Age | Commit message (Collapse) | Author | Files | Lines |
|
modernize-use-auto
modernize-use-nullptr
modernize-use-override
modernize-use-using
|
|
|
|
There wasn't a whole lot gained by sharing a common base class, and it makes
extending the manaserv Message{In,Out} classes with a debugging mode
unnecessarily complicated.
Reviewed-by: Yohann Ferreira
|
|
Really only the trade handler is concerned about whether the player is
currently in a trade or not.
Reviewed-by: Erik Schilling
|
|
|
|
This was already done by ManaPlus. It's a good idea anyway and it makes
comparing the code a little easier.
Reviewed-by: Yohann Ferreira
|
|
It's just an annoyance when it's only applied to a few classes. Either
we place everything in this namespace or nothing, and at the moment I
don't see any rationale for placing everything in a Mana namespace.
Acked-by: Jared Adams
|
|
Acked-by: Jared Adams
|
|
|
|
|
|
Most of Net::InventoryHandler is now done through events. The
ActorSpriteManager was also replaced by events. A few odds and
ends were taken care of too.
Reviewed-by: Bertram
|
|
EventManager has been merged into Event, with some new convinience methods
added.
Reviewed-by: Chuck Miller
|
|
You'll have to include it anyways 99% of the time
|
|
There is still a good way to go, but this should get us
started
Reviewed-by: Jared Adams
|
|
Also cleanup PlayerInfo a bit.
Reviewed-by: Chuck Miller
|
|
accordingly.
This makes room for the actual eAthena protocol future inclusion.
|