Age | Commit message (Collapse) | Author | Files | Lines | |
---|---|---|---|---|---|
2008-06-12 | Merged revisions 3738 via svnmerge from | Bjørn Lindeijer | 1 | -12/+4 | |
https://themanaworld.svn.sourceforge.net/svnroot/themanaworld/tmw/trunk ........ r3738 | b_lindeijer | 2007-11-16 00:44:01 +0100 (Fri, 16 Nov 2007) | 3 lines Moved item icon from ItemInfo class to the Item class, so that it can be loaded on demand. Results in faster startup time and reduced memory usage. ........ | |||||
2008-04-11 | Players now need to | David Athay | 1 | -0/+11 | |
click on the monster sprites rather than the tile. Players will now move to the target before attacking it. | |||||
2007-12-21 | Fixed inventory size not matching the size assumed by eAthena and related | Bjørn Lindeijer | 1 | -3/+1 | |
memory corruption and increased default chat log length. | |||||
2007-11-20 | Merged revisions 3692 via svnmerge from | Bjørn Lindeijer | 1 | -1/+1 | |
https://themanaworld.svn.sourceforge.net/svnroot/themanaworld/tmw/trunk ........ r3692 | gmelquio | 2007-10-27 11:03:13 +0200 (Sat, 27 Oct 2007) | 1 line Made it compile with GCC 4.3 ........ | |||||
2007-11-20 | Merged revisions 3629-3630 via svnmerge from | Bjørn Lindeijer | 1 | -2/+0 | |
https://themanaworld.svn.sourceforge.net/svnroot/themanaworld/tmw/trunk (but kept looks in Being class, since eAthena works that way) ........ r3629 | gmelquio | 2007-10-18 21:00:38 +0200 (Thu, 18 Oct 2007) | 1 line Removed player looks from generic beings. Prevented client termination on missing sprites. Merged weapon-type and attack-type fields for items. ........ r3630 | gmelquio | 2007-10-18 21:30:57 +0200 (Thu, 18 Oct 2007) | 1 line Fixed changelog message. ........ | |||||
2007-08-23 | Changed XP gaining effect to appear on the player instead. | Bjørn Lindeijer | 1 | -4/+11 | |
2007-08-21 | mantis id=118 - Added Item Shortcut Bar. | Joshua Langley | 1 | -0/+8 | |
2007-08-20 | Added monster killed xp notification effect. | Joshua Langley | 1 | -3/+9 | |
2007-03-19 | Added target cursor. Shows blue when target in range, and red when out of range. | David Athay | 1 | -0/+12 | |
2007-02-20 | Now different sounds can play when a monster misses the player. | Bjørn Lindeijer | 1 | -1/+16 | |
2006-12-16 | Fixed connection dialog visibility and fixed issues with walking one tile too | Bjørn Lindeijer | 1 | -3/+14 | |
many and changing direction towards an obstacle. | |||||
2006-12-11 | Fixed visibility of the update window. | Bjørn Lindeijer | 1 | -2/+2 | |
2006-11-19 | Separated sprite definition from playback. | Bjørn Lindeijer | 1 | -1/+9 | |
2006-09-02 | Applied patch by Bernard Lidicky, adding targetting nearest monster with either | Bjørn Lindeijer | 1 | -1/+6 | |
keyboard or mouse. Also made clicking beings in general a bit easier (patch applied by Bjørn Lindeijer). | |||||
2006-05-12 | You can now see the shirt when equipping a top equipment. | Eugenio Favalli | 1 | -2/+0 | |
2006-03-09 | Made all class members named like mClassMember. | Björn Steinbrink | 1 | -12/+12 | |
2006-03-09 | Use std::auto_ptr in some places. | Björn Steinbrink | 1 | -2/+4 | |
2006-02-07 | Made the being directions being stored in a bitfield. | Björn Steinbrink | 1 | -1/+2 | |
2006-02-06 | Use virtual methods instead of getType() checks. | Björn Steinbrink | 1 | -0/+6 | |
2006-02-05 | Made the player walk to items prior to picking them up. | Björn Steinbrink | 1 | -0/+2 | |
2006-02-04 | Unify the various login dialogs to use LoginData. | Björn Steinbrink | 1 | -1/+1 | |
2006-01-22 | Merged NETWORK branch (includes BEING_OVERHAUL). | Björn Steinbrink | 1 | -0/+149 | |