Age | Commit message (Collapse) | Author | Files | Lines | |
---|---|---|---|---|---|
2008-11-16 | Got rid of CVS/Subversion $Id$ markers | Bjørn Lindeijer | 1 | -2/+0 | |
I don't know why we dealt with these things for so long. Did we ever get anything out of it? | |||||
2008-08-29 | #406 by jaxad0127v0.0.26 | David Athay | 1 | -4/+4 | |
2007-12-28 | Added the possibility to assign particle effects to monsters in the monster ↵ | Philipp Sehmisch | 1 | -0/+8 | |
database. Added flame particle effect to fire goblin as a proof of concept. | |||||
2007-11-20 | Merged revisions 3692 via svnmerge from | Bjørn Lindeijer | 1 | -1/+1 | |
https://themanaworld.svn.sourceforge.net/svnroot/themanaworld/tmw/trunk ........ r3692 | gmelquio | 2007-10-27 11:03:13 +0200 (Sat, 27 Oct 2007) | 1 line Made it compile with GCC 4.3 ........ | |||||
2007-07-11 | Weapon sprites are now (almost) threated like other equipment sprites ↵ | Philipp Sehmisch | 1 | -8/+8 | |
through the equipment sprite database. (use -u to ignore updates) | |||||
2007-05-20 | Added different target cursor sizes for monsters. Graphics for small and ↵ | Philipp Sehmisch | 1 | -1/+10 | |
large cursor are provisional until better versions based on the original SVG of the medium sized one are available. | |||||
2007-03-21 | Avoiding magic numbers where possible (1002) and also display the target when | Bjørn Lindeijer | 1 | -74/+84 | |
other players are targeted. | |||||
2006-12-01 | Monster sound effect patch | Philipp Sehmisch | 1 | -1/+1 | |
2006-11-29 | renamed addSFX to addSound | Philipp Sehmisch | 1 | -1/+1 | |
2006-11-29 | Renamed getSFX() to getSound() | Philipp Sehmisch | 1 | -1/+1 | |
2006-11-29 | Implemented MonsterDB namespace | Philipp Sehmisch | 1 | -0/+74 | |