Age | Commit message (Collapse) | Author | Files | Lines | |
---|---|---|---|---|---|
2007-01-23 | Upgraded to Guichan 0.6.1. | Bjørn Lindeijer | 1 | -1/+1 | |
2007-01-22 | I thought I had saved it after fixing that little typo... | Bjørn Lindeijer | 1 | -1/+1 | |
2007-01-22 | Identify ourselves when requesting files from the update server. | Bjørn Lindeijer | 1 | -0/+5 | |
2007-01-17 | Changed default server. | Eugenio Favalli | 2 | -3/+4 | |
2007-01-15 | Fixed issue where the player stops walking.v0.0.22.1 | Bjørn Lindeijer | 4 | -6/+7 | |
2007-01-14 | Updated version to 0.0.22.1. | Bjørn Lindeijer | 1 | -2/+2 | |
2007-01-14 | Fixed windows headers issues | Eugenio Favalli | 2 | -4/+3 | |
2007-01-14 | Upgraded to Guichan 0.6.0 (merge from guichan-0.6.0 branch). | Bjørn Lindeijer | 80 | -421/+387 | |
2007-01-13 | Ok, so we use native newline style. | Bjørn Lindeijer | 1 | -157/+157 | |
2007-01-13 | Fixed mouse coordinates display in debug window | Eugenio Favalli | 2 | -150/+164 | |
2007-01-12 | Fixed initialization of mPlayerFollowMouse, the lack of which sometimes caused | Bjørn Lindeijer | 1 | -0/+1 | |
the player to start walking when clicking on the GUI. | |||||
2007-01-07 | Added brown snake by Pauan. | Bjørn Lindeijer | 1 | -1/+0 | |
2007-01-05 | Synchronized build files. | Björn Steinbrink | 1 | -0/+13 | |
2006-12-25 | Fixed index check to prevent crashing. | Bjørn Lindeijer | 1 | -1/+1 | |
2006-12-24 | Major rendering performance increase in software mode, by not using RLE | Bjørn Lindeijer | 3 | -6/+10 | |
compression on loaded images while most of the time, we're only drawing a small subimage of them. Also, don't try to draw an icon when it is not defined or failed to load properly. | |||||
2006-12-23 | Load the databases at the start of the LOGIN state, after the updates are | Bjørn Lindeijer | 5 | -8/+28 | |
loaded. | |||||
2006-12-16 | Subclassed ShopListBox from ListBox to get rid of some duplicated code, and | Bjørn Lindeijer | 9 | -145/+92 | |
fixed a problem with scrolling to the current selection. Also aligned the text a bit better and put the price in parenthesis. | |||||
2006-12-16 | Fixed connection dialog visibility and fixed issues with walking one tile too | Bjørn Lindeijer | 7 | -9/+40 | |
many and changing direction towards an obstacle. | |||||
2006-12-14 | Removed the rather useless remaining draw function from the engine class and | Bjørn Lindeijer | 6 | -37/+21 | |
fixed an issue with fading out damage texts (they were sometimes fully opaque at the end of fading out). | |||||
2006-12-12 | Hide all NPC dialogs after death | Eugenio Favalli | 1 | -0/+11 | |
2006-12-12 | Fixed crash when selecting an item after death | Eugenio Favalli | 1 | -0/+5 | |
2006-12-12 | Cleaned up some unused stuff. | Bjørn Lindeijer | 2 | -26/+2 | |
2006-12-12 | Added Adler32 checksum for updates | Eugenio Favalli | 3 | -68/+121 | |
2006-12-12 | Merged r2829 from trunk (Merged the definition of ImageRect into graphics.h) | Bjørn Lindeijer | 12 | -68/+26 | |
2006-12-12 | Moved base64 module into utils directory. | Bjørn Lindeijer | 5 | -9/+9 | |
2006-12-12 | Moved Action, Animation and Frame (renamed from AnimationPhase) classes into | Bjørn Lindeijer | 9 | -51/+45 | |
the resources directory, since they are part of the SpriteDef class. | |||||
2006-12-11 | Fixed visibility of the update window. | Bjørn Lindeijer | 3 | -7/+7 | |
2006-12-11 | Fixed windows binary version | Eugenio Favalli | 3 | -28/+22 | |
2006-12-09 | Use new animation system in character selection/creation. Shows equipment and | Bjørn Lindeijer | 12 | -104/+78 | |
allowed for some cleanup. Had a bit of help from the patch by VictorSan. | |||||
2006-12-08 | Downgraded to base64 codec from PHP 3 to resolve licensing issues. Now let's | Bjørn Lindeijer | 3 | -43/+33 | |
hope they didn't fix some critical bug since then; at least it seems to work fine. | |||||
2006-12-06 | Fixed crashs when changing equipment. | Philipp Sehmisch | 1 | -26/+19 | |
2006-12-05 | Fixed visibility of item amount window. | Bjørn Lindeijer | 2 | -1/+3 | |
2006-12-04 | Introduced a new class Viewport which combines the drawing code from Engine | Bjørn Lindeijer | 12 | -398/+585 | |
with the (rather misplaced) input handling from the Gui class. Also, it's a Container itself which should allow for extending it to show Guichan widgets on map coordinates. | |||||
2006-12-03 | Made NPC names visible. Windows are now invisible by default. | Bjørn Lindeijer | 20 | -81/+105 | |
2006-12-03 | Don't try to play empty strings as sounds, and don't return a SoundEffect | Bjørn Lindeijer | 5 | -14/+23 | |
instance when Mix_Chunk loading failed. | |||||
2006-12-01 | forgot to include one file in the commit | Philipp Sehmisch | 1 | -2/+2 | |
2006-12-01 | Monster sound effect patch | Philipp Sehmisch | 10 | -96/+113 | |
2006-11-30 | Some optimizations to setSex, setWeapon and handling of player update messages. | Bjørn Lindeijer | 2 | -16/+25 | |
2006-11-29 | renamed addSFX to addSound | Philipp Sehmisch | 3 | -6/+6 | |
2006-11-29 | Small fix to resource path. | Bjørn Lindeijer | 1 | -1/+1 | |
2006-11-29 | Renamed getSFX() to getSound() | Philipp Sehmisch | 2 | -2/+2 | |
2006-11-29 | Updated Makefile and CMakeList | Philipp Sehmisch | 2 | -0/+8 | |
2006-11-29 | Implemented MonsterDB namespace | Philipp Sehmisch | 8 | -5/+357 | |
2006-11-27 | fix for windows machines that do have gettimeofday defined in sys/time.h | Philipp Sehmisch | 1 | -2/+3 | |
2006-11-27 | Added implementation of gettimeofday() for windows machines. | Philipp Sehmisch | 2 | -1/+112 | |
2006-11-26 | Higher precision log timestamps, some more logging and support for TGA images. | Bjørn Lindeijer | 9 | -56/+70 | |
2006-11-26 | Remove unnecessary check for file existance, loading will just fail with the ↵ | Björn Steinbrink | 1 | -7/+2 | |
correct error message. | |||||
2006-11-26 | ItemDB needs to be unloaded before deleting the resource manager instance, | Bjørn Lindeijer | 1 | -3/+3 | |
since ItemInfo refers to an Image. | |||||
2006-11-26 | Made Being::mDirection protected, forcing the use of setDirection. Defaulted | Bjørn Lindeijer | 11 | -145/+236 | |
variant argument to 0 since this is the most common situation. Some SpriteDef refactoring, splitting up the loading into several methods, in preparation of adding support for including other sprites. | |||||
2006-11-26 | Updated Makefiles and CMake Lists | Philipp Sehmisch | 2 | -8/+14 | |