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2012-01-26Updated copyrights to 2012Thorbjørn Lindeijer1-1/+1
2012-01-26Removed 'inline' keyword where it's not of any valueThorbjørn Lindeijer1-4/+4
Members that are implemented inline are already inline, there is no need to mark them as such. Made two inline members of OpenGLGraphics private since because they are marked as inline, they can't be used from other classes. Reviewed-by: Erik Schilling
2011-09-08Merge remote-tracking branch 'origin/0.5'Ben Longbons1-1/+1
2011-09-07Changes need to build without OpenGLBen Longbons1-1/+1
2010-12-06Removed superfluous #includes taken from checkheaders list.Yohann Ferreira1-2/+0
Resolves: Mana-Mantis #265. Trivial fix.
2010-08-03Improve OpenGL speed.Andrei Karas1-2/+21
Use batch commands and not selecting already selected texture. Signed-off-by: Jared Adams <jaxad0127@gmail.com>
2010-07-27Improve OpenGL speed.Andrei Karas1-2/+21
Use batch commands and not selecting already selected texture. Signed-off-by: Jared Adams <jaxad0127@gmail.com>
2010-02-22Modify copyright headersFreeyorp1-1/+2
2010-02-20License header update for The Mana ClientThorbjørn Lindeijer1-4/+3
2010-02-07Updated Copyright year to 2010!Bertram1-1/+1
Also added the update copyright tool from the Wormux Team. ( And not forgetting credit's due. :P )
2009-09-23Added a basic smooth effect to rescaled wallpapers in OpenGL.Bertram1-0/+9
The current login wallpaper (as any streched ones) will look a bit less ugly...
2009-07-27Added the ability to ask a ambient layer to keep its ratio when the ↵Bertram1-0/+7
resolution isn't the default. You'll have to add this in map properties, for instance if you're want to keep ratio on overlay 0: <map version="1.0" orientation="orthogonal" width="128" height="128" tilewidth="32" tileheight="32"> <properties> ... <property name="overlay0keepratio" value="true"/> ... </properties> </map>
2009-07-24Made the wallpaper be rescaled when necessary under SDL and OpenGL.Bertram1-0/+9
The SDL methods to rescale the wallpaper has been optimized to permit rescaling at load time while OpenGL draws directly rescaled. Does someone know how to smooth the rescaled image under OpenGL?
2009-04-14Unduplicated the code that draws a quadBjørn Lindeijer1-1/+1
Shouldn't affect performance.
2009-03-23Merge branch 'aethyra/master'Bjørn Lindeijer1-0/+4
Conflicts: Many files.
2009-03-16Optimising OpenGLGraphics::drawImagePatternSteve Cotton1-0/+4
2009-02-10Fixed header files, as well as removed the unused buddy list class (notIra Rice1-2/+3
useful since buddy lists are tracked through the player relation interface instead) Signed-off-by: Ira Rice <irarice@gmail.com>
2009-01-25Removed the TMW branding from header guardsBjørn Lindeijer1-2/+2
2009-01-25Removed the TMW branding from header guardsBjørn Lindeijer1-2/+2
2009-01-23Removed unnecessary references to The Mana World in code headersBjørn Lindeijer1-4/+4
This dates back to the old days of TMW, but the usage instructions of GPLv2 don't mention this being necessary. Since it doesn't add anything, avoid the branding in these sections.
2009-01-23Removed unnecessary references to The Mana World in code headersBjørn Lindeijer1-4/+4
This dates back to the old days of TMW, but the usage instructions of GPLv2 don't mention this being necessary. Since it doesn't add anything, avoid the branding in these sections.
2008-12-31Made an option around the syncing, but no way to change it for now.Bjørn Lindeijer1-0/+8
(cherry picked from mainline commit f6f8b2f885145d4cacf7a6c42d88b6a39f71b366) Conflicts: src/openglgraphics.cpp
2008-12-02Made an option around the syncing, but no way to change it for now.Bjørn Lindeijer1-0/+8
2008-11-18Pedantic fixes to the client, where I alphabetized all of the include Ira Rice1-2/+0
statements, as well as removing the new skill dialog, which we do not, nor will we use (if we do, it'd be a new one that we'd make). WARNING!!! This, and all other previous builds have a linker error for the Gnome libraries version 4.3.2 on my setup. It's assumed that this is also the case for other users of this library as well. I'm currently assuming that there's a bug in the compiler itself, and will look into reporting this, but in the mean time, it doesn't build for these users, unfortunately. Sorry about this.
2008-11-16Got rid of CVS/Subversion $Id$ markersBjørn Lindeijer1-2/+0
I don't know why we dealt with these things for so long. Did we ever get anything out of it?
2008-07-18Import of client treeLloyd Bryant1-1/+1
2007-10-18Merged removal of dependency on Guichan OpenGL from trunk to 0.0 branch, Bjørn Lindeijer1-8/+2
including optimization of OpenGL memory usage on modern OpenGL drivers. Patches by Guillaume Melquiond.
2005-09-19Mostly code cleanups related to commits in past two days.Bjørn Lindeijer1-6/+11
* Replaced custom function FIND_PATH with AC_PATH_PROG, used for finding sdl-config. * Removed -lphysfs from Makefile.am which should be added automatically already. * Actually show the overweight message, and only show it once for each time weight goes above half the max weight. * Surfaces passed to SDL_BlitSurface shouldn't be locked according to the manual. * Minimal fps limit is now 10 fps. * Reverted change by Bertram that hardcoded the updatehost value.
2005-09-18Changed Graphics::saveScreenshot to Graphics::getScreenshot. Now using the ↵Björn Steinbrink1-0/+5
ImageWriter to save that screenshot.
2005-08-25Reducing the code duplication a little more.Björn Steinbrink1-1/+6
2005-08-25Reduce code duplication.Björn Steinbrink1-2/+4
2005-08-18Semi-separated OpenGL and SDL graphics classes, improving OpenGL performance.Björn Steinbrink1-0/+68