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2007-10-18Merged removal of dependency on Guichan OpenGL from trunk to 0.0 branch, Bjørn Lindeijer9-171/+221
including optimization of OpenGL memory usage on modern OpenGL drivers. Patches by Guillaume Melquiond.
2007-09-27Merged another bunch of changes from trunk to 0.0 to reduce the difference.Bjørn Lindeijer2-6/+6
2007-09-20Merged a bunch of small changes from trunk to 0.0 and set svn:eol-style Bjørn Lindeijer10-303/+313
to native for some files that were still missing this property. This is a feeble attempt to reduce the amount of conflicts for future merges.
2007-08-30Reverted equipment database and included original low-ID items in items.xml forBjørn Lindeijer1-2/+2
compatibility with eAthena, which doesn't support View ID to come above 255.
2007-08-30Merged equipment database with items database and got rid of the unused itemBjørn Lindeijer9-597/+376
art attribute. Removed the now unnecessary multiplication of weapon IDs with 10000. Added a fallback item icon and used it for unknown items or when an item image fails to load.
2007-08-27Made client search for both compressed and non-compressed map files.Bjørn Lindeijer1-7/+18
2007-08-22Fixed an arithmetic exception in ItemShortcutContainer::draw.Bjørn Lindeijer4-230/+234
Changed default sitting key back to 's'. Fixed a problem with all equipment being interpreted as weapon sprite.
2007-07-28forgot to commit a file with the last commitPhilipp Sehmisch1-0/+82
2007-07-24Fixed initialization order and added setup_keyboard.* and keyboardconfig.* toBjørn Lindeijer1-76/+77
the list of source files. Also set some missing Subversion properties.
2007-07-11Weapon sprites are now (almost) threated like other equipment sprites ↵Philipp Sehmisch5-33/+77
through the equipment sprite database. (use -u to ignore updates)
2007-06-20Set GL texture index to zero when an image uses the SDL backend (fix by ↵Philipp Sehmisch1-1/+5
Guillaume Melquiond from trunk version)
2007-06-03Fixed image loading in software mode to not check for alpha layer with imagesBjørn Lindeijer1-11/+14
aren't 32-bit and removed drawImageTransparent from Graphics class, should be set on image.
2007-06-03Fixed image loading in software mode to not assume all images are 32-bit.Bjørn Lindeijer1-1/+1
2007-05-23Added a missing include and fixed a bug with cleaning up target cursorBjørn Lindeijer1-1/+1
animations.
2007-05-20Added different target cursor sizes for monsters. Graphics for small and ↵Philipp Sehmisch2-1/+31
large cursor are provisional until better versions based on the original SVG of the medium sized one are available.
2007-05-04Merged particle engine into main eAthena branch.Philipp Sehmisch1-0/+24
2007-04-23Merged Björn Steinbrinks improvements at the xml parsing from trunk version.Philipp Sehmisch5-97/+57
2007-03-21Renamed Spriteset to ImageSet.Bjørn Lindeijer7-60/+56
2007-03-21Avoiding magic numbers where possible (1002) and also display the target whenBjørn Lindeijer2-119/+129
other players are targeted.
2007-03-20Reduced amount of useless logging, calculate nearest power of two in a functionBjørn Lindeijer2-37/+50
and only do the alpha check in software mode.
2007-03-18Added man page by Patrick Matthäi and restored alpha layer check.Bjørn Lindeijer1-3/+30
2007-03-18Added --version to the arguments, deleted the 'pink-code'.Rogier Polak1-68/+4
2007-02-20Added support for customdata directory.Philipp Sehmisch2-0/+35
2006-12-25Fixed index check to prevent crashing.Bjørn Lindeijer1-1/+1
2006-12-24Major rendering performance increase in software mode, by not using RLEBjørn Lindeijer1-3/+3
compression on loaded images while most of the time, we're only drawing a small subimage of them. Also, don't try to draw an icon when it is not defined or failed to load properly.
2006-12-23Load the databases at the start of the LOGIN state, after the updates areBjørn Lindeijer4-3/+22
loaded.
2006-12-16Subclassed ShopListBox from ListBox to get rid of some duplicated code, andBjørn Lindeijer2-2/+4
fixed a problem with scrolling to the current selection. Also aligned the text a bit better and put the price in parenthesis.
2006-12-12Moved base64 module into utils directory.Bjørn Lindeijer1-1/+1
2006-12-12Moved Action, Animation and Frame (renamed from AnimationPhase) classes intoBjørn Lindeijer6-22/+298
the resources directory, since they are part of the SpriteDef class.
2006-12-08Downgraded to base64 codec from PHP 3 to resolve licensing issues. Now let'sBjørn Lindeijer1-1/+1
hope they didn't fix some critical bug since then; at least it seems to work fine.
2006-12-03Don't try to play empty strings as sounds, and don't return a SoundEffectBjørn Lindeijer2-8/+15
instance when Mix_Chunk loading failed.
2006-12-01Monster sound effect patchPhilipp Sehmisch2-4/+6
2006-11-29renamed addSFX to addSoundPhilipp Sehmisch3-6/+6
2006-11-29Renamed getSFX() to getSound()Philipp Sehmisch2-2/+2
2006-11-29Implemented MonsterDB namespacePhilipp Sehmisch5-1/+339
2006-11-26Higher precision log timestamps, some more logging and support for TGA images.Bjørn Lindeijer4-37/+38
2006-11-26Remove unnecessary check for file existance, loading will just fail with the ↵Björn Steinbrink1-7/+2
correct error message.
2006-11-26Made Being::mDirection protected, forcing the use of setDirection. DefaultedBjørn Lindeijer3-116/+196
variant argument to 0 since this is the most common situation. Some SpriteDef refactoring, splitting up the loading into several methods, in preparation of adding support for including other sprites.
2006-11-26Equipment database namespace and support for gender specific equipment spritesPhilipp Sehmisch5-56/+264
2006-11-23Refectored the Itemmanager class to an ItemDB namespace.Philipp Sehmisch4-239/+290
2006-11-19Separated sprite definition from playback.Bjørn Lindeijer5-10/+519
2006-11-15Separated getProperty method to an XML utility namespace.Bjørn Lindeijer1-21/+9
2006-11-05Reverted wallpaper and added more useful logging to ResourceManager.Bjørn Lindeijer1-4/+4
2006-10-07Resolved some weirdness involving the terms scroll and speed.Bjørn Lindeijer2-21/+27
2006-10-07Added support for gzip compressed map layer data. Increased version to 0.0.22.Bjørn Lindeijer1-62/+68
Cleaned up overlay initialization a bit.
2006-10-03Turned AmbientOverlay into a class. Cleaned up the associated code.Björn Steinbrink3-12/+150
2006-09-24Removed unused hairstyle frames and applied patch by Rogier Polak to solve theBjørn Lindeijer1-0/+7
problem with an OpenGL related redefinition.
2006-09-07Fixed a typo.Björn Steinbrink1-1/+1
2006-09-07Worked around a memory leak when using OpenGL.Björn Steinbrink1-5/+16
2006-09-03Introduced SelectionListener to fix updating problem in inventory windowBjørn Lindeijer4-34/+48
(should also be used to fix similar problem in trade, buy and sell dialogs). Made the ItemInfo be passed around as a reference instead of a pointer, since it is never NULL.