/+8
Also, fixed sit to stand action change.
2009-10-21Made the skip updates (-u) and set custom data path (-d) startup options ↵Bertram1-14/+12
work again, even separately. Be aware, that skiping the updates download does still the already downloaded data files. If needed, a "don't use updates" options should be made to explicitely get temporary rid of updates files.
2009-10-19Fix RegisterDialog tab order and detail lengthsJared Adams7-44/+68
2009-10-17Not translating a message sent to logPhilipp Sehmisch1-1/+1
2009-10-17Made some network error messages translateablePhilipp Sehmisch1-4/+5
2009-10-17Changed the "SDLNet_TCP_Recv()" error message to something more ↵Philipp Sehmisch1-1/+1
understandable for the user.
2009-10-16Made the keyboard walking pixel exact again.Bertram3-3/+15
What's left is working on player corner handling and directions while walking.
2009-10-15Fixed a potential segfault.Bertram1-2/+3
2009-10-15Make sure item icons in the invy are full opacityJared Adams3-5/+19
2009-10-15Speed code unification part 3: Made the client handle the speed in tiles per ↵Bertram6-24/+57
second in TMWserv. While I was on it, I tweaked the default speed value to its final 6 tiles per second value, which seems to be nice to me. Another notice, the server does already send speed value to the player. The keyboard movement protocol is one step ahead Release Candidate, enjoy ;)
2009-10-14Add more detail to DebugWindowJared Adams5-6/+55
2009-10-13Handle canceled downloads more gracefullyJared Adams2-2/+18
2009-10-13Fix a compilation warningJared Adams1-1/+1
I don't get the warning on newer GCC.
2009-10-13Forgot the actual download classJared Adams2-0/+403
2009-10-13Add an asynchronous download classJared Adams11-412/+338
And use it to download news, updates, and the server list.
2009-10-09Made the smooth effect quadratic.Bertram1-0/+5
2009-10-09IAS (I am stupid (TM) ;D...Bertram1-4/+6
2009-10-09Final fix (or I hope so) to smooth effect in OpenGL.Bertram1-2/+3
2009-10-09Mostly fixed keyboard movement on TMWserv.Bertram3-59/+108
- Making sure that keyboard and mouse are fully working on eAthena. - Making sure the mouse code isn't broken again. There are some glitches left but it's coming! What's left to be fixed: - Come a little closer to walls (localPlyer::nextStep() improvement to be done). - Adapt the next Step range according to the being speed. (again in nextStep()). - Handle more nicely player's direction when walking diagonally. - Get player's speed from server. Enjoy :)
2009-10-09While seeing it, made obvious that LocalPlayer::nextStep() isn't used by ↵Bertram2-2/+5
TMWserv client.
2009-10-09Fixed (again) mouse movement for TMWserv client.Bertram1-2/+3
By removing a stopWalking() call on each being->logic() because of setWalkingdir() when the current path wasn't empty.
2009-10-08Merge branch 'master' of git@gitorious.org:tmw/mainlineAndreas Habel11-169/+204
2009-10-08Added "Add manual server entry" option to server selection dialog for betterAndreas Habel2-13/+55
handling of listentries.
2009-10-07Clean up state machine some moreJared Adams11-169/+204
2009-10-07Fixed wallpaper blur by only using resized image drawing when it is necessaryPhilipp Sehmisch1-0/+6
2009-10-07Added sorting to online serverlist by last usage and merge of local andAndreas Habel2-41/+75
remotely listed servers.
2009-10-06Fixes equipment for playersChuck Miller1-1/+6
2009-10-06Fix a removed method in tmwserv nethandlerJared Adams1-2/+0
2009-10-06Some cleanup regarding keeping track of gender for eAthenaThorbjørn Lindeijer17-85/+102
LoginHandler now owns the world list and the token, instead of having them as global variables with pointers to the 'sex' member of the token from the GUI.