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2005-10-13Use gcn::Font instead of gcn::ImageFont as pointer type.Björn Steinbrink4-13/+19
2005-10-10Forgot to add new tilesets to Makefile.am and made another small fix to spritev0.0.17Bjørn Lindeijer1-1/+1
rendering.
2005-10-10Introduced new window shortcuts and corrected position of job xp bar. AlsoBjørn Lindeijer8-213/+230
corrected strange commit by ElvenProgrammer.
2005-10-10Updated docs for releaseEugenio Favalli4-109/+307
2005-10-10Pajarico added more international characters to the fixed font and rpg font.Bjørn Lindeijer2-2/+4
2005-10-10Don't include debugwindow.h/cpp twice in Makefile.amBjørn Lindeijer3-12/+17
2005-10-10Fixed path for win32Eugenio Favalli1-1/+1
2005-10-10added some forgotten stuffMarcel W. Wysocki1-0/+2
2005-10-10Always compile with debug window and hide it on startup. Also added fading outBjørn Lindeijer3-38/+30
effect on damage font (only works in OpenGL).
2005-10-09Corrected the white browser font bug and the black hp/mp bug which were ↵Yohann Ferreira7-20/+217
linked. Added a debug window.
2005-10-09Fixed player names overlapping other players and more cleanups.Bjørn Lindeijer8-141/+78
2005-10-09Fixed display of [TARGET] and Alt keys for toggling windows.Bjørn Lindeijer3-21/+12
2005-10-09Fixed map switch to crash the client.Bjørn Lindeijer2-18/+33
2005-10-09* Made Sprite into an interface implemented by both FloorItem and Being, whichBjørn Lindeijer58-958/+985
hook themselves into the map on construction. The improved fringe layer is working as expected now. * Made sure TMW compiles without warnings even when using "-Wconversion -Wshadow -Wcast-qual -Wwrite-strings -ansi -pedantic", lots of cleanups. * Added two new small tilesets that contain the desert tiles that are twice and three times the height of a normal tile. One well in new_3-1 has been converted to use the new double tiles for testing purposes.
2005-10-07Modified finding NPC as by timonator's suggestion in order to allow NPCs to beBjørn Lindeijer16-194/+425
clicked on their heads too. Also made start to tile engine improvement by adding the Sprite class that is now used by the floor items for being displayed on the map. Finally added documentation to Item class and splitted out Properties class from Map.
2005-10-06Transition to SDL integer types. Some int vs. long issues fixed. Return NULL ↵Björn Steinbrink4-349/+345
when requesting an invalid inventory item.
2005-10-05Fixed some resource cleanup and memory leaks. Also changed the way danglingBjørn Lindeijer10-38/+61
references to resources are reported to be more informative.
2005-10-04Fixed the black font bug in opengl. Only shows the current HP/MP in ↵Yohann Ferreira1-4/+4
ministatus as requested.
2005-10-04Set the white font in the ministatus window only in sdl mode until we have ↵Yohann Ferreira2-2/+8
found a solution in openGL Mode. Disable the openGL Box when compiled without opengl support.
2005-10-04Changed the font in the ministatus win. Fixed some coords bugs when the ↵Yohann Ferreira2-1/+16
stats displayed were high.
2005-10-04Fixed the chat window scrolling bug.Yohann Ferreira1-2/+12
2005-10-04Move to top the requested windows. Also corrected the default win pos for ↵Yohann Ferreira4-2/+16
inventory and equipment.
2005-10-02Allow to select a monster as target with RSHIFT+CRTLMatthias Hartmann1-1/+1
2005-10-02Added check for pthread library (needed for FreeBSD, still needs to be checkedBjørn Lindeijer6-66/+67
on MacOS X) and some cleanups.
2005-09-30Updated NEWS file for next release.Bjørn Lindeijer2-6/+1
2005-09-30Made the inventory Win behave normally when resized by default size functions.Yohann Ferreira4-7/+28
2005-09-30Change an hardcoded type to a templated type to avoid architecture problems.Cedric Borgese1-1/+1
2005-09-30Avoid a warning on x86_64 arch because std::string:npos is a long and it ↵Cedric Borgese1-1/+1
differs from int on that arch.
2005-09-30Fixed paths for windows usersMatthias Hartmann5-11/+11
2005-09-29Improved a lot windows reset to default size and pos. Also corrected a few ↵Yohann Ferreira13-63/+84
the default win position. And moved the setposition from game to each win, to clarify the code.
2005-09-29Moved tileset management into the map class and made sure the tilesets areBjørn Lindeijer7-211/+245
cleaned up properly on switching maps.
2005-09-28Added a Reset Win Positions to Default in the Setup win.Yohann Ferreira3-11/+53
2005-09-28Save and load X, Y, Height, and Width to useful wins.Yohann Ferreira10-9/+54
2005-09-28Added window internal name to every window. Useful to later get and save X, ↵Yohann Ferreira10-6/+34
Y, Height, and Width of these wins.
2005-09-28Fix deletion of the gui font because of a missing check.Björn Steinbrink1-1/+3
2005-09-28HP and MP display in the mini status window.Yohann Ferreira2-3/+29
2005-09-28Fixed the scroll bug in the update window.Yohann Ferreira1-11/+25
2005-09-28Added -Werror to CXXFLAGS. Removed unnecessary ambigous inheritance.Björn Steinbrink2-2/+2
2005-09-27Provide a little more info on connection error.Cedric Borgese1-1/+10
2005-09-27Dont crash if there is an unknown error at login.Cedric Borgese4-19/+38
Remove a bug that do x86_64 arch fail to connect to server : long is 8 bytes on that arch, use int for 4 bytes integer.
2005-09-26Updated Debian Files. And corrected a bug let by Elven.Yohann Ferreira1-1/+1
2005-09-26Now error message is displayed properly when the map server is offline.Eugenio Favalli5-10/+17
2005-09-26...and those ones. :/Eugenio Favalli1-2/+2
2005-09-26Oops, I forgot this oneEugenio Favalli1-1/+1
2005-09-26Added a nicer handling of when you get disconnected from the server.Eugenio Favalli3-2/+120
2005-09-26Added a nicer handling of when you get disconnected from the server.Eugenio Favalli10-69/+80
2005-09-24Fix crash on exit after taking screenshot in OpenGL and fix compiler warning.Bjørn Lindeijer1-12/+30
2005-09-24Fix compile error and memory leak as by Nayr's patch. Verified to work on ↵Bjørn Lindeijer1-5/+6
Windows, still needs to be tested by Mac (maybe needs the byte mask stuff) and I would like the code to be verified again, too.
2005-09-23Merged most of the changes in biggeruniverse's second memory cleanup patch.Bjørn Lindeijer24-77/+117
2005-09-23fixed opengl screenshot, made opengl smoother on macosxDuane Bailey1-47/+23