Age | Commit message (Collapse) | Author | Files | Lines |
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"data/graphics/" when a monster or equipment piece has no sprite. Error placeholder is now used when attempting to load a sprite definition file that doesn't exist.
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to native for some files that were still missing this property. This is
a feeble attempt to reduce the amount of conflicts for future merges.
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functionality for the debug window and renamed Particle::mVector to
Particle::mVelocity for clarity.
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caused by particles with child emitters that have an image than isn't used elsewhere. Added a particle effect at the spawn point in Tulimshar (we should have at least one particle effect that demonstrates acceleration and particles with emitters)
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crash when the image can't be found.
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