Age | Commit message (Collapse) | Author | Files | Lines |
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Mostly unsigned/signed mismatches and an unused variable.
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done in certain statements, rearranging arguements to make them look
cleaner, or overall making the code slightly more flexible)
Signed-off-by: Ira Rice <irarice@gmail.com>
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This fixes TMWServ compilation form the previous commit.
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TMWServ compilation is likely not functional after this, I didn't check.
THe next commit will address that.
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Since the relative includes are getting ugly and somewhat inconvenient,
we'll switch to includes relative to the project root. We've done this
for a while already with tmwserv.
Another rule which we've always had but was never written down, is that
each source file first includes its own header. This is common practice
and ensures each header compiles without needing other stuff to be
included first.
Somebody using Code::Blocks might want to fix the project file by adding
the 'src' directory to the list of include paths.
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slider as well, rather than just in the preview, on startup.
Signed-off-by: Ira Rice <irarice@gmail.com>
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dfcc6397848d4597b386b688f689352de6c19ae2
Signed-off-by: Ira Rice <irarice@gmail.com>
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Mostly removal of branding for tmwserv related files, as was done for
the eAthena client before.
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This reverts commit c2e4a7a70971355f1446bb01053af8a1da8c98e1.
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Mostly putting & and * in the right place and making some getters const.
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Conflicts:
.mailmap
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This reverts commit c2e4a7a70971355f1446bb01053af8a1da8c98e1.
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Conflicts:
A lot of files.
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Signed-off-by: Ira Rice <irarice@gmail.com>
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start with collision or fringe, instead of being required to be the
same case throughout the beginning of the layer name.
Also made a default name for popup menus so that their skins can also be
changed by users.
Signed-off-by: Ira Rice <irarice@gmail.com>
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modified the skin loading method to take a default value, in case the
value in the configuration file fails to load for one reason or another.
While this doesn't directly expose skinning on a per window basis to the
user at the moment, it does allow people to change what skins get loaded
with which windows now without needing to modify the code.
TODO: Determine a decent approach to allowing the user to change their
window skins in game, as well as moving all widget skin loading to the
skin class (for instance, the button skins, progressbar skins, etc.) so
that different skin configurations can use different widget skins.
Signed-off-by: Ira Rice <irarice@gmail.com>
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This fixes a break that occured where skins wouldn't update in real time
in the client, due to being passed a reference, rather than getting the
skin itself.
Signed-off-by: Ira Rice <shogun@odin.(none)>
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Conflicts:
Many files.
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Also fix several instances where the same net handler was being used for
both servers, and a few other related oddities.
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Also drop Aethyra's custom magic code
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Superfluous semicolons, initialization order and signed/unsigned
mismatches.
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overridden after map_path, so the saved map path needs to get saved
before that.
Signed-off-by: Ira Rice <irarice@gmail.com>
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Superfluous semicolons, initialization order and signed/unsigned
mismatches.
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This merge involved major changes on both sides, and as such took
several weeks. Lots of things are expected to be broken now, however, we
now have a single code base to improve and extend, which can be compiled
to support either eAthena or tmwserv.
In the coming months, the plan is to work towards a client that supports
both eAthena and tmwserv, without needing to be recompiled.
Conflicts:
Everywhere!
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framerates in OpenGL even on older hardware, this should be done to
conserve on CPU usage, rather than stressing it with more frames than
the monitor can render.
Signed-off-by: Ira Rice <irarice@gmail.com>
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Signed-off-by: Ira Rice <irarice@gmail.com>
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Signed-off-by: Ira Rice <irarice@gmail.com>
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aesthetically pleasing.
Signed-off-by: Ira Rice <irarice@gmail.com>
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