Age | Commit message (Collapse) | Author | Files | Lines |
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doesn't PhysFS handle this properly?!?) when there's already an update
directory. Also fixed the recorder class so that it's fixed on Windows
as well.
Signed-off-by: Ira Rice <irarice@gmail.com>
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then this build might be official)
Signed-off-by: Ira Rice <irarice@gmail.com>
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Also changed all emotes to be animated sprites now, and to load from
emotes.xml. This gives us a bit more flexibility to not only add more
emotes in the future, but allowing them to be animated as well.
NOTE: This commit, unlike the previous emote commits, breaks emotes if
you don't have the xml file. This will be available on Aethyra soon, but
is not rolled into an update at the moment.
Signed-off-by: Ira Rice <irarice@gmail.com>
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Signed-off-by: Ira Rice <irarice@gmail.com>
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code so that only one term is used everywhere (to simplify
maintainability), as well as corrected several variable names and
comments where there was copy/pasted code, but it wasn't corrected. Also
moved emote shortcuts back to where they were originally, to reduce
player confusion when the next build comes around.
Signed-off-by: Ira Rice <irarice@gmail.com>
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Signed-off-by: Ira Rice <irarice@gmail.com>
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the setup button was created )
Signed-off-by: Ira Rice <irarice@gmail.com>
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Conflicts:
src/gui/smileycontainer.cpp
Signed-off-by: Ira Rice <irarice@gmail.com>
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Most strings are now translatable. Please do report any missing ones.
Strings excluded from translation are anything that gets written to the
log file or is otherwise not shown in the GUI.
Signed-off-by: Bjørn Lindeijer <bjorn@lindeijer.nl>
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All is done, and all files are now in the tree.
(ok, copyright of new files is still opened... do as you want, if you
care)
Signed-off-by: Forge <jgrimbert@free.fr>
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Signed-off-by: Ira Rice <irarice@gmail.com>
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As on the mainline client
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Conflicts:
src/Makefile.am
src/game.cpp
src/gui/browserbox.cpp
src/gui/gui.cpp
src/gui/textfield.cpp
src/main.cpp
(cherry picked from mainline commit 7b67e852086ad3ccd98a622f890b245ab6a0a321)
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Merged from the mainline client. Originally implemented by Guillaume
Melquiond, starting with commit 1828eee6a6d91fd385ad1e69d93044516493aa91.
Conflicts:
INSTALL
configure.ac
src/Makefile.am
src/gui/buy.cpp
src/gui/confirm_dialog.cpp
src/gui/inventorywindow.cpp
src/gui/login.cpp
src/gui/menuwindow.cpp
src/gui/minimap.cpp
src/gui/ok_dialog.cpp
src/gui/popupmenu.cpp
src/gui/register.cpp
src/gui/sell.cpp
src/gui/setup.cpp
src/gui/setup_video.cpp
Signed-off-by: Ira Rice <irarice@gmail.com>
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(cherry picked from mainline commit d3adc61aa4b4924f82d8cbc23bea26da7257da97)
Conflicts:
src/net/beinghandler.cpp
src/net/charserverhandler.cpp
src/player.cpp
src/player.h
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class.
NOTE: This commit adds a brand new dependency (SDL_TTF). Make sure to
install it, regenerate your config files, reconfigure, and then install
before attempting to compile.
Signed-off-by: Ira Rice <irarice@gmail.com>
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white for wallpapers (matches our wallpapers better), and fixed the
effect manager.
Signed-off-by: Ira Rice <irarice@gmail.com>
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Signed-off-by: Ira Rice <irarice@gmail.com>
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check in the ColorDB.
Signed-off-by: Ira Rice <irarice@gmail.com>
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Scrolling is now a bit less lazy and the scroll radius is 0. In my
opinion this is a better default.
Framerate limiter is now off by default, since it makes the game appear
a bit choppy. It's basically only useful for laptops anyway, and not too
hard to find.
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Conflicts:
AUTHORS
CMakeLists.txt
ChangeLog
INSTALL
README
aethyra.cbp
configure.ac
data/help/changes.txt
data/help/commands.txt
data/help/header.txt
data/help/support.txt
src/Makefile.am
src/aethyra.rc
src/being.cpp
src/being.h
src/equipment.cpp
src/equipment.h
src/floor_item.h
src/game.cpp
src/gui/buddywindow.cpp
src/gui/char_select.cpp
src/gui/char_server.cpp
src/gui/chat.cpp
src/gui/chat.h
src/gui/equipmentwindow.cpp
src/gui/equipmentwindow.h
src/gui/gui.cpp
src/gui/inventorywindow.cpp
src/gui/inventorywindow.h
src/gui/itemcontainer.cpp
src/gui/itemcontainer.h
src/gui/minimap.cpp
src/gui/ministatus.cpp
src/gui/newskill.cpp
src/gui/npc_text.cpp
src/gui/npclistdialog.h
src/gui/ok_dialog.cpp
src/gui/setup_video.cpp
src/gui/skill.cpp
src/gui/skill.h
src/gui/status.h
src/gui/table_model.h
src/gui/updatewindow.cpp
src/gui/viewport.cpp
src/inventory.cpp
src/inventory.h
src/keyboardconfig.cpp
src/keyboardconfig.h
src/localplayer.cpp
src/localplayer.h
src/logindata.h
src/main.cpp
src/map.cpp
src/monster.cpp
src/monster.h
src/net/beinghandler.cpp
src/net/beinghandler.h
src/net/buysellhandler.cpp
src/net/equipmenthandler.cpp
src/net/loginhandler.cpp
src/net/loginhandler.h
src/net/network.h
src/net/npchandler.cpp
src/net/playerhandler.cpp
src/net/protocol.h
src/net/tradehandler.cpp
src/npc.cpp
src/npc.h
src/particleemitter.cpp
src/particleemitterprop.h
src/player.cpp
src/player.h
src/player_relations.cpp
src/resources/imageset.cpp
src/resources/imageset.h
src/resources/itemdb.cpp
src/resources/mapreader.cpp
src/resources/monsterinfo.h
src/text.cpp
src/text.h
src/textmanager.cpp
src/textmanager.h
src/tileset.h
src/utils/fastsqrt.h
src/utils/strprintf.cpp
src/winver.h
tools/tmxcopy/Makefile
tools/tmxcopy/base64.cpp
tools/tmxcopy/base64.h
tools/tmxcopy/tostring.h
Signed-off-by: Ira Rice <irarice@gmail.com>
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The image is now centered and a gray background is drawn behind it so
that parts that are not covered by the image don't show redrawing
issues.
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Fixes crash on exit caused by double deletion.
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Fixes crash on exit caused by double deletion.
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Signed-off-by: Ira Rice <irarice@gmail.com>
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Signed-off-by: Ira Rice <irarice@gmail.com>
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deleted.
Signed-off-by: Ira Rice <irarice@gmail.com>
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Signed-off-by: Ira Rice <irarice@gmail.com>
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the settings in it can be changed on client startup and aren't game
specific.
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The image is now centered and a gray background is drawn behind it so
that parts that are not covered by the image don't show redrawing
issues.
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the settings in it can be changed on client startup and aren't game
specific.
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by me accidently removing the include for main.h in openglgraphics.
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statements, as well as removing the new skill dialog, which we do not,
nor will we use (if we do, it'd be a new one that we'd make).
WARNING!!! This, and all other previous builds have a linker error for
the Gnome libraries version 4.3.2 on my setup. It's assumed that this is
also the case for other users of this library as well. I'm currently
assuming that there's a bug in the compiler itself, and will look into
reporting this, but in the mean time, it doesn't build for these users,
unfortunately. Sorry about this.
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I don't know why we dealt with these things for so long. Did we ever get
anything out of it?
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removes the server sending out view id's for
gloves and boots (which weren't needed.) Here's the full log:
* Updated GUI table and model to better handle NULL widgets during initialisation
* On SMSG_MOVE et al., ignore boots and glove information-- that information is incorrect and we're guaranteed to
already have the correct information anyway.
* Properly decode `is dead' information for PCs, so that dead players, when encountered, will be lying on the ground,
dead, rather than standing.
* Use `skills.xml' file from client data to determine skill names
* Report client version number (hereby bumped to 1) in unused charserver slot (ignored by vanilla eAthena)
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initialisation
* On SMSG_MOVE et al., ignore boots and glove information-- that information is incorrect and we're guaranteed to already have the correct information anyway.
* Properly decode `is dead' information for PCs, so that dead players, when encountered, will be lying on the ground, dead, rather than standing.
* Use `skills.xml' file from client data to determine skill names
* Report client version number (hereby bumped to 1) in unused charserver slot (ignored by vanilla eAthena)
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well as fixed color cycling.
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https://themanaworld.svn.sourceforge.net/svnroot/themanaworld/tmw/trunk
With help from Kess (vargavind)
........
r4145 | b_lindeijer | 2008-04-20 19:29:11 +0200 (Sun, 20 Apr 2008) | 3 lines
Added --data parameter to be used to specify where to get the data from when
using --skipupdate.
........
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handler to store updates in a subfolder based on port (so that if one
server domain hosts multiple update folders, that it doesn't have to
redownload an update should an update have the same name as the other
server, as well as a different checksum), and made the inventory window
display the units of measurement (for all of those people that wanted
to know exactly what those units were supposed to be).
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handling the effects through the level up system, I determined that it
wasn't bad, so I pulled it from TMW's SVN. Two, I edited the web page
css so that it better matches the forum. And three, I patched text
wrapping so that it'll fix up its display size based on all previous
lines, except for the last line. That fix will come later, but for now,
it'll be seen as a special case. While you'd like to think that just
resending the string and starting the function over again would fix it,
you'd be wrong. So it won't be patched until I think of a better way to
handle that case.
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as well as changing the default server to point to www.aethyra.org
instead of Slinker's IP address now.
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Also changed main.cpp to define usleep for the windows
compile.
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login sequence
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