Age | Commit message (Collapse) | Author | Files | Lines |
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modernize-use-auto
modernize-use-nullptr
modernize-use-override
modernize-use-using
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There wasn't a whole lot gained by sharing a common base class, and it makes
extending the manaserv Message{In,Out} classes with a debugging mode
unnecessarily complicated.
Reviewed-by: Yohann Ferreira
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Reviewed-by: Erik Schilling
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Reviewed-by: Erik Schilling
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Reviewed-by: Ablu
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Conflicts:
src/actorspritemanager.h
src/beingmanager.cpp
src/game.cpp
src/gui/beingpopup.cpp
src/gui/chat.cpp
src/gui/chat.h
src/gui/inventorywindow.h
src/gui/itempopup.cpp
src/gui/socialwindow.cpp
src/gui/statuswindow.cpp
src/gui/widgets/chattab.cpp
src/gui/widgets/chattab.h
src/net/tmwa/inventoryhandler.cpp
src/net/tmwa/partyhandler.cpp
src/party.cpp
src/sound.cpp
src/utils/stringutils.cpp
src/utils/stringutils.h
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Reviewed-by: Jaxad0127
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Adding error message when trying to create a party with to long name.
Removing non-existing files from C::B project.
Signed-off-by: Jared Adams <jaxad0127@gmail.com>
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Signed-off-by: Jared Adams <jaxad0127@gmail.com>
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Segmentation fault happens if a player leaves
your party while he is out of sight.
Signed-off-by: Jared Adams <jaxad0127@gmail.com>
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EventManager has been merged into Event, with some new convinience methods
added.
Reviewed-by: Chuck Miller
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Reviewed-by: Chuck Miller
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You'll have to include it anyways 99% of the time
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There is still a good way to go, but this should get us
started
Reviewed-by: Jared Adams
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Pre-approved-by: Freeyorp
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Pre-approved-by: Freeyorp
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No need for two different classes to manage ActorSprites.
Reviewed-by: Chuck Miller
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Instead of having these three subclasses with minor differences, this
commit merges them back into Being. In the future, we can make Beings
that are talkable to some, attackable by others, etc. This also puts
back support for monster equipment.
Also changes remaining references to Being::Type and the constants to
refer to ActorSprite::Type.
Reviewed-by: Freeyorp
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accordingly.
This makes room for the actual eAthena protocol future inclusion.
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