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path: root/src/net/tmwa/guildhandler.h
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2024-03-06General code cleanupsThorbjørn Lindeijer1-1/+1
* Use final for all message handlers, Client, LocalPlayer, Being::getType, Being::setPosition and Being::setMap. (avoids some warnings about virtual dispatch in constructors) * Use auto in more places * Use emplace_back instead of push_back in some places * Use default member initializers * Less else after return * Removed superfluous .c_str() * Removed type aliases that are only used once * Removed more unused includes
2024-02-22General code cleanupsThorbjørn Lindeijer1-1/+1
* Use default member initializers * Use range-based loops * Don't use 'else' after 'return' * Removed some unused includes * Construct empty strings with std::string() instead of "" * Clear strings with .clear() instead of assigning "" * Check whether strings are empty with .empty() instead of comparing to "" * Removed redundant initializations
2024-01-26Apply C++11 fixitsThorbjørn Lindeijer1-14/+14
modernize-use-auto modernize-use-nullptr modernize-use-override modernize-use-using
2012-05-05Removed the shared base classes of MessageIn and MessageOutThorbjørn Lindeijer1-1/+1
There wasn't a whole lot gained by sharing a common base class, and it makes extending the manaserv Message{In,Out} classes with a debugging mode unnecessarily complicated. Reviewed-by: Yohann Ferreira
2012-01-26Updated copyrights to 2012Thorbjørn Lindeijer1-1/+1
2010-05-17Remove Monster, Player, and NPC classesJared Adams1-1/+1
Instead of having these three subclasses with minor differences, this commit merges them back into Being. In the future, we can make Beings that are talkable to some, attackable by others, etc. This also puts back support for monster equipment. Also changes remaining references to Being::Type and the constants to refer to ActorSprite::Type. Reviewed-by: Freeyorp
2010-04-17Changed eAthena protocol name to TmwAthena and changed the config files ↵Bertram1-0/+71
accordingly. This makes room for the actual eAthena protocol future inclusion.