Age | Commit message (Collapse) | Author | Files | Lines |
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https://themanaworld.svn.sourceforge.net/svnroot/themanaworld/tmw/branches/0.0
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r4302 | crush_tmw | 2008-05-28 18:51:26 +0200 (Wed, 28 May 2008) | 1 line
Changed the way particle emitter skip is handled to make linear and circular emitters work with particleEmitterSkip enabled.
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r4338 | crush_tmw | 2008-06-05 20:41:39 +0200 (Thu, 05 Jun 2008) | 1 line
Lowered default particle detail level.
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r4360 | crush_tmw | 2008-06-23 16:44:20 +0200 (Mon, 23 Jun 2008) | 1 line
Implemented "alpha" particle property.
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r4361 | crush_tmw | 2008-06-23 22:20:05 +0200 (Mon, 23 Jun 2008) | 1 line
Forgot changelog with last commit.
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r4362 | crush_tmw | 2008-06-24 14:29:33 +0200 (Tue, 24 Jun 2008) | 1 line
Added particle property "follow-parent" which makes the particle move when its parent particle is moved.
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r4526 | crush_tmw | 2008-08-24 20:52:00 +0200 (Sun, 24 Aug 2008) | 1 line
Added new particle emitter property "output-pause" which allows to define a fixed (or random) interval between two outputs.
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r4528 | crush_tmw | 2008-08-24 20:58:39 +0200 (Sun, 24 Aug 2008) | 1 line
fix for an error in the last commit
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r4534 | b_lindeijer | 2008-08-27 20:48:13 +0200 (Wed, 27 Aug 2008) | 3 lines
Renamed "randomnes" to "randomness", so that it won't show up as part of Fate's
patch.
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r4547 | crush_tmw | 2008-08-29 00:44:43 +0200 (Fri, 29 Aug 2008) | 1 line
Added output-pause to copy constructor of particle emitters.
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existing features decently, assign the shoes and gloves IDs.
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according to wave functions.
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albeit not flawless it is still a big improvement.
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this isn't sufficient for attacking, movement, or other code, this will
be changed to mimic the style used by the base class player.
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later, since they essentially are a beefed up player.
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that it can take advantage of the text box's wrapping code.
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delimiter. This behavior is specified as being a Safray client feature,
and not being a server feature, and we haven't implemented it before
because of not having a good reason to at the time.
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Fixed it so the correct direction will be
Patch by Chuck Miller
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by adding a new destructor.
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the trade partner doesn't have room for them.
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well as fixed color cycling.
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https://themanaworld.svn.sourceforge.net/svnroot/themanaworld/tmw/trunk
With help from Kess (vargavind)
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r4145 | b_lindeijer | 2008-04-20 19:29:11 +0200 (Sun, 20 Apr 2008) | 3 lines
Added --data parameter to be used to specify where to get the data from when
using --skipupdate.
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colors. Thanks goes to paks for noticing this.
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and speech bubble transitions smoother.
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src/net/beinghandler.cpp
src/net/protocol.h
src/net/gameserver/player.h
src/net/gameserver/player.cpp
src/net/beinghandler.h
ChangeLog
tmw.cbp
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colors.xml.
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this while testing. Oh well.
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change this in the future to update instantaneously.
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is nice to have anyways.
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putting back in backwards compatibility with TMW style minimaps. While
this might seem like a big deal, it also allows us to make minimaps as
big as we'd like, which is a huge perk for really large maps or really
small ones.
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their
trunk client.
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handler to store updates in a subfolder based on port (so that if one
server domain hosts multiple update folders, that it doesn't have to
redownload an update should an update have the same name as the other
server, as well as a different checksum), and made the inventory window
display the units of measurement (for all of those people that wanted
to know exactly what those units were supposed to be).
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working properly (which calling the function again with a wider window
size should do), it'd do something, but since it doesn't do what it was
intended to do, there's no reason to waste CPU cycles over it .
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handling the effects through the level up system, I determined that it
wasn't bad, so I pulled it from TMW's SVN. Two, I edited the web page
css so that it better matches the forum. And three, I patched text
wrapping so that it'll fix up its display size based on all previous
lines, except for the last line. That fix will come later, but for now,
it'll be seen as a special case. While you'd like to think that just
resending the string and starting the function over again would fix it,
you'd be wrong. So it won't be patched until I think of a better way to
handle that case.
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minimum length for the text box (it didn't do that before)
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before committing. Oh well)
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properly implemented line wrapping. Now, there are no more visual
artifacts for speech boxes, and it always chooses the most optimal box
size (which required that npc_text use it also. Do any other gui
classes use the textbox class?).
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I consider this the only way forward. In my tests this code isn't actually
doing worse than what was there before. Of course some cases are a bit broken,
and I'm open to any kind of feedback so that we can fix those issues.
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error messages.
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client change.
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