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2024-03-02General code cleanupsThorbjørn Lindeijer1-2/+2
* Don't needlessly store or return raw pointers in BeingInfo * Less copying, more moving * Less else after return * Make AddDEF a template instead of a macro * Removed some unused includes * Use range-based for loops
2024-01-26Apply C++11 fixitsThorbjørn Lindeijer1-6/+6
modernize-use-auto modernize-use-nullptr modernize-use-override modernize-use-using
2012-01-26Updated copyrights to 2012Thorbjørn Lindeijer1-1/+1
2011-04-09Removed a lot of useless "documentation"Thorbjørn Lindeijer1-1/+1
I have to admit I contributed a large part of these. Sorry for that. Less empty space, more attention to the code. Acked-by: Jared Adams
2011-04-09Removed the Mana namespaceThorbjørn Lindeijer1-5/+0
It's just an annoyance when it's only applied to a few classes. Either we place everything in this namespace or nothing, and at the moment I don't see any rationale for placing everything in a Mana namespace. Acked-by: Jared Adams
2010-08-16Move more to the event systemJared Adams1-1/+32
Most of Net::InventoryHandler is now done through events. The ActorSpriteManager was also replaced by events. A few odds and ends were taken care of too. Reviewed-by: Bertram
2010-07-30Changed the FloatData class to store double instead of single floats.Yohann Ferreira1-3/+3
Also fixed a few compile warnings.
2010-07-28Centralized configuration default values using the VariableData system.Yohann Ferreira1-5/+20
Please note that I didn't turned all the getValue() call into new ones, simply because I have to have config object initiated which is not forcefully the case the branding file. Resolves: Manasource Mantis #170.
2010-07-14Removed unnecessary semicolons after namespacesThorbjørn Lindeijer1-7/+7
Please don't, it causes warnings with my settings, which makes my build fail. ;)
2010-07-13Add the foundation for the event systemChuck Miller1-0/+85