Age | Commit message (Collapse) | Author | Files | Lines |
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requirement for map layers are now that the fringe layer is called "Fringe" and
that the collision layer is called "Collision".
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loader.
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animation system. Action now refers to the Spriteset directly and
AnimatedSprite refers to the current Action directly instead of using the
std::map with a std::string constantly. Some methods and parameters are marked
as const. The READ_PROP macro was replaced by static methods. Warnings are
logged when unnamed actions are defined or when actions refer to undefined
imagesets. Code is more tolerant towards missing actions.
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cleaned up properly on switching maps.
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