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2008-12-06Added particle containers and refactored beings to use them (to clean up ↵Fate5-31/+281
responsibilities a little)
2008-12-05Fade out mouse cursor when not used for some timeBjørn Lindeijer2-12/+46
The mouse cursor will now disappear when not used for 15 seconds. When using OpenGL it will even fade. Requested by doorsman.
2008-12-05Fixed MutexLocker to not work on a copyBjørn Lindeijer2-7/+10
The Mutex class wasn't meant to be copied around. Silly last minute refactorings leading to untested code...
2008-12-05Fix race condition with a std::string accessBjørn Lindeijer4-15/+124
The downloading thread was writing to a std::string while the main thread was trying to draw it, for example. Now access to the label caption is guarded with a mutex. Should fix crashes while downloading updates.
2008-12-04Don't reuse the setupWindow variable from the gameBjørn Lindeijer1-2/+2
Fixes crash on exit caused by double deletion.
2008-12-04Deleted a few dangling pointers noticed by Bjorn.Ira Rice1-1/+6
Signed-off-by: Ira Rice <irarice@gmail.com>
2008-12-03Disabled "Reset Windows" button when appropriateBjørn Lindeijer1-0/+9
You shouldn't be able to press "Reset Windows" before the in-game windows have been created. Previously this would crash.
2008-12-03Added the setup button to show when the client is loaded, since all ofIra Rice1-0/+37
the settings in it can be changed on client startup and aren't game specific.
2008-12-03While there is still a small visual artifact, this patch fixes the buyIra Rice1-0/+3
window so that it properly reports how much money you have.
2008-12-03Adding missing mJobLvlLabel from last commitBjørn Lindeijer1-1/+3
2008-12-03Fixed status window so that the job level is displayed next to theIra Rice1-10/+18
level, as well as making the job level bar more consistent. Signed-off-by: Ira Rice <irarice@gmail.com>
2008-12-03Converted DOS to UNIX newlinesBjørn Lindeijer1-2/+1
2008-12-02Merge branch '0.0' of git@gitorious.org:tmw/mainline into 0.0Bjørn Lindeijer1-2/+3
2008-12-02Fix background on resolutions other than 800x600Bjørn Lindeijer1-1/+10
The image is now centered and a gray background is drawn behind it so that parts that are not covered by the image don't show redrawing issues.
2008-12-01Fixed a compilation error caused by path relevance.Philipp Sehmisch1-2/+3
2008-11-28Remember last equipped item ID so that we jump to/re-find an item of the ↵Fate2-7/+45
same ID whenever we lose the current one
2008-11-28Fixed potential segfault introduced while adding extra checks to inventoryFate1-1/+1
2008-11-28Eliminated silly C++ warningFate1-1/+1
2008-11-28Changed inventory container protocol to guarantee that we have no stale item ↵Fate3-24/+27
references lying around
2008-11-28Sanity-check index for Equipment::removeEquipment(int)Fate1-1/+1
2008-11-28Initialise mSkillPoint variable to avoid erroneous skill point displays ↵Fate1-0/+1
during game startup
2008-11-27Make sure to initialize joystick enabled stateBjørn Lindeijer3-48/+31
Joystick enabled state could end up uninitialized on unsuccesfully trying to open a joystick. In addition, the enabled state wasn't actually used in the accessor methods for the joystick buttons.
2008-11-24Converted some DOS newlines to UNIXBjørn Lindeijer2-29/+29
2008-11-23Delete resources after removing from the orphan list, to avoid double frees ↵Fate1-1/+1
during recursion
2008-11-23Fixed MP bar colourFate1-1/+1
2008-11-23Merge branch '0.0' of git@gitorious.org:tmw/mainline into 0.0Fate293-689/+522
2008-11-23Grey out magic bar if matk negative, update F2 window magic barFate2-1/+6
2008-11-22Fixed warning about passing NULL for a non-pointerBjørn Lindeijer2-10/+6
Encountered by z0ro.
2008-11-22Fixed non-virtual destructorBjørn Lindeijer1-25/+22
The class had virtual methods, in which case it's good practice to also make the destructor virtual. Otherwise you can end up with destructors of subclasses not being called on deletion.
2008-11-22Added ability to add equipment to the shurtcut barNikos Giagtzoglou3-28/+25
Patch by Nikos, with some improvements.
2008-11-22Added custom nib for Cmd-Q on OSXDavid Athay1-76/+181
2008-11-22Inventory window now displays amount of slots usedNikos Giagtzoglou4-10/+32
Patch by Nikos, with some improvements by vargavind.
2008-11-21Center large minimaps on playerBjørn Lindeijer1-15/+19
Based on a patch by QOAL.
2008-11-20Removed a duplicated includeBjørn Lindeijer1-1/+0
2008-11-17Added Xcode files.David Athay2-0/+289
2008-11-16Got rid of CVS/Subversion $Id$ markersBjørn Lindeijer291-600/+24
I don't know why we dealt with these things for so long. Did we ever get anything out of it?
2008-11-11Fixed two broken include pathsPhilipp Sehmisch1-2/+2
2008-11-08Fixed compile error with GCC 4.4 reported by Martin Michlmayr.Bjørn Lindeijer1-5/+1
2008-11-06Tweak member naming to fit conventions as a fix to r4934.Dennis Friis2-4/+4
2008-11-06Arrange system includes after project includes as a tweak to r4929.Dennis Friis1-2/+2
2008-11-06Have equipment tied into player inventory instead of keeping its own list of ↵Dennis Friis6-34/+35
pointers to items. This ensures the ressource is up-to-date and avoids crashes on stale item pointers.
2008-11-06Remove an extra include and arrange headers like the trunk client for easier ↵Dennis Friis1-3/+1
merging.
2008-11-06Fix a missing brace that got lost on last commit (r4927)Dennis Friis1-0/+1
2008-11-06Do not activate shortcuts if tradewindow is visible.Dennis Friis1-9/+12
2008-11-04Applied more changes by vargavind, adding the complete ISO-8859-15 characterBjørn Lindeijer1-3/+13
set to the sans-serif font.
2008-11-01* Report unmapped skill names as `Mystery Skill' (rather than random characters)Fate1-4/+22
2008-11-01* Use hair.xml to determine hair colours (#514)Fate4-27/+106
* Auto-detect number of hair styles available (#514)
2008-11-01* Updated GUI table and model to better handle NULL widgets during ↵Fate9-67/+178
initialisation * On SMSG_MOVE et al., ignore boots and glove information-- that information is incorrect and we're guaranteed to already have the correct information anyway. * Properly decode `is dead' information for PCs, so that dead players, when encountered, will be lying on the ground, dead, rather than standing. * Use `skills.xml' file from client data to determine skill names * Report client version number (hereby bumped to 1) in unused charserver slot (ignored by vanilla eAthena)
2008-10-31Applied patch by vargavind which adds more special characters to the font.Bjørn Lindeijer1-1/+1
Somehow they were already part of the font image, but not used.
2008-10-30Added particle effect on critical hits.Philipp Sehmisch1-4/+8