Age | Commit message (Collapse) | Author | Files | Lines |
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To use simply add something like: missile-particle="graphics/particles/arrow.particle.xml"
to the item's or monster's xml entry
This will only work on equipped weapons, and on specified monster attacks.
This patch also fixes a memory leak with target particles
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Also added the update copyright tool from the Wormux Team.
( And not forgetting credit's due. :P )
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Also remove some extra new lines and fix eAthena's PartyTab define guards.
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Just a few notes that would help us translators immensly:
* Please do not split one sentence into several strings
* Please try to refrain from inserting extra spaces into the strings
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There is also a new rule that trivial constructors and destructors
should no longer be trivially "documented", since this just takes up
space with no gain.
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This merge involved major changes on both sides, and as such took
several weeks. Lots of things are expected to be broken now, however, we
now have a single code base to improve and extend, which can be compiled
to support either eAthena or tmwserv.
In the coming months, the plan is to work towards a client that supports
both eAthena and tmwserv, without needing to be recompiled.
Conflicts:
Everywhere!
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When not passing any parameters to constructors, there is no reason for
using parenthesis.
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Conflicts:
CMakeLists.txt
configure.ac
data/help/header.txt
packaging/windows/setup.nsi
po/POTFILES.in
src/being.cpp
src/being.h
src/game.cpp
src/gui/color.cpp
src/gui/color.h
src/gui/equipmentwindow.h
src/gui/popupmenu.cpp
src/gui/recorder.cpp
src/gui/setup_colors.h
src/gui/setup_keyboard.cpp
src/gui/setup_keyboard.h
src/gui/skill.cpp
src/gui/speechbubble.cpp
src/gui/speechbubble.h
src/gui/table.cpp
src/keyboardconfig.cpp
src/keyboardconfig.h
src/localplayer.cpp
src/main.cpp
src/main.h
src/map.cpp
src/resources/colordb.cpp
src/resources/colordb.h
src/resources/emotedb.cpp
src/resources/emotedb.h
src/text.cpp
src/text.h
src/tmw.rc
src/winver.h
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The log is mainly used to aid the developers, hence shouldn't be
translated to the user's local language. Also introduces unnecessary
work for all translators.
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useful since buddy lists are tracked through the player relation
interface instead)
Signed-off-by: Ira Rice <irarice@gmail.com>
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The log is mainly used to aid the developers, hence shouldn't be
translated to the user's local language. Also introduces unnecessary
work for all translators.
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Signed-off-by: Ira Rice <irarice@gmail.com>
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This dates back to the old days of TMW, but the usage instructions of
GPLv2 don't mention this being necessary. Since it doesn't add anything,
avoid the branding in these sections.
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where these "translation" strings can be used to tell the client to use
a separate XML file than the English one, so that item descriptions,
monster names, etc. which are obtained from updates can be translated as
well. Ex. instead of pointing to items.xml for Spanish, tell the client
to translate that string to items.es.xml, or for monsters.xml, tell it
to point to monsters.zh.xml for Chinese.
Signed-off-by: Ira Rice <irarice@gmail.com>
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the function names should no longer be around.
Signed-off-by: Ira Rice <irarice@gmail.com>
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I wish I had never fallen for this weird style, and I hope removing it
will prevent others from introducing new code like this. :-)
(cherry picked from eAthena branch, commit
68760426532b9ca4c6939d7a7b8faa1586ee82e0)
Conflicts:
src/being.cpp
src/being.h
src/gui/tabbedcontainer.cpp
src/particle.cpp
src/particle.h
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(cherry picked from eAthena client)
Conflicts:
src/monster.cpp
src/resources/monsterinfo.h
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I wish I had never fallen for this weird style, and I hope removing it
will prevent others from introducing new code like this. :-)
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statements, as well as removing the new skill dialog, which we do not,
nor will we use (if we do, it'd be a new one that we'd make).
WARNING!!! This, and all other previous builds have a linker error for
the Gnome libraries version 4.3.2 on my setup. It's assumed that this is
also the case for other users of this library as well. I'm currently
assuming that there's a bug in the compiler itself, and will look into
reporting this, but in the mean time, it doesn't build for these users,
unfortunately. Sorry about this.
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I don't know why we dealt with these things for so long. Did we ever get
anything out of it?
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their
trunk client.
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https://themanaworld.svn.sourceforge.net/svnroot/themanaworld/tmw/trunk
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r4013 | crush_tmw | 2008-04-01 01:18:19 +0200 (Di, 01 Apr 2008) | 1 line
Implemented NPC XML database which maps NPC IDs to one or more animation files and thus enables animated NPCs.
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r4027 | crush_tmw | 2008-04-02 01:34:14 +0200 (Mi, 02 Apr 2008) | 1 line
misspelled filename
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r4043 | b_lindeijer | 2008-04-07 10:37:23 +0200 (Mo, 07 Apr 2008) | 3 lines
Added XML::Document class which simplifies parsing an XML document and
automatically cleans it up again.
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r4174 | b_lindeijer | 2008-04-23 14:57:45 +0200 (Mi, 23 Apr 2008) | 2 lines
Fixed svn:keywords properties and added header to guild.h.
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r4250 | crush_tmw | 2008-05-19 18:18:38 +0200 (Mo, 19 Mai 2008) | 1 line
Added the possibility to add particle effects to NPCs in npcs.xml.
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r4254 | crush_tmw | 2008-05-20 15:58:26 +0200 (Di, 20 Mai 2008) | 1 line
fixed some filename confusion messup in the last commit.
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NOTE: This was my first commit using svnmerge. Please check if I did everything correctly.
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automatically cleans it up again.
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https://themanaworld.svn.sourceforge.net/svnroot/themanaworld/tmw/branches/0.0
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r3823 | crush_tmw | 2007-12-28 19:36:58 +0100 (Fri, 28 Dec 2007) | 1 line
Added the possibility to assign particle effects to monsters in the monster database. Added flame particle effect to fire goblin as a proof of concept.
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r3826 | crush_tmw | 2007-12-30 01:02:14 +0100 (Sun, 30 Dec 2007) | 1 line
Added a key for targeting the nearest player character based on patches by Trinexx. Some mapping fixes at snake dungeon map.
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r3839 | the_enemy | 2008-01-13 17:28:50 +0100 (Sun, 13 Jan 2008) | 1 line
Fixed non-default location music loading
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r3842 | crush_tmw | 2008-01-14 11:48:13 +0100 (Mon, 14 Jan 2008) | 1 line
ixed an error in Davids last commit (couldn't compile that way).
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monster database. Added new tail attack animation to scorpion monster sprite.
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database. Added flame particle effect to fire goblin as a proof of concept.
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https://themanaworld.svn.sourceforge.net/svnroot/themanaworld/tmw/trunk
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r3692 | gmelquio | 2007-10-27 11:03:13 +0200 (Sat, 27 Oct 2007) | 1 line
Made it compile with GCC 4.3
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0.0. Mostly memory leak fixes by Guillaume.
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to native for some files that were still missing this property. This is
a feeble attempt to reduce the amount of conflicts for future merges.
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through the equipment sprite database. (use -u to ignore updates)
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large cursor are provisional until better versions based on the original SVG of the medium sized one are available.
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easier to read.
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svn-properties keyword and eol-style, where appropriate.
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loaded.
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