Age | Commit message (Collapse) | Author | Files | Lines | |
---|---|---|---|---|---|
2008-12-08 | Introduced another template to make deleting all values in a container easier. | Bjørn Lindeijer | 1 | -4/+3 | |
Inspired by qDeleteAll() from Qt. Conflicts: ChangeLog src/beingmanager.cpp src/channelmanager.cpp src/gui/skill.cpp src/map.cpp src/resources/monsterinfo.cpp (cherry picked from mainline) | |||||
2008-11-16 | Got rid of CVS/Subversion $Id$ markers | Bjørn Lindeijer | 1 | -2/+0 | |
I don't know why we dealt with these things for so long. Did we ever get anything out of it? | |||||
2008-07-01 | Merged revisions 4044-4067 via svnmerge from | Bjørn Lindeijer | 1 | -97/+109 | |
https://themanaworld.svn.sourceforge.net/svnroot/themanaworld/tmw/trunk ........ r4044 | b_lindeijer | 2008-04-07 11:02:38 +0200 (Mon, 07 Apr 2008) | 2 lines Added support for basing one sprite definition on another by including it. ........ r4057 | b_lindeijer | 2008-04-08 20:43:44 +0200 (Tue, 08 Apr 2008) | 4 lines Implemented support for an arbitrary number of map layers. The only layer requirement for map layers are now that the fringe layer is called "Fringe" and that the collision layer is called "Collision". ........ r4067 | b_lindeijer | 2008-04-11 00:03:57 +0200 (Fri, 11 Apr 2008) | 3 lines Fixed some compiler warnings and don't try to load particle effects when no file is set. ........ | |||||
2008-04-22 | Fixed a bug, thanks GCC 4.3! | Bjørn Lindeijer | 1 | -1/+2 | |
2008-02-12 | Made pathfinding not halt on collision destination tile, made moving around ↵ | Eugenio Favalli | 1 | -11/+2 | |
with mouse smoother. Added possibility to pass through players with key controls. | |||||
2007-12-05 | Fix drawing of very high fringe tiles by keeping track of the maximum tile | Bjørn Lindeijer | 1 | -52/+36 | |
height. | |||||
2007-09-20 | Merged a bunch of small changes from trunk to 0.0 and set svn:eol-style | Bjørn Lindeijer | 1 | -6/+6 | |
to native for some files that were still missing this property. This is a feeble attempt to reduce the amount of conflicts for future merges. | |||||
2007-05-04 | Merged particle engine into main eAthena branch. | Philipp Sehmisch | 1 | -0/+23 | |
2007-03-11 | Fixed it bjørns way and corrected the date in the changelog. | Philipp Sehmisch | 1 | -4/+4 | |
2007-03-11 | Fixed a bug that made the engine not draw the last row and column of the map. | Philipp Sehmisch | 1 | -2/+2 | |
2006-11-12 | Made pathfinding algorithm cope better with beings blocking the road. This is | Bjørn Lindeijer | 1 | -22/+31 | |
done by allowing walking over other beings, but at an additional cost so that it is preferable to walk around them. | |||||
2006-10-07 | Resolved some weirdness involving the terms scroll and speed. | Bjørn Lindeijer | 1 | -5/+3 | |
2006-10-07 | Added support for gzip compressed map layer data. Increased version to 0.0.22. | Bjørn Lindeijer | 1 | -24/+29 | |
Cleaned up overlay initialization a bit. | |||||
2006-10-03 | Turned AmbientOverlay into a class. Cleaned up the associated code. | Björn Steinbrink | 1 | -73/+21 | |
2006-09-28 | Fix random crashes when map tiles are missing. | Björn Steinbrink | 1 | -6/+14 | |
2006-08-29 | Updated NEWS file and made getAll return a reference instead of a pointer. | Bjørn Lindeijer | 1 | -2/+2 | |
2006-08-24 | added a config option to set the grade of detail of the overlay system. | Philipp Sehmisch | 1 | -3/+11 | |
2006-08-24 | scrolling and overlays are no longer linked to the framerate | Philipp Sehmisch | 1 | -34/+53 | |
2006-08-21 | added overlays and smooth scrolling. (someone who knows what he is doing has ↵ | Philipp Sehmisch | 1 | -3/+83 | |
to create the makefiles for the unix users) | |||||
2006-03-09 | Made all class members named like mClassMember. | Björn Steinbrink | 1 | -27/+28 | |
2006-03-09 | Added Spriteset::get() and Spriteset::size() to hide the member vector and ↵ | Björn Steinbrink | 1 | -2/+2 | |
remove the weird mySpriteset->spriteset stuff. | |||||
2006-03-08 | Added a 'dtor' helper functor to delete objects in arrays and containers ↵ | Björn Steinbrink | 1 | -4/+3 | |
using STL algorithms. | |||||
2006-02-24 | Another bunch of cosmetic cleanups, ie mostly typedefs... | Björn Steinbrink | 1 | -12/+9 | |
2006-01-31 | Various small cleanups. | Björn Steinbrink | 1 | -13/+19 | |
2006-01-22 | Merged NETWORK branch (includes BEING_OVERHAUL). | Björn Steinbrink | 1 | -5/+7 | |
2005-12-24 | Fringe layer draw fix and change in policy on when using OpenGL is the default. | Bjørn Lindeijer | 1 | -5/+10 | |
2005-10-16 | Some code improvements. | Björn Steinbrink | 1 | -33/+31 | |
2005-10-10 | Forgot to add new tilesets to Makefile.am and made another small fix to spritev0.0.17 | Bjørn Lindeijer | 1 | -1/+1 | |
rendering. | |||||
2005-10-09 | Fixed player names overlapping other players and more cleanups. | Bjørn Lindeijer | 1 | -1/+1 | |
2005-10-09 | * Made Sprite into an interface implemented by both FloorItem and Being, which | Bjørn Lindeijer | 1 | -4/+14 | |
hook themselves into the map on construction. The improved fringe layer is working as expected now. * Made sure TMW compiles without warnings even when using "-Wconversion -Wshadow -Wcast-qual -Wwrite-strings -ansi -pedantic", lots of cleanups. * Added two new small tilesets that contain the desert tiles that are twice and three times the height of a normal tile. One well in new_3-1 has been converted to use the new double tiles for testing purposes. | |||||
2005-10-07 | Modified finding NPC as by timonator's suggestion in order to allow NPCs to be | Bjørn Lindeijer | 1 | -18/+31 | |
clicked on their heads too. Also made start to tile engine improvement by adding the Sprite class that is now used by the floor items for being displayed on the map. Finally added documentation to Item class and splitted out Properties class from Map. | |||||
2005-10-02 | Added check for pthread library (needed for FreeBSD, still needs to be checked | Bjørn Lindeijer | 1 | -4/+6 | |
on MacOS X) and some cleanups. | |||||
2005-09-29 | Moved tileset management into the map class and made sure the tilesets are | Bjørn Lindeijer | 1 | -53/+84 | |
cleaned up properly on switching maps. | |||||
2005-09-23 | Merged most of the changes in biggeruniverse's second memory cleanup patch. | Bjørn Lindeijer | 1 | -1/+1 | |
2005-08-13 | Huge header cleanup to reduce dependencies and compile time. | Björn Steinbrink | 1 | -0/+3 | |
2005-07-16 | Made Image/SubImage being drawn by Graphics. Removed some redundant code. | Björn Steinbrink | 1 | -1/+1 | |
2005-07-11 | Committed header dependencies reducing patch by Doener | Bjørn Lindeijer | 1 | -6/+0 | |
2005-07-02 | Added minimap to Tulimshar (map 3-1) | Bjørn Lindeijer | 1 | -17/+32 | |
2005-06-14 | Added support for map properties, which minimap and background music | Bjørn Lindeijer | 1 | -0/+22 | |
functionality can be based upon. | |||||
2005-05-19 | Made item amount window a modal dialog and removed support for old map format. | Bjørn Lindeijer | 1 | -109/+0 | |
2005-05-02 | Made config.xml, tmw.log and chatlog.txt always appear in ~/.tmw on *nix. | Bjørn Lindeijer | 1 | -3/+3 | |
2005-05-01 | Fix for colliding with portals. | Bjørn Lindeijer | 1 | -1/+2 | |
2005-04-30 | Some fixes to player control, also attempting to solve long walk path problem. | Bjørn Lindeijer | 1 | -0/+7 | |
2005-04-26 | Changed keyboard control to integrate better with mouse walk, changed location | Bjørn Lindeijer | 1 | -12/+17 | |
of packet.list and chatlog.txt and removed name from player chat "balloon". | |||||
2005-04-01 | * The client will now only attempt to load .tmx or .tmx.gz files. | Bjørn Lindeijer | 1 | -0/+2 | |
* When unable to connect to char server, report IP to which it can't connect. * Cleaned up logger a bit. | |||||
2005-03-25 | Moved datafiles in unified structure. | Bjørn Lindeijer | 1 | -1/+1 | |
2005-03-24 | logger... | Yohann Ferreira | 1 | -2/+2 | |
2005-03-20 | Auto-detect map files in new map format. | Bjørn Lindeijer | 1 | -0/+6 | |
2005-03-13 | * Moved Being public char *speech to private std::string speech | Bjørn Lindeijer | 1 | -12/+10 | |
* Moved Being public PATH_NODE *path to private std::list<PATH_NODE> path * Fixed warping issue which corrupted player (which also applies to respawning) * Got rid of sound error in Setup window | |||||
2005-03-03 | Made getWalk return false for coordinates outside of the map, instead of crash. | Bjørn Lindeijer | 1 | -1/+7 | |