summaryrefslogtreecommitdiff
path: root/src
AgeCommit message (Collapse)AuthorFilesLines
2009-04-02Some cleanup and renamingBjørn Lindeijer25-218/+268
* Removed superfluous 'virtual' keyword in *Handler implementations * Renamed NPCHandler to NpcHandler * Renamed InvyHandler to InventoryHandler * Made all *Handler interface methods pure virtual * Used forward declarations in net.h * Renamed {start,end}Shoping to {start,end}Shopping
2009-04-02Add some missing handler for eAthenaJared Adams9-6/+217
Also expand aAthena's AdminHandler
2009-04-02Fixed an inventory offset that I missed previouslyBjørn Lindeijer2-5/+6
When confirming item add for trade, the inventory offset was not substracted from the item index.
2009-04-02Removed duplicated code in LocalPlayerBjørn Lindeijer2-68/+1
This code was present in both Player and LocalPlayer. If there's some kind of issue with executing this stuff in a different order, it should be solved differently.
2009-04-01Fix "unnamed" monstersJared Adams1-2/+6
2009-04-01Fix sending chat to eAthenaJared Adams1-2/+2
2009-04-01Forgot a few files for eAthena's admin handlerJared Adams3-0/+163
2009-04-01Create a few more handlers for eAthenaJared Adams13-153/+142
Map, chat, and admin have been finished (to the degree they handle all existing cases).
2009-04-01Some cleanupJared Adams4-16/+3
2009-04-01Fix a bug for TMWServ compilationJared Adams1-2/+4
2009-04-01Make eAthena's inventory handlerJared Adams10-62/+118
Also cleanup some related #ifdefs in LocalPlayer.
2009-04-01Build eAthena's PlayerHandlerJared Adams6-76/+162
2009-03-31Implement a few more handlers for eAthenaJared Adams16-196/+229
Party, skill, and trade handlers made for eAthena.
2009-03-31Make network handler functions virtualJared Adams30-208/+234
2009-03-31Add first draft of net handlersJared Adams24-50/+846
eAthena NPC handler has been implemented and is being used for NPC interraction.
2009-03-31Remove unused backgroundJared Adams2-8/+0
2009-03-30Add a logging statement before trying to load mapsJared Adams1-0/+1
There is a rare segfault between this and the next logging statement, I think it's a bad map name. This will help test that.
2009-03-30fixed a segfault on client exit if the chatwindow has tabs and the main tab ↵Bernd Wachter1-1/+1
is active
2009-03-30fix segfault if the background image is missingBernd Wachter1-1/+2
2009-03-30Fixed checking for loading fonts before applying a styleBernd Wachter1-1/+2
2009-03-30Hilight chat tabs when appropriateJared Adams5-0/+25
2009-03-30Fix a bug in tradeJared Adams1-2/+3
There's still an offset problem that I can't figure out.
2009-03-30Allow tabs to be colored and color whisper tabsJared Adams3-4/+18
2009-03-30Fix an offset bug when selling itemsJared Adams1-1/+1
2009-03-30Fix a segfault in the equipment windowJared Adams1-1/+1
2009-03-30Merge weapon typesJared Adams3-27/+0
2009-03-30Merge item types to remove more #ifdefsJared Adams7-61/+46
2009-03-29Fix up eAthena party handling some moreJared Adams20-326/+339
2009-03-29Merge branch 'master' of git@gitorious.org:tmw/mainlinePhilipp Sehmisch113-1231/+1102
2009-03-29Fixed compilation on WindowsPhilipp Sehmisch3-4/+9
2009-03-28Fix output location for CommandHandlerJared Adams4-164/+168
2009-03-28Clean up eAthena party handling a bit moreJared Adams16-130/+127
2009-03-28Make the BuySellWindow eAthena onlyJared Adams2-12/+9
2009-03-28Remove #ifdefs related to Being creationJared Adams5-42/+49
Also move the Monster type offset handling into the eAthena netcode.
2009-03-28Add a sticky button to the Window classJared Adams5-14/+93
The Minimap window uses this so you can froce it to always be open. The Minimap toggle button can be used to show or hide it temporarily, as warping will reset it's visibility based on the sticky state and weather the 'new' map has a minimap.
2009-03-28Allow changing chat tabs with the keyboardJared Adams5-0/+47
Defaults to: [ for previous tab ] for next tab
2009-03-28Some more cleanupBjørn Lindeijer3-68/+67
Renamed Skill_Tab to SkillTab and got rid of MAX_SLOT, using maxSlot instead.
2009-03-28Fixed the wrapping of item and emoticon shortcut windowsBjørn Lindeijer1-4/+4
Take into account incomplete rows.
2009-03-27Make chat wrapJared Adams1-1/+1
2009-03-28Make the full inventory accessible againBjørn Lindeijer4-17/+17
Was broken due to tmwserv having only 50 as opposed to 100 places in the inventory at the moment.
2009-03-28Take the server port out of the updates dirBjørn Lindeijer1-2/+1
It doesn't make much sense to combine the update host with the server port. Either use the update host (and path) or the server and its port. To me it makes more sense that if different servers share the same update host, this data should be shared by the client. Ultimately we should store the updates by their hash, so that we can stick everything in the same place and avoid storing any duplicates.
2009-03-28Removed a lot of useless isVisible() checksBjørn Lindeijer19-53/+7
The draw() method of a widget isn't called when a widget is not visible.
2009-03-27FIx loading of initial map under eAthenaJared Adams1-0/+1
2009-03-27Moved the inventory and storage offset handling into netcodeBjørn Lindeijer13-113/+154
No need to complicate the item containers and inventory classes with a silly offset used by the eAthena server. Also fixed the logToStandardOut option by reading it from the config after the configuration has been initialized.
2009-03-27Clean up some ifdefs and start cleanup of partiesJared Adams13-31/+115
2009-03-27Clean up of most of the Network pointersBjørn Lindeijer37-285/+34
Now that messages can be sent without requiring a pointer to the Network instance, a lot of cleanup was possible.
2009-03-27Made eAthena's Network class statically accessibleBjørn Lindeijer25-117/+69
Now the instance doesn't need to be passed into the MessageOut class anymore. Expect a lot of cleanup in the next commit.
2009-03-27Removed unnecessary parenthesis on constructorsBjørn Lindeijer13-32/+32
2009-03-27Clean up chat and chat tabs some moreJared Adams25-174/+135
2009-03-27Fixed selection shadow not to overlap the emoticonsBjørn Lindeijer2-25/+26
Also fixed positioning for emoticons above the player sprite. Mantis-issue: 675