Age | Commit message (Collapse) | Author | Files | Lines | |
---|---|---|---|---|---|
2007-12-10 | Simplified player subsprite handling by treating equipment, hairstyle and ↵ | Philipp Sehmisch | 1 | -2/+2 | |
base sprites alike. Implementing female hairstyles is now a purely content-sided task. | |||||
2007-08-22 | Fixed an arithmetic exception in ItemShortcutContainer::draw. | Bjørn Lindeijer | 1 | -3/+5 | |
Changed default sitting key back to 's'. Fixed a problem with all equipment being interpreted as weapon sprite. | |||||
2007-07-11 | Weapon sprites are now (almost) threated like other equipment sprites ↵ | Philipp Sehmisch | 1 | -4/+5 | |
through the equipment sprite database. (use -u to ignore updates) | |||||
2007-03-19 | Added target cursor. Shows blue when target in range, and red when out of range. | David Athay | 1 | -0/+5 | |
2006-07-24 | Equipments now use real slot positions. | Eugenio Favalli | 1 | -6/+6 | |
2006-01-22 | Merged NETWORK branch (includes BEING_OVERHAUL). | Björn Steinbrink | 1 | -0/+210 | |