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2007-09-19Merged 0.0 changes from revision 3362 to 3580 to trunk.Bjørn Lindeijer11-364/+271
2007-08-30Reverted equipment database and included original low-ID items in items.xml forBjørn Lindeijer1-2/+2
compatibility with eAthena, which doesn't support View ID to come above 255.
2007-08-30Merged equipment database with items database and got rid of the unused itemBjørn Lindeijer9-597/+376
art attribute. Removed the now unnecessary multiplication of weapon IDs with 10000. Added a fallback item icon and used it for unknown items or when an item image fails to load.
2007-08-27Ported patch from 0.0, in order to support missing extensions and ↵Guillaume Melquiond1-7/+18
uncompressed maps.
2007-08-27Made client search for both compressed and non-compressed map files.Bjørn Lindeijer1-7/+18
2007-08-25Removed dependency on Guichan's OpenGL library. Taken over image loading and ↵Guillaume Melquiond8-173/+218
handling. Reduced memory usage when using OpenGL. (Up to 95% reduction for some textures.)
2007-08-22Fixed an arithmetic exception in ItemShortcutContainer::draw.Bjørn Lindeijer4-230/+234
Changed default sitting key back to 's'. Fixed a problem with all equipment being interpreted as weapon sprite.
2007-08-13Fixed svn properties.Guillaume Melquiond9-658/+658
2007-08-06Fixed some header typos. Moved gettext.h to utils directory. Removed ↵Guillaume Melquiond1-46/+0
redundant HAS_CONFIG_H macro. Used autopoint for generating gettext environment. Removed auto-generated file from po directory.
2007-08-05Do not include config.h when the program has not been configured.Guillaume Melquiond1-0/+2
2007-08-05Added support for internationalization. Tested by translating a few gui ↵Guillaume Melquiond1-0/+44
strings to french.
2007-07-28forgot to commit a file with the last commitPhilipp Sehmisch1-0/+82
2007-07-27Removed useless yet costly dynamic casts.Guillaume Melquiond1-1/+1
2007-07-24Fixed initialization order and added setup_keyboard.* and keyboardconfig.* toBjørn Lindeijer1-76/+77
the list of source files. Also set some missing Subversion properties.
2007-07-11Weapon sprites are now (almost) threated like other equipment sprites ↵Philipp Sehmisch5-33/+77
through the equipment sprite database. (use -u to ignore updates)
2007-06-20Set GL texture index to zero when an image uses the SDL backend (fix by ↵Philipp Sehmisch1-1/+5
Guillaume Melquiond from trunk version)
2007-06-16Set GL texture index to zero when an image uses the SDL backend.Guillaume Melquiond1-1/+5
2007-06-04Merged 0.0 changes from revision 3234 to 3317 to trunk.Bjørn Lindeijer5-14/+72
2007-06-03Fixed image loading in software mode to not check for alpha layer with imagesBjørn Lindeijer1-11/+14
aren't 32-bit and removed drawImageTransparent from Graphics class, should be set on image.
2007-06-03Fixed image loading in software mode to not assume all images are 32-bit.Bjørn Lindeijer1-1/+1
2007-05-23Added a missing include and fixed a bug with cleaning up target cursorBjørn Lindeijer1-1/+1
animations.
2007-05-20Added different target cursor sizes for monsters. Graphics for small and ↵Philipp Sehmisch2-1/+31
large cursor are provisional until better versions based on the original SVG of the medium sized one are available.
2007-05-04Merged particle engine into main eAthena branch.Philipp Sehmisch1-0/+24
2007-04-23Merged Björn Steinbrinks improvements at the xml parsing from trunk version.Philipp Sehmisch5-97/+57
2007-04-22Made the itemdb parameter checks more terse and manageable.Björn Steinbrink1-44/+15
2007-04-22Added a macro for XML child node iterations to make the code more terse and ↵Björn Steinbrink5-50/+40
easier to read.
2007-03-24Merged 0.0 changes from revision 3177 to 3234 to trunk.Bjørn Lindeijer11-212/+193
2007-03-21Some spelling fixes.Bjørn Lindeijer1-1/+1
2007-03-21Renamed Spriteset to ImageSet.Bjørn Lindeijer7-60/+56
2007-03-21Avoiding magic numbers where possible (1002) and also display the target whenBjørn Lindeijer2-119/+129
other players are targeted.
2007-03-20Reduced amount of useless logging, calculate nearest power of two in a functionBjørn Lindeijer2-37/+50
and only do the alpha check in software mode.
2007-03-18Added man page by Patrick Matthäi and restored alpha layer check.Bjørn Lindeijer1-3/+30
2007-03-18Added --version to the arguments, deleted the 'pink-code'.Rogier Polak1-68/+4
2007-03-11Merged 0.0 changes from revision 3065 to 3177 to trunk.Bjørn Lindeijer2-0/+35
2007-03-03Fixed auto-character-select and switch_character combination. Added ↵Rogier Polak5-4/+5
svn-properties keyword and eol-style, where appropriate.
2007-02-20Added support for customdata directory.Philipp Sehmisch2-0/+35
2007-01-29Some trivial documentation work. Fixes all Doxygen warnings.Bjørn Lindeijer4-2/+6
2007-01-28Some work on documentation.Bjørn Lindeijer3-98/+104
2007-01-04Merged 0.0 changes from revision 2898 to 2988 to trunk.Bjørn Lindeijer15-32/+329
2007-01-03Modified handler for items on floor.Guillaume Melquiond1-1/+0
2006-12-25Fixed index check to prevent crashing.Bjørn Lindeijer1-1/+1
2006-12-24Major rendering performance increase in software mode, by not using RLEBjørn Lindeijer1-3/+3
compression on loaded images while most of the time, we're only drawing a small subimage of them. Also, don't try to draw an icon when it is not defined or failed to load properly.
2006-12-23Load the databases at the start of the LOGIN state, after the updates areBjørn Lindeijer4-3/+22
loaded.
2006-12-16Subclassed ShopListBox from ListBox to get rid of some duplicated code, andBjørn Lindeijer2-2/+4
fixed a problem with scrolling to the current selection. Also aligned the text a bit better and put the price in parenthesis.
2006-12-12Moved base64 module into utils directory.Bjørn Lindeijer1-1/+1
2006-12-12Moved Action, Animation and Frame (renamed from AnimationPhase) classes intoBjørn Lindeijer6-22/+298
the resources directory, since they are part of the SpriteDef class.
2006-12-11Merged 0.0 changes from revision 2825 to 2898 to trunk.Bjørn Lindeijer18-287/+1466
2006-12-08Downgraded to base64 codec from PHP 3 to resolve licensing issues. Now let'sBjørn Lindeijer1-1/+1
hope they didn't fix some critical bug since then; at least it seems to work fine.
2006-12-03Don't try to play empty strings as sounds, and don't return a SoundEffectBjørn Lindeijer2-8/+15
instance when Mix_Chunk loading failed.
2006-12-01Monster sound effect patchPhilipp Sehmisch2-4/+6