Age | Commit message (Collapse) | Author | Files | Lines |
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This dates back to the old days of TMW, but the usage instructions of
GPLv2 don't mention this being necessary. Since it doesn't add anything,
avoid the branding in these sections.
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Also don't set "The Mana World" to start with.
Signed-off-by: Ira Rice <irarice@gmail.com>
(cherry picked from Aethyra commit d2b804c1a817ccdd85b4b1220bf929e9d370d774)
Conflicts:
src/game.cpp
src/gui/inttextfield.cpp
src/gui/item_amount.cpp
src/gui/textfield.h
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NPC String class. The Integer input field was rather horribly broken to
the point where it could send invalid data, the increment and decrement
buttons didn't work, and overall it was tripping over itself. As for the
NPC String, "The Mana World" as a string is not needed to set the field
to that length, but instead fills the text field with that text for
starting. This is completely inappropriate for a text entry field, and a
more sensible default would be to leave it empty, so that people can
type in what they want without having to delete it.
Signed-off-by: Ira Rice <irarice@gmail.com>
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the function names should no longer be around.
Signed-off-by: Ira Rice <irarice@gmail.com>
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Merged from the mainline client. Originally implemented by Guillaume
Melquiond, starting with commit 1828eee6a6d91fd385ad1e69d93044516493aa91.
Conflicts:
INSTALL
configure.ac
src/Makefile.am
src/gui/buy.cpp
src/gui/confirm_dialog.cpp
src/gui/inventorywindow.cpp
src/gui/login.cpp
src/gui/menuwindow.cpp
src/gui/minimap.cpp
src/gui/ok_dialog.cpp
src/gui/popupmenu.cpp
src/gui/register.cpp
src/gui/sell.cpp
src/gui/setup.cpp
src/gui/setup_video.cpp
Signed-off-by: Ira Rice <irarice@gmail.com>
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(cherry picked from mainline commit d3adc61aa4b4924f82d8cbc23bea26da7257da97)
Conflicts:
src/net/beinghandler.cpp
src/net/charserverhandler.cpp
src/player.cpp
src/player.h
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(cherry picked from mainline commit d3adc61aa4b4924f82d8cbc23bea26da7257da97)
Conflicts:
src/net/beinghandler.cpp
src/net/charserverhandler.cpp
src/player.cpp
src/player.h
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white for wallpapers (matches our wallpapers better), and fixed the
effect manager.
Signed-off-by: Ira Rice <irarice@gmail.com>
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whether the being exists before referencing it. Re-enabled proper MP bar
display. Improved handling of a warp to the same map.
(patch by Fate)
(cherry picked from eAthena client, the part about the levelup message
doesn't apply, and we now seem to have a second "effect manager"...)
Conflicts:
ChangeLog
src/being.cpp
src/being.h
src/engine.cpp
src/engine.h
src/gui/ministatus.cpp
src/net/beinghandler.cpp
src/net/playerhandler.cpp
src/net/protocol.h
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Many member variables of LocalPlayer were not being initialized
properly. In general this shouldn't have caused any problems, but it's
bad style.
The ChargeDialog was removed. This class was long dead anyway.
Signed-off-by: Bjørn Lindeijer <bjorn@lindeijer.nl>
Conflicts:
src/Makefile.am
src/game.cpp
src/gui/chargedialog.cpp
src/gui/chargedialog.h
src/localplayer.cpp
src/localplayer.h
Signed-off-by: Ira Rice <irarice@gmail.com>
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Conflicts:
AUTHORS
CMakeLists.txt
ChangeLog
INSTALL
README
aethyra.cbp
configure.ac
data/help/changes.txt
data/help/commands.txt
data/help/header.txt
data/help/support.txt
src/Makefile.am
src/aethyra.rc
src/being.cpp
src/being.h
src/equipment.cpp
src/equipment.h
src/floor_item.h
src/game.cpp
src/gui/buddywindow.cpp
src/gui/char_select.cpp
src/gui/char_server.cpp
src/gui/chat.cpp
src/gui/chat.h
src/gui/equipmentwindow.cpp
src/gui/equipmentwindow.h
src/gui/gui.cpp
src/gui/inventorywindow.cpp
src/gui/inventorywindow.h
src/gui/itemcontainer.cpp
src/gui/itemcontainer.h
src/gui/minimap.cpp
src/gui/ministatus.cpp
src/gui/newskill.cpp
src/gui/npc_text.cpp
src/gui/npclistdialog.h
src/gui/ok_dialog.cpp
src/gui/setup_video.cpp
src/gui/skill.cpp
src/gui/skill.h
src/gui/status.h
src/gui/table_model.h
src/gui/updatewindow.cpp
src/gui/viewport.cpp
src/inventory.cpp
src/inventory.h
src/keyboardconfig.cpp
src/keyboardconfig.h
src/localplayer.cpp
src/localplayer.h
src/logindata.h
src/main.cpp
src/map.cpp
src/monster.cpp
src/monster.h
src/net/beinghandler.cpp
src/net/beinghandler.h
src/net/buysellhandler.cpp
src/net/equipmenthandler.cpp
src/net/loginhandler.cpp
src/net/loginhandler.h
src/net/network.h
src/net/npchandler.cpp
src/net/playerhandler.cpp
src/net/protocol.h
src/net/tradehandler.cpp
src/npc.cpp
src/npc.h
src/particleemitter.cpp
src/particleemitterprop.h
src/player.cpp
src/player.h
src/player_relations.cpp
src/resources/imageset.cpp
src/resources/imageset.h
src/resources/itemdb.cpp
src/resources/mapreader.cpp
src/resources/monsterinfo.h
src/text.cpp
src/text.h
src/textmanager.cpp
src/textmanager.h
src/tileset.h
src/utils/fastsqrt.h
src/utils/strprintf.cpp
src/winver.h
tools/tmxcopy/Makefile
tools/tmxcopy/base64.cpp
tools/tmxcopy/base64.h
tools/tmxcopy/tostring.h
Signed-off-by: Ira Rice <irarice@gmail.com>
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Many member variables of LocalPlayer were not being initialized
properly. In general this shouldn't have caused any problems, but it's
bad style.
The ChargeDialog was removed. This class was long dead anyway.
Signed-off-by: Bjørn Lindeijer <bjorn@lindeijer.nl>
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This used to be caused by right clicking on an NPC, then clicking on it
and telling the sprite to move at the same time.
Signed-off-by: Ira Rice <irarice@gmail.com>
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window so that it properly reports how much money you have.
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NOTE: This patch demonstrates the need to fix pixel coordinates in the
eAthena client. Bjorn did the movement patch in the TMWClient, however,
I still haven't got that fully working with the merges. It's likely that
a clone will be developed to tackle this problem.
Signed-off-by: Ira Rice <irarice@gmail.com>
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a confusion on git.
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Encountered by z0ro.
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window so that it properly reports how much money you have.
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The update host can be optionally received from the server in a
succesful login response or register response message.
This change also merged Subversion commits 4425 and 4426:
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r4425 | b_lindeijer | 2008-07-18 00:52:53 +0200 (Fri, 18 Jul 2008) | 3 lines
--
Added support for handling the custom eAthena packet that sends the update
host (patch by Sanga).
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r4426 | b_lindeijer | 2008-07-18 01:08:17 +0200 (Fri, 18 Jul 2008) | 3 lines
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Remove possible trailing slash at the end of the update host, since otherwise
there'll be two of them.
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statements, as well as removing the new skill dialog, which we do not,
nor will we use (if we do, it'd be a new one that we'd make).
WARNING!!! This, and all other previous builds have a linker error for
the Gnome libraries version 4.3.2 on my setup. It's assumed that this is
also the case for other users of this library as well. I'm currently
assuming that there's a bug in the compiler itself, and will look into
reporting this, but in the mean time, it doesn't build for these users,
unfortunately. Sorry about this.
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I don't know why we dealt with these things for so long. Did we ever get
anything out of it?
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I don't know why we dealt with these things for so long. Did we ever get
anything out of it?
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Since I compile with -Werror, even small warnings like this are
annoying. Please keep that in mind. ;)
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inventory. For us, this should get rid of the arrow crashing bug, if it
still exists (been a few weeks since I've heard of it happening now).
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pointers to items. This ensures the ressource is up-to-date and avoids crashes on stale item pointers.
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TMW may think that it's unnecessary to
use these view packets, what they fail to realize is that this is done so that you can see these viewed on OTHER
players than yourself, otherwise there would never be a reason to use any of the clothing packets at all. So, my
reccommendation, if any TMW person is reading these SVN logs at all, is to either add it back, or remove all clothing
ID's in the SMSG_PLAYER_MOVE packet. This is yet again another reason why all TMW commits should not be treated as
being good and should be tested first before committing to our own SVN.
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removes the server sending out view id's for
gloves and boots (which weren't needed.) Here's the full log:
* Updated GUI table and model to better handle NULL widgets during initialisation
* On SMSG_MOVE et al., ignore boots and glove information-- that information is incorrect and we're guaranteed to
already have the correct information anyway.
* Properly decode `is dead' information for PCs, so that dead players, when encountered, will be lying on the ground,
dead, rather than standing.
* Use `skills.xml' file from client data to determine skill names
* Report client version number (hereby bumped to 1) in unused charserver slot (ignored by vanilla eAthena)
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initialisation
* On SMSG_MOVE et al., ignore boots and glove information-- that information is incorrect and we're guaranteed to already have the correct information anyway.
* Properly decode `is dead' information for PCs, so that dead players, when encountered, will be lying on the ground, dead, rather than standing.
* Use `skills.xml' file from client data to determine skill names
* Report client version number (hereby bumped to 1) in unused charserver slot (ignored by vanilla eAthena)
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using special actions like magic)
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https://themanaworld.svn.sourceforge.net/svnroot/themanaworld/tmw/branches/0.0
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r4180 | peaveydk | 2008-04-24 22:49:30 +0200 (Thu, 24 Apr 2008) | 1 line
Make shortcut container ID based instead of slot based. Fixes items shifting around often causing equipment to be lost.
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r4181 | peaveydk | 2008-04-25 02:25:59 +0200 (Fri, 25 Apr 2008) | 1 line
Document anti-trade function.
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planned to do this (I still did it my way), TMW beat me to implementing,
so I'll credit them with their commit reminding me to do it. This is not
done the exact same way, as I prefer to see an actual "crit!" show above
the being, instead of an ambiguous particle.
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minute more to check it over thouroughly first.
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existing features decently, assign the shoes and gloves IDs.
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Fixed it so the correct direction will be
Patch by Chuck Miller
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the trade partner doesn't have room for them.
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