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path: root/src/net/tmwa/network.cpp
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2012-01-26Updated copyrights to 2012Thorbjørn Lindeijer1-1/+1
2011-09-16Improve handling of packet lengths.Ben Longbons1-42/+46
* Use a symbol, VAR, instead of -1 for variable-length packets. * Also change it's value to 1, so the length can be properly unsigned. Note: A packet can't actually have length 1, since packet ID is 2 bytes. * Use correct type (uint16_t) for packet id and length in more places. * Avoid reading beyond the length of the array. * Immediately parse variable length packets with length 4 (i.e. no body) instead of waiting for another byte to arrive first. Reviewed-by: Thorbjørn Lindeijer <thorbjorn@lindeijer.nl>
2011-09-16Instead of SDL_mutex, use Mutex wrapper and MutexLocker for safetyBen Longbons1-22/+9
Reviewed-by: Thorbjørn Lindeijer <thorbjorn@lindeijer.nl>
2010-10-11Implementing show IP for game mastersStefan Dombrowski1-2/+2
As an upcoming feature the TMW-Athena server sends IP addresses or IP hashes to game masters. The current client freezes if it receives such a packet, therefor the game masters need to use a new client before the server can use it. Normal players are not affected, because they do not get this packet. Showing the IP is optional and can be enable with the chat command "/showip 1". The IP is then shown behind the players name. Reviewed-by: Bertram
2010-09-11Fixing misspelling in Setup_Video and removing empty lines from logStefan Dombrowski1-1/+1
Reviewed-by: Jaxad0127
2010-04-17Changed eAthena protocol name to TmwAthena and changed the config files ↵Bertram1-0/+478
accordingly. This makes room for the actual eAthena protocol future inclusion.