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2010-02-14Don't allow tabs to be focusable. Our tab implementations are heavilyTametomo1-0/+1
dependent on a tabbed area, and because of that, shouldn't get double focus. Signed-off-by: Tametomo <irarice@gmail.com>
2010-02-14Added some missing class stubs to guichanfwdTametomo1-0/+26
Signed-off-by: Tametomo <irarice@gmail.com>
2010-02-14Fixed DropDowns not collapsing when an item was clicked on, or enter orTametomo2-21/+28
space was pressed. Signed-off-by: Tametomo <irarice@gmail.com>
2010-02-14Release modal mouse focus in DropDowns when focus is lost. If notTametomo2-0/+10
released, this can cause the user to think that the client has frozen up when dialogs such as the quit dialog take modal focus. Signed-off-by: Tametomo <irarice@gmail.com>
2010-02-14Fixed Viewport from acknowledging clicks from widgets on top of it whenTametomo1-0/+3
they happened within a contained widget. Signed-off-by: Tametomo <irarice@gmail.com>
2010-02-14Initialize dialog variable to avoid compiler warningThorbjørn Lindeijer1-4/+2
Compiler warning seems unjustified, but the code could make this more clear.
2010-02-14Force client to exit on detecting a zero length packet. The currentTametomo1-0/+3
networking code will get stuck in an infinite loop currently if it tries to handle these, and the packet id isn't helpful in identifying what packet it is. Since this specific case creates a rabbit, and will flood logger with unhandled messages until the hard drive is completely filled, it's a lot more friendly to force a client exit on detection than to continue. Signed-off-by: Tametomo <irarice@gmail.com>
2010-02-14Overloaded the tabNext() and tabPrevious() functions in the FocusHandlerTametomo2-0/+50
to move a window to the top when one of its contained widgets is focused. Signed-off-by: Tametomo <irarice@gmail.com>
2010-02-14Make sure the tabbed area gets focus set on it when one of its tabs isTametomo1-0/+6
pressed by the mouse. Signed-off-by: Tametomo <irarice@gmail.com>
2010-02-14Made the ScrollArea scrolling with buttons smootherThorbjørn Lindeijer2-33/+23
Update more frequently (every tick) and by a smaller amount.
2010-02-14Fixed ScrollAreas to allow for continual scrolling, as long as the mouseTametomo2-2/+38
button is pressed, instead of just moving one tick for each press. Signed-off-by: Tametomo <irarice@gmail.com>
2010-02-14Fixed color tab alignment from coming up slightly short.Tametomo1-6/+6
Signed-off-by: Tametomo <irarice@gmail.com>
2010-02-14Corrected a string in KeyboardConfig to be more accurate.Tametomo1-1/+1
Signed-off-by: Tametomo <irarice@gmail.com>
2010-02-14Fixed TabbedAreas stealing click focus from their children widgets.Tametomo2-0/+16
Signed-off-by: Tametomo <irarice@gmail.com>
2010-02-14Match alignment better in the colors tab. Now the textfields terminateTametomo1-16/+16
at the same spot the scroll area does. Signed-off-by: Tametomo <irarice@gmail.com>
2010-02-14Allow handling drag events in tables as well.Tametomo1-0/+9
Signed-off-by: Tametomo <irarice@gmail.com>
2010-02-14Fixed duplicating of up and down actions with the dropdown widget. (itTametomo1-2/+4
used to get one event from the dropdown, then another from the listbox if dropped down. Otherwise, it only got one from the dropdown) Signed-off-by: Tametomo <irarice@gmail.com>
2010-02-14Reduce the number of necessary logic checks, in order to improveTametomo1-2/+2
performance in ProgressBar logic loops. Signed-off-by: Tametomo <irarice@gmail.com>
2010-02-14Avoid some unnecessary pointer referencing in the Palette classThorbjørn Lindeijer1-22/+21
2010-02-14Ensure that gradients update when the framerate is 200 or more.Tametomo1-1/+2
Signed-off-by: Tametomo <irarice@gmail.com>
2010-02-14Some slight logic cleanups in the shortcut classes, as well as someTametomo2-14/+3
style cleanups. TODO: Either abstract out all of the shared information between these two classes to a parent class, or combine the two if it can be done without doing it clumsily. Signed-off-by: Tametomo <irarice@gmail.com>
2010-02-14Don't create the viewport until it's really needed.Tametomo3-9/+10
Signed-off-by: Tametomo <irarice@gmail.com>
2010-02-13Make NPC dialogs instance instead of globalJared Adams25-302/+436
This change allows players to talk to multiple NPCs at a time (if the server agrees). Manaserv's netcode allows multiple commerce instances too. eAthena's is limited to one commerce instance, due to protocol limitations.
2010-02-13Changed FPS display from a text field to a labelThorbjørn Lindeijer2-60/+26
Not really useful to be able to edit it by hand.
2010-02-13Fixed the FPS checkbox, field, and slider not updating properly onTametomo1-13/+19
cancel events. Signed-off-by: Tametomo <irarice@gmail.com>
2010-02-13Moved keyboard input polling outside of the clock time loop. This isn'tTametomo1-1/+2
necessary so long as you're at least getting 1-2 fps (which would result in a typing speed between 60-120 wpm). Even then, you've got more serious things to be thinking about at that point than if all of your input is being tracked, and having it inside the clock time loop just cuts performance for everyone else. This loop should get removed altogether, but there are a few items left in it at the moment which would need to get reworked first before it can be eliminated. In cases where you can't accurately know where something would be because it's random, we should just scale the random formulas to take a more drastic adjustment to compensate for that lag. Signed-off-by: Tametomo <irarice@gmail.com> Manual-merge-by: Thorbjørn Lindeijer <thorbjorn@lindeijer.nl>
2010-02-13Remove imprecise operator== and just compare the textThorbjørn Lindeijer1-6/+1
2010-02-13Optimise TrueTypeFont::getWidthSteve Cotton2-1/+19
Use the cache created by TTF::drawString, drops the cost of TTF::getWidth from 5% of runtime to 0.5%. It increases the cost of calculating line-wrapping in the BrowserBox, but overall it's a saving, even with the BrowserBox recalculating on every redraw.
2010-02-13Allow player to talk after deathAndrei Karas5-6/+7
Mantis-issue: 938 (TMW Mantis)
2010-02-12Add outfits wear and copy keys in settingsAndrei Karas3-65/+56
2010-02-11Allow redirects when downloading updatesBen Longbons1-0/+1
Reviewed-by: Thorbjørn Lindeijer <thorbjorn@lindeijer.nl>
2010-02-10Adds missile-particle attribute to items and monster attacksChuck Miller11-18/+78
To use simply add something like: missile-particle="graphics/particles/arrow.particle.xml" to the item's or monster's xml entry This will only work on equipped weapons, and on specified monster attacks. This patch also fixes a memory leak with target particles
2010-02-10Remove extra incRef callJared Adams1-2/+0
2010-02-10Improve look and utility of the SkillDialogJared Adams5-159/+288
2010-02-09Don't translate the logThorbjørn Lindeijer1-11/+11
It's not meant for the user, translating it only burdens both us and our translators unnecessarily.
2010-02-09Got rid of non-sensical Vector operator overloadsThorbjørn Lindeijer3-28/+13
Just because something is the kind of calculation that seems to be required does not mean it makes sense in general. Let's try to keep things understandable.
2010-02-09Got successfully rid of tile width/height fallback values as asked by Jaxad.Bertram7-42/+30
But I added some logs when speed and other actions where refused due to game/map uninitialized. This could help.
2010-02-09Pushed away some 32 hardcoded values.Bertram6-18/+51
2010-02-08Fix crash when populating parties without BeingManagerJared Adams1-3/+8
2010-02-09Separated fallback defaults for tile width and height.Bertram6-18/+24
2010-02-09Made the Beings' logic be able to handle any tile height/width.Bertram14-25/+99
This is the First step to get rid of most hardcoded 32 values.
2010-02-08Open a WhisperTab when you double-click on an Avatar in an AvatarListBoxJared Adams1-0/+12
2010-02-08Fix finding width of bold textJared Adams2-1/+3
2010-02-08Move party creation command from eA's PartyTab to CommandHandlerJared Adams4-10/+39
Also fix party invite by name when you aren't in a party.
2010-02-08Fix some bugs in party handling and add HP to AvatarListBoxJared Adams7-3/+62
2010-02-08Remove a debugging statement that got left inJared Adams1-3/+0
2010-02-08Merge PartyWindow and GuildWindow into SocialWindowJared Adams41-1371/+1535
2010-02-08Delete models explicitly rather than relying on booleansThorbjørn Lindeijer6-16/+21
It is more clear in the end. Also fixed deleting of the mode list model.
2010-02-07Cleanup some memory issuesJared Adams8-9/+31
2010-02-07Nicer way of indicating that we're waiting on the serverThorbjørn Lindeijer13-120/+241
No longer a dialog with an annoying progress bar (due to going back and forth), but rather a progress indicator that integrates better with the background.