Age | Commit message (Collapse) | Author | Files | Lines | |
---|---|---|---|---|---|
2007-07-11 | Weapon sprites are now (almost) threated like other equipment sprites ↵ | Philipp Sehmisch | 5 | -33/+77 | |
through the equipment sprite database. (use -u to ignore updates) | |||||
2007-06-20 | Set GL texture index to zero when an image uses the SDL backend (fix by ↵ | Philipp Sehmisch | 1 | -1/+5 | |
Guillaume Melquiond from trunk version) | |||||
2007-06-03 | Fixed image loading in software mode to not check for alpha layer with images | Bjørn Lindeijer | 1 | -11/+14 | |
aren't 32-bit and removed drawImageTransparent from Graphics class, should be set on image. | |||||
2007-06-03 | Fixed image loading in software mode to not assume all images are 32-bit. | Bjørn Lindeijer | 1 | -1/+1 | |
2007-05-23 | Added a missing include and fixed a bug with cleaning up target cursor | Bjørn Lindeijer | 1 | -1/+1 | |
animations. | |||||
2007-05-20 | Added different target cursor sizes for monsters. Graphics for small and ↵ | Philipp Sehmisch | 2 | -1/+31 | |
large cursor are provisional until better versions based on the original SVG of the medium sized one are available. | |||||
2007-05-04 | Merged particle engine into main eAthena branch. | Philipp Sehmisch | 1 | -0/+24 | |
2007-04-23 | Merged Björn Steinbrinks improvements at the xml parsing from trunk version. | Philipp Sehmisch | 5 | -97/+57 | |
2007-03-21 | Renamed Spriteset to ImageSet. | Bjørn Lindeijer | 7 | -60/+56 | |
2007-03-21 | Avoiding magic numbers where possible (1002) and also display the target when | Bjørn Lindeijer | 2 | -119/+129 | |
other players are targeted. | |||||
2007-03-20 | Reduced amount of useless logging, calculate nearest power of two in a function | Bjørn Lindeijer | 2 | -37/+50 | |
and only do the alpha check in software mode. | |||||
2007-03-18 | Added man page by Patrick Matthäi and restored alpha layer check. | Bjørn Lindeijer | 1 | -3/+30 | |
2007-03-18 | Added --version to the arguments, deleted the 'pink-code'. | Rogier Polak | 1 | -68/+4 | |
2007-02-20 | Added support for customdata directory. | Philipp Sehmisch | 2 | -0/+35 | |
2006-12-25 | Fixed index check to prevent crashing. | Bjørn Lindeijer | 1 | -1/+1 | |
2006-12-24 | Major rendering performance increase in software mode, by not using RLE | Bjørn Lindeijer | 1 | -3/+3 | |
compression on loaded images while most of the time, we're only drawing a small subimage of them. Also, don't try to draw an icon when it is not defined or failed to load properly. | |||||
2006-12-23 | Load the databases at the start of the LOGIN state, after the updates are | Bjørn Lindeijer | 4 | -3/+22 | |
loaded. | |||||
2006-12-16 | Subclassed ShopListBox from ListBox to get rid of some duplicated code, and | Bjørn Lindeijer | 2 | -2/+4 | |
fixed a problem with scrolling to the current selection. Also aligned the text a bit better and put the price in parenthesis. | |||||
2006-12-12 | Moved base64 module into utils directory. | Bjørn Lindeijer | 1 | -1/+1 | |
2006-12-12 | Moved Action, Animation and Frame (renamed from AnimationPhase) classes into | Bjørn Lindeijer | 6 | -22/+298 | |
the resources directory, since they are part of the SpriteDef class. | |||||
2006-12-08 | Downgraded to base64 codec from PHP 3 to resolve licensing issues. Now let's | Bjørn Lindeijer | 1 | -1/+1 | |
hope they didn't fix some critical bug since then; at least it seems to work fine. | |||||
2006-12-03 | Don't try to play empty strings as sounds, and don't return a SoundEffect | Bjørn Lindeijer | 2 | -8/+15 | |
instance when Mix_Chunk loading failed. | |||||
2006-12-01 | Monster sound effect patch | Philipp Sehmisch | 2 | -4/+6 | |
2006-11-29 | renamed addSFX to addSound | Philipp Sehmisch | 3 | -6/+6 | |
2006-11-29 | Renamed getSFX() to getSound() | Philipp Sehmisch | 2 | -2/+2 | |
2006-11-29 | Implemented MonsterDB namespace | Philipp Sehmisch | 5 | -1/+339 | |
2006-11-26 | Higher precision log timestamps, some more logging and support for TGA images. | Bjørn Lindeijer | 4 | -37/+38 | |
2006-11-26 | Remove unnecessary check for file existance, loading will just fail with the ↵ | Björn Steinbrink | 1 | -7/+2 | |
correct error message. | |||||
2006-11-26 | Made Being::mDirection protected, forcing the use of setDirection. Defaulted | Bjørn Lindeijer | 3 | -116/+196 | |
variant argument to 0 since this is the most common situation. Some SpriteDef refactoring, splitting up the loading into several methods, in preparation of adding support for including other sprites. | |||||
2006-11-26 | Equipment database namespace and support for gender specific equipment sprites | Philipp Sehmisch | 5 | -56/+264 | |
2006-11-23 | Refectored the Itemmanager class to an ItemDB namespace. | Philipp Sehmisch | 4 | -239/+290 | |
2006-11-19 | Separated sprite definition from playback. | Bjørn Lindeijer | 5 | -10/+519 | |
2006-11-15 | Separated getProperty method to an XML utility namespace. | Bjørn Lindeijer | 1 | -21/+9 | |
2006-11-05 | Reverted wallpaper and added more useful logging to ResourceManager. | Bjørn Lindeijer | 1 | -4/+4 | |
2006-10-07 | Resolved some weirdness involving the terms scroll and speed. | Bjørn Lindeijer | 2 | -21/+27 | |
2006-10-07 | Added support for gzip compressed map layer data. Increased version to 0.0.22. | Bjørn Lindeijer | 1 | -62/+68 | |
Cleaned up overlay initialization a bit. | |||||
2006-10-03 | Turned AmbientOverlay into a class. Cleaned up the associated code. | Björn Steinbrink | 3 | -12/+150 | |
2006-09-24 | Removed unused hairstyle frames and applied patch by Rogier Polak to solve the | Bjørn Lindeijer | 1 | -0/+7 | |
problem with an OpenGL related redefinition. | |||||
2006-09-07 | Fixed a typo. | Björn Steinbrink | 1 | -1/+1 | |
2006-09-07 | Worked around a memory leak when using OpenGL. | Björn Steinbrink | 1 | -5/+16 | |
2006-09-03 | Introduced SelectionListener to fix updating problem in inventory window | Bjørn Lindeijer | 4 | -34/+48 | |
(should also be used to fix similar problem in trade, buy and sell dialogs). Made the ItemInfo be passed around as a reference instead of a pointer, since it is never NULL. | |||||
2006-08-21 | added overlays and smooth scrolling. (someone who knows what he is doing has ↵ | Philipp Sehmisch | 1 | -0/+27 | |
to create the makefiles for the unix users) | |||||
2006-08-17 | the item icons are now stored in different files with more descriptive names | Philipp Sehmisch | 3 | -11/+61 | |
2006-08-13 | Merged Guichan 0.5.0 support from guichan-0.5.0 branch, plus several updates | Bjørn Lindeijer | 6 | -53/+104 | |
from the 0.1.0 branch. | |||||
2006-08-05 | Some cleanups, mostly lowering indentation levels. | Björn Steinbrink | 2 | -118/+100 | |
2006-07-24 | Implemented caching of spritesets, including a lot of cleanups to the new | Bjørn Lindeijer | 5 | -27/+190 | |
animation system. Action now refers to the Spriteset directly and AnimatedSprite refers to the current Action directly instead of using the std::map with a std::string constantly. Some methods and parameters are marked as const. The READ_PROP macro was replaced by static methods. Warnings are logged when unnamed actions are defined or when actions refer to undefined imagesets. Code is more tolerant towards missing actions. | |||||
2006-07-19 | Implemented loading for the way Tiled saves properties since version 0.6.0 and | Bjørn Lindeijer | 2 | -17/+43 | |
updated all current maps. | |||||
2006-07-19 | Merged new_animation branch until r2415 into trunk. | Eugenio Favalli | 2 | -2/+3 | |
2006-07-18 | Updated the updating system. It will now only load those updates | Bjørn Lindeijer | 2 | -39/+6 | |
specified in the downloaded resources.txt file, and in the order in which they are mentioned (the top one being the most significant). | |||||
2006-05-22 | A bunch of updates to the world and disabled art and type xml parser checks ↵ | Eugenio Favalli | 1 | -4/+4 | |
since they're not used. |