Age | Commit message (Collapse) | Author | Files | Lines |
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Rewrote the tile animation loading code based on XML tags, replacing
the code that loaded tile animations from tile properties.
Also made a number of code simplifications and optimizations:
* Replaced a number of pointer members with value members.
* Pass around Animation and TileAnimation by value, using std::move to
avoid allocating copies.
* push -> emplace
* push_front -> emplace_front
* push_back -> emplace_back
* Use range-based for loops
* Use std::vector instead of std::list for storing affected tiles
(less fragmentation)
* Avoid string copies and allocations while parsing CSV layer data.
* Replaced xmlNodeGetContent with directly accessing 'content'.
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modernize-use-auto
modernize-use-nullptr
modernize-use-override
modernize-use-using
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for particle effects.
It is now possible to write, for instance:
<particlefx>my-particle-file.xml|#cbcb78,345678</particlefx>
and in my-particle-file.xml:
...
<property image="my-image.png|W" />
...
This will permit the use (and reuse) of generic particle files.
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Also added the update copyright tool from the Wormux Team.
( And not forgetting credit's due. :P )
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Also remove some extra new lines and fix eAthena's PartyTab define guards.
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Plus some small code cleanups.
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shoots them.
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