Age | Commit message (Collapse) | Author | Files | Lines | |
---|---|---|---|---|---|
2006-12-09 | Use new animation system in character selection/creation. Shows equipment and | Bjørn Lindeijer | 1 | -3/+5 | |
allowed for some cleanup. Had a bit of help from the patch by VictorSan. | |||||
2006-11-26 | Equipment database namespace and support for gender specific equipment sprites | Philipp Sehmisch | 1 | -1/+1 | |
2006-11-19 | Separated sprite definition from playback. | Bjørn Lindeijer | 1 | -8/+0 | |
2006-11-04 | added scythe as a permanent weapon. | Philipp Sehmisch | 1 | -0/+3 | |
When you want to test it: either spawn an item with the id 623 or uncomment the lines 439-441 in being.cpp to use the sharp knive as scythe. | |||||
2006-08-26 | Applied patch by Bahamut81 which implements resetting of Animation, Action and | Bjørn Lindeijer | 1 | -7/+22 | |
AnimatedSprite. This fixes the animation synchronization issues. | |||||
2006-07-19 | Merged new_animation branch until r2415 into trunk. | Eugenio Favalli | 1 | -2/+11 | |
2006-02-06 | Use virtual methods instead of getType() checks. | Björn Steinbrink | 1 | -0/+2 | |
2006-01-22 | Merged NETWORK branch (includes BEING_OVERHAUL). | Björn Steinbrink | 1 | -0/+44 | |