Age | Commit message (Collapse) | Author | Files | Lines |
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Also do some cleanup and refactoring of related code.
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Trying to use the same kind of capitalization and interpunctuation
for various parts of the gui, melding a few split strings, updating
POTFILES.in and adding translators' notes.
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Also some other small merges
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Instead of shutting down, the client will now draw a gray background.
This allows the player to still contact a GM in order to be helped out
of the situation.
It also helps me warp out of the non-existing map I accidentally warped
myself onto. ;)
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The Game instance was created too late, in some cases after messages
were received by the BeingHandler. This caused crashes since the
BeingHandler tried to use the BeingManager, which hadn't been created
yet.
(cherry picked from commit c7e57369f066ee9b7f9f62eacb19e2d10f8e13c5)
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Abstracts it away and out of main.cpp and register.cpp.
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Keeps things together in the right place and allowed writing a bit more
generic code in the Setup class.
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Also make Net::LogoutHandler
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Also add ping to MapHandler and fill in eAthena's MapHandler's connect
method.
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* Removed superfluous 'virtual' keyword in *Handler implementations
* Renamed NPCHandler to NpcHandler
* Renamed InvyHandler to InventoryHandler
* Made all *Handler interface methods pure virtual
* Used forward declarations in net.h
* Renamed {start,end}Shoping to {start,end}Shopping
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Also expand aAthena's AdminHandler
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