Age | Commit message (Collapse) | Author | Files | Lines | |
---|---|---|---|---|---|
2007-10-18 | Merged removal of dependency on Guichan OpenGL from trunk to 0.0 branch, | Bjørn Lindeijer | 9 | -171/+221 | |
including optimization of OpenGL memory usage on modern OpenGL drivers. Patches by Guillaume Melquiond. | |||||
2007-09-27 | Merged another bunch of changes from trunk to 0.0 to reduce the difference. | Bjørn Lindeijer | 2 | -6/+6 | |
2007-09-20 | Merged a bunch of small changes from trunk to 0.0 and set svn:eol-style | Bjørn Lindeijer | 10 | -303/+313 | |
to native for some files that were still missing this property. This is a feeble attempt to reduce the amount of conflicts for future merges. | |||||
2007-08-30 | Reverted equipment database and included original low-ID items in items.xml for | Bjørn Lindeijer | 1 | -2/+2 | |
compatibility with eAthena, which doesn't support View ID to come above 255. | |||||
2007-08-30 | Merged equipment database with items database and got rid of the unused item | Bjørn Lindeijer | 9 | -597/+376 | |
art attribute. Removed the now unnecessary multiplication of weapon IDs with 10000. Added a fallback item icon and used it for unknown items or when an item image fails to load. | |||||
2007-08-27 | Made client search for both compressed and non-compressed map files. | Bjørn Lindeijer | 1 | -7/+18 | |
2007-08-22 | Fixed an arithmetic exception in ItemShortcutContainer::draw. | Bjørn Lindeijer | 4 | -230/+234 | |
Changed default sitting key back to 's'. Fixed a problem with all equipment being interpreted as weapon sprite. | |||||
2007-07-28 | forgot to commit a file with the last commit | Philipp Sehmisch | 1 | -0/+82 | |
2007-07-24 | Fixed initialization order and added setup_keyboard.* and keyboardconfig.* to | Bjørn Lindeijer | 1 | -76/+77 | |
the list of source files. Also set some missing Subversion properties. | |||||
2007-07-11 | Weapon sprites are now (almost) threated like other equipment sprites ↵ | Philipp Sehmisch | 5 | -33/+77 | |
through the equipment sprite database. (use -u to ignore updates) | |||||
2007-06-20 | Set GL texture index to zero when an image uses the SDL backend (fix by ↵ | Philipp Sehmisch | 1 | -1/+5 | |
Guillaume Melquiond from trunk version) | |||||
2007-06-03 | Fixed image loading in software mode to not check for alpha layer with images | Bjørn Lindeijer | 1 | -11/+14 | |
aren't 32-bit and removed drawImageTransparent from Graphics class, should be set on image. | |||||
2007-06-03 | Fixed image loading in software mode to not assume all images are 32-bit. | Bjørn Lindeijer | 1 | -1/+1 | |
2007-05-23 | Added a missing include and fixed a bug with cleaning up target cursor | Bjørn Lindeijer | 1 | -1/+1 | |
animations. | |||||
2007-05-20 | Added different target cursor sizes for monsters. Graphics for small and ↵ | Philipp Sehmisch | 2 | -1/+31 | |
large cursor are provisional until better versions based on the original SVG of the medium sized one are available. | |||||
2007-05-04 | Merged particle engine into main eAthena branch. | Philipp Sehmisch | 1 | -0/+24 | |
2007-04-23 | Merged Björn Steinbrinks improvements at the xml parsing from trunk version. | Philipp Sehmisch | 5 | -97/+57 | |
2007-03-21 | Renamed Spriteset to ImageSet. | Bjørn Lindeijer | 7 | -60/+56 | |
2007-03-21 | Avoiding magic numbers where possible (1002) and also display the target when | Bjørn Lindeijer | 2 | -119/+129 | |
other players are targeted. | |||||
2007-03-20 | Reduced amount of useless logging, calculate nearest power of two in a function | Bjørn Lindeijer | 2 | -37/+50 | |
and only do the alpha check in software mode. | |||||
2007-03-18 | Added man page by Patrick Matthäi and restored alpha layer check. | Bjørn Lindeijer | 1 | -3/+30 | |
2007-03-18 | Added --version to the arguments, deleted the 'pink-code'. | Rogier Polak | 1 | -68/+4 | |
2007-02-20 | Added support for customdata directory. | Philipp Sehmisch | 2 | -0/+35 | |
2006-12-25 | Fixed index check to prevent crashing. | Bjørn Lindeijer | 1 | -1/+1 | |
2006-12-24 | Major rendering performance increase in software mode, by not using RLE | Bjørn Lindeijer | 1 | -3/+3 | |
compression on loaded images while most of the time, we're only drawing a small subimage of them. Also, don't try to draw an icon when it is not defined or failed to load properly. | |||||
2006-12-23 | Load the databases at the start of the LOGIN state, after the updates are | Bjørn Lindeijer | 4 | -3/+22 | |
loaded. | |||||
2006-12-16 | Subclassed ShopListBox from ListBox to get rid of some duplicated code, and | Bjørn Lindeijer | 2 | -2/+4 | |
fixed a problem with scrolling to the current selection. Also aligned the text a bit better and put the price in parenthesis. | |||||
2006-12-12 | Moved base64 module into utils directory. | Bjørn Lindeijer | 1 | -1/+1 | |
2006-12-12 | Moved Action, Animation and Frame (renamed from AnimationPhase) classes into | Bjørn Lindeijer | 6 | -22/+298 | |
the resources directory, since they are part of the SpriteDef class. | |||||
2006-12-08 | Downgraded to base64 codec from PHP 3 to resolve licensing issues. Now let's | Bjørn Lindeijer | 1 | -1/+1 | |
hope they didn't fix some critical bug since then; at least it seems to work fine. | |||||
2006-12-03 | Don't try to play empty strings as sounds, and don't return a SoundEffect | Bjørn Lindeijer | 2 | -8/+15 | |
instance when Mix_Chunk loading failed. | |||||
2006-12-01 | Monster sound effect patch | Philipp Sehmisch | 2 | -4/+6 | |
2006-11-29 | renamed addSFX to addSound | Philipp Sehmisch | 3 | -6/+6 | |
2006-11-29 | Renamed getSFX() to getSound() | Philipp Sehmisch | 2 | -2/+2 | |
2006-11-29 | Implemented MonsterDB namespace | Philipp Sehmisch | 5 | -1/+339 | |
2006-11-26 | Higher precision log timestamps, some more logging and support for TGA images. | Bjørn Lindeijer | 4 | -37/+38 | |
2006-11-26 | Remove unnecessary check for file existance, loading will just fail with the ↵ | Björn Steinbrink | 1 | -7/+2 | |
correct error message. | |||||
2006-11-26 | Made Being::mDirection protected, forcing the use of setDirection. Defaulted | Bjørn Lindeijer | 3 | -116/+196 | |
variant argument to 0 since this is the most common situation. Some SpriteDef refactoring, splitting up the loading into several methods, in preparation of adding support for including other sprites. | |||||
2006-11-26 | Equipment database namespace and support for gender specific equipment sprites | Philipp Sehmisch | 5 | -56/+264 | |
2006-11-23 | Refectored the Itemmanager class to an ItemDB namespace. | Philipp Sehmisch | 4 | -239/+290 | |
2006-11-19 | Separated sprite definition from playback. | Bjørn Lindeijer | 5 | -10/+519 | |
2006-11-15 | Separated getProperty method to an XML utility namespace. | Bjørn Lindeijer | 1 | -21/+9 | |
2006-11-05 | Reverted wallpaper and added more useful logging to ResourceManager. | Bjørn Lindeijer | 1 | -4/+4 | |
2006-10-07 | Resolved some weirdness involving the terms scroll and speed. | Bjørn Lindeijer | 2 | -21/+27 | |
2006-10-07 | Added support for gzip compressed map layer data. Increased version to 0.0.22. | Bjørn Lindeijer | 1 | -62/+68 | |
Cleaned up overlay initialization a bit. | |||||
2006-10-03 | Turned AmbientOverlay into a class. Cleaned up the associated code. | Björn Steinbrink | 3 | -12/+150 | |
2006-09-24 | Removed unused hairstyle frames and applied patch by Rogier Polak to solve the | Bjørn Lindeijer | 1 | -0/+7 | |
problem with an OpenGL related redefinition. | |||||
2006-09-07 | Fixed a typo. | Björn Steinbrink | 1 | -1/+1 | |
2006-09-07 | Worked around a memory leak when using OpenGL. | Björn Steinbrink | 1 | -5/+16 | |
2006-09-03 | Introduced SelectionListener to fix updating problem in inventory window | Bjørn Lindeijer | 4 | -34/+48 | |
(should also be used to fix similar problem in trade, buy and sell dialogs). Made the ItemInfo be passed around as a reference instead of a pointer, since it is never NULL. |