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2009-08-02Fix a crash when max hp is less than 4Jared Adams1-59/+66
2009-08-01Fixes pickup items on eA, also cleaned up some codeChuck Miller2-9/+11
2009-08-01Remove some unused movement methodsChuck Miller6-110/+8
2009-08-01makes tab colours also configurableMaximilian Philipps4-1/+4
2009-08-01Fix a compile error under WindowsJared Adams2-4/+9
2009-08-01makes the colour for buttons and disabled buttons configurableMaximilian Philipps4-1/+10
2009-08-01Simplifies movement to only move to the current posChuck Miller3-56/+8
2009-07-31Corrected indentation a bit.Bertram1-17/+19
2009-07-31(Turmfalke patch) Added a scroll lock when resizing the Chat Window and ↵Bertram1-0/+3
taller grab point.
2009-07-31patch for ticket #767Maximilian Philipps2-0/+39
bigger "hold here to drag" area for the chatbox and a scroll lock for resize
2009-07-31(Turmfalke patch) Show inventory window at trading start if it isn't visible.Bertram1-1/+1
Better than cancelling the trade. Fixed Mantis 800.
2009-07-30Fixed windows loss when changing to a lowered resolution. (Mantis 776)Bertram3-4/+84
2009-07-28Add some translators commentsKess Vargavind2-0/+8
2009-07-27Fix compile warnings from last commitJared Adams1-1/+1
2009-07-27Makes mX and mY in the being class privateChuck Miller9-68/+58
2009-07-27Merge of two gettext stringsKess Vargavind1-1/+1
As reported by swimmy on the forums
2009-07-27Added the ability to ask a ambient layer to keep its ratio when the ↵Bertram9-10/+165
resolution isn't the default. You'll have to add this in map properties, for instance if you're want to keep ratio on overlay 0: <map version="1.0" orientation="orthogonal" width="128" height="128" tilewidth="32" tileheight="32"> <properties> ... <property name="overlay0keepratio" value="true"/> ... </properties> </map>
2009-07-26Fixed a '+' string operation, and attempt to resolve the Mantis 427.Bertram5-15/+62
2009-07-26Gettext fixesKess Vargavind20-60/+62
And a Swedish translation of the desktop file.
2009-07-25Fixed compile warnings about unsigned/signed integer comparisonsThorbjørn Lindeijer4-4/+5
2009-07-25Add new files to makefileKess Vargavind1-0/+2
2009-07-25Minor spelling fixKess Vargavind2-2/+2
2009-07-25Fixed the XP bars strange behaviour.Bertram1-2/+6
By wrapping a bit more the values given at load time.
2009-07-25Fixed HP and MP bar in the Ministatus Window.Bertram2-3/+6
2009-07-24Fixed tmw start not crash at startup.Bertram1-6/+3
The update of ministatus window was broken because the implementation makes StatusWindow tries to access private members of ministatus...
2009-07-24Made the wallpaper be rescaled when necessary under SDL and OpenGL.Bertram12-7/+776
The SDL methods to rescale the wallpaper has been optimized to permit rescaling at load time while OpenGL draws directly rescaled. Does someone know how to smooth the rescaled image under OpenGL?
2009-07-24Remove an ifdef in StatusWindow and update MP moreJared Adams8-39/+70
Also make MiniStatus only update the bars when needed (called by StatusWindow).
2009-07-24Prevent translations from leaving popups uselessJared Adams1-35/+63
2009-07-23Fix adding to existing item in inventoryJared Adams1-0/+5
2009-07-23Clear some more support ifdefsJared Adams28-83/+61
2009-07-22Fix updating the status window when money changesJared Adams2-2/+9
2009-07-22Fix bug with clearing inventory on map warpJared Adams3-0/+16
2009-07-21Fix handling of odd equipable itemsJared Adams2-6/+2
2009-07-21Merge equipment handling and fix some bugsJared Adams10-258/+142
2009-07-21clears the party name when you left the partyMaximilian Philipps1-0/+1
2009-07-21Stops changing to left align when updatesChuck Miller1-1/+0
2009-07-21Some formatting fixesChuck Miller1-3/+6
2009-07-20Show crit chance for eAthena againJared Adams1-0/+1
2009-07-20Committed: 0000768: Progress bars smoothly scroll when the values have ↵Bertram3-9/+20
changed from last window open. The progress bars don't smoothly update the progress when the value is set at load time now. Only the ministatus and the status window are affected by this patch, as they are the onjly ones reported as flooding the gui.
2009-07-20Fixed a bunch of compile errors/warningsThorbjørn Lindeijer3-8/+8
Please turn on -Wall, and if you don't notice your warnings, also turn on -Werror.
2009-07-19Use the same level display format in windowsJared Adams1-8/+2
2009-07-19Merge StatusWindowsJared Adams18-810/+581
Also some other small merges
2009-07-19Fixes raising player attributesChuck Miller1-1/+1
2009-07-19Apparently, this function shouldn't return anythingThorbjørn Lindeijer2-6/+2
2009-07-17PLEASE CHECK: Compilation fixKess Vargavind1-0/+4
I am able to compile against tmwserv with this mini fix, but I am quite unsure what the code is supposed to look like.
2009-07-17Minor whitespace fixKess Vargavind1-4/+4
2009-07-17fix: Invalid money display in character selection screen reported by crazy ↵Maximilian Philipps1-1/+4
on forum
2009-07-17Various gettext fixesKess Vargavind16-119/+133
* Merged a few split strings * Fixed some spellings and wordings * Turned a couple of std::cout and std::cerr into logger messages
2009-07-15Merge and cleanup attribute codeJared Adams11-323/+281
2009-07-15Fixed compile warnings and crash in skill dialogThorbjørn Lindeijer2-16/+19
The crash was probably due to roaming or uninitialized pointers in the skill map. Please remember to clear it after deleting its contents, and also remember that operator[] is non-const and will insert an element when it's not already there. The proper way to see if a map contains an element is by using find().