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2007-01-23Upgraded to Guichan 0.6.1.Bjørn Lindeijer1-1/+1
2007-01-22I thought I had saved it after fixing that little typo...Bjørn Lindeijer1-1/+1
2007-01-22Identify ourselves when requesting files from the update server.Bjørn Lindeijer1-0/+5
2007-01-17Changed default server.Eugenio Favalli2-3/+4
2007-01-15Fixed issue where the player stops walking.v0.0.22.1Bjørn Lindeijer4-6/+7
2007-01-14Updated version to 0.0.22.1.Bjørn Lindeijer1-2/+2
2007-01-14Fixed windows headers issuesEugenio Favalli2-4/+3
2007-01-14Upgraded to Guichan 0.6.0 (merge from guichan-0.6.0 branch).Bjørn Lindeijer80-421/+387
2007-01-13Ok, so we use native newline style.Bjørn Lindeijer1-157/+157
2007-01-13Fixed mouse coordinates display in debug windowEugenio Favalli2-150/+164
2007-01-12Fixed initialization of mPlayerFollowMouse, the lack of which sometimes causedBjørn Lindeijer1-0/+1
the player to start walking when clicking on the GUI.
2007-01-07Added brown snake by Pauan.Bjørn Lindeijer1-1/+0
2007-01-05Synchronized build files.Björn Steinbrink1-0/+13
2006-12-25Fixed index check to prevent crashing.Bjørn Lindeijer1-1/+1
2006-12-24Major rendering performance increase in software mode, by not using RLEBjørn Lindeijer3-6/+10
compression on loaded images while most of the time, we're only drawing a small subimage of them. Also, don't try to draw an icon when it is not defined or failed to load properly.
2006-12-23Load the databases at the start of the LOGIN state, after the updates areBjørn Lindeijer5-8/+28
loaded.
2006-12-16Subclassed ShopListBox from ListBox to get rid of some duplicated code, andBjørn Lindeijer9-145/+92
fixed a problem with scrolling to the current selection. Also aligned the text a bit better and put the price in parenthesis.
2006-12-16Fixed connection dialog visibility and fixed issues with walking one tile tooBjørn Lindeijer7-9/+40
many and changing direction towards an obstacle.
2006-12-14Removed the rather useless remaining draw function from the engine class andBjørn Lindeijer6-37/+21
fixed an issue with fading out damage texts (they were sometimes fully opaque at the end of fading out).
2006-12-12Hide all NPC dialogs after deathEugenio Favalli1-0/+11
2006-12-12Fixed crash when selecting an item after deathEugenio Favalli1-0/+5
2006-12-12Cleaned up some unused stuff.Bjørn Lindeijer2-26/+2
2006-12-12Added Adler32 checksum for updatesEugenio Favalli3-68/+121
2006-12-12Merged r2829 from trunk (Merged the definition of ImageRect into graphics.h)Bjørn Lindeijer12-68/+26
2006-12-12Moved base64 module into utils directory.Bjørn Lindeijer5-9/+9
2006-12-12Moved Action, Animation and Frame (renamed from AnimationPhase) classes intoBjørn Lindeijer9-51/+45
the resources directory, since they are part of the SpriteDef class.
2006-12-11Fixed visibility of the update window.Bjørn Lindeijer3-7/+7
2006-12-11Fixed windows binary versionEugenio Favalli3-28/+22
2006-12-09Use new animation system in character selection/creation. Shows equipment andBjørn Lindeijer12-104/+78
allowed for some cleanup. Had a bit of help from the patch by VictorSan.
2006-12-08Downgraded to base64 codec from PHP 3 to resolve licensing issues. Now let'sBjørn Lindeijer3-43/+33
hope they didn't fix some critical bug since then; at least it seems to work fine.
2006-12-06Fixed crashs when changing equipment.Philipp Sehmisch1-26/+19
2006-12-05Fixed visibility of item amount window.Bjørn Lindeijer2-1/+3
2006-12-04Introduced a new class Viewport which combines the drawing code from EngineBjørn Lindeijer12-398/+585
with the (rather misplaced) input handling from the Gui class. Also, it's a Container itself which should allow for extending it to show Guichan widgets on map coordinates.
2006-12-03Made NPC names visible. Windows are now invisible by default.Bjørn Lindeijer20-81/+105
2006-12-03Don't try to play empty strings as sounds, and don't return a SoundEffectBjørn Lindeijer5-14/+23
instance when Mix_Chunk loading failed.
2006-12-01forgot to include one file in the commitPhilipp Sehmisch1-2/+2
2006-12-01Monster sound effect patchPhilipp Sehmisch10-96/+113
2006-11-30Some optimizations to setSex, setWeapon and handling of player update messages.Bjørn Lindeijer2-16/+25
2006-11-29renamed addSFX to addSoundPhilipp Sehmisch3-6/+6
2006-11-29Small fix to resource path.Bjørn Lindeijer1-1/+1
2006-11-29Renamed getSFX() to getSound()Philipp Sehmisch2-2/+2
2006-11-29Updated Makefile and CMakeListPhilipp Sehmisch2-0/+8
2006-11-29Implemented MonsterDB namespacePhilipp Sehmisch8-5/+357
2006-11-27fix for windows machines that do have gettimeofday defined in sys/time.hPhilipp Sehmisch1-2/+3
2006-11-27Added implementation of gettimeofday() for windows machines.Philipp Sehmisch2-1/+112
2006-11-26Higher precision log timestamps, some more logging and support for TGA images.Bjørn Lindeijer9-56/+70
2006-11-26Remove unnecessary check for file existance, loading will just fail with the ↵Björn Steinbrink1-7/+2
correct error message.
2006-11-26ItemDB needs to be unloaded before deleting the resource manager instance,Bjørn Lindeijer1-3/+3
since ItemInfo refers to an Image.
2006-11-26Made Being::mDirection protected, forcing the use of setDirection. DefaultedBjørn Lindeijer11-145/+236
variant argument to 0 since this is the most common situation. Some SpriteDef refactoring, splitting up the loading into several methods, in preparation of adding support for including other sprites.
2006-11-26Updated Makefiles and CMake ListsPhilipp Sehmisch2-8/+14