Age | Commit message (Collapse) | Author | Files | Lines | |
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2010-02-24 | Move StorageWindow to instancing intead of global | Jared Adams | 1 | -15/+0 | |
Also make storage under eAthena more flexible. Reviewed-by: Dennis Friis | |||||
2010-02-23 | Got rid of superfluous Destination coordinates in LocalPlayer. | Bertram | 1 | -2/+0 | |
This will help simplifying setDestination() calls. No regression seen in both client. | |||||
2010-02-22 | Modify copyright headers | Freeyorp | 1 | -1/+2 | |
2010-02-20 | License header update for The Mana Client | Thorbjørn Lindeijer | 1 | -4/+3 | |
2010-02-19 | Fixed a crash when trying to switch servers | Thorbjørn Lindeijer | 1 | -3/+3 | |
Ownership of the charInfo global variable wasn't well defined. It was being locked, unlocked and generally modified from a lot of places, and somewhere in this mess it ended up crashing when switching servers. Now the CharHandler instances, for eAthena and manaserv respectively, own this list of characters. A new class, Net::Character wraps up the slot index in combination with the player dummy. The list is passed on to the CharSelectDialog each time it changes. Both related and unrelated cleanups were made as well. Reviewed-by: Jared Adams | |||||
2010-02-07 | Updated Copyright year to 2010! | Bertram | 1 | -1/+1 | |
Also added the update copyright tool from the Wormux Team. ( And not forgetting credit's due. :P ) | |||||
2010-02-01 | Small cleanups. | Bertram | 1 | -14/+42 | |
2010-01-31 | Unify eAthena and manaserv support in to one build. | Daniel Bradshaw | 1 | -2/+0 | |
Finish support for server types in the server dialog. Using the new server type function, strip out ifdefs, replacing them with if blocks for later merging in smaller atomic commits. Remove any remaining references to the support defs, including in build system. | |||||
2010-01-28 | Added virtual destructors, some implicit casts, and a couple of type changes. | Daniel Bradshaw | 1 | -1/+1 | |
Many warnings removed. Reviewed-by: Thorbjørn Lindeijer <thorbjorn@lindeijer.nl> | |||||
2010-01-21 | No point in differentiating between int and Uint16 | Thorbjørn Lindeijer | 1 | -11/+7 | |
2010-01-13 | Supress level up notifications when starting | Jared Adams | 1 | -2/+2 | |
2010-01-13 | Adds a follow manager for users | BlueSansDouze | 1 | -0/+29 | |
Right click contextual menu on player "follow" entry Cancel the following by moving with mouse or keys Adds a special behavior for map changes | |||||
2010-01-12 | Standardize header order | Jared Adams | 1 | -3/+4 | |
Also remove some extra new lines and fix eAthena's PartyTab define guards. | |||||
2010-01-10 | Remove some support ifdefs | Jared Adams | 1 | -16/+3 | |
2009-11-07 | More eAthena guild stuff | Jared Adams | 1 | -1/+1 | |
Also some related chenges elsewhere | |||||
2009-10-24 | REplace instances of TMW with Mana | Jared Adams | 1 | -4/+4 | |
2009-10-22 | Fix flipping player's direction when using keyboard to walk diagonally. | Bertram | 1 | -1/+5 | |
2009-10-16 | Made the keyboard walking pixel exact again. | Bertram | 1 | -0/+5 | |
What's left is working on player corner handling and directions while walking. | |||||
2009-10-09 | Mostly fixed keyboard movement on TMWserv. | Bertram | 1 | -4/+5 | |
- Making sure that keyboard and mouse are fully working on eAthena. - Making sure the mouse code isn't broken again. There are some glitches left but it's coming! What's left to be fixed: - Come a little closer to walls (localPlyer::nextStep() improvement to be done). - Adapt the next Step range according to the being speed. (again in nextStep()). - Handle more nicely player's direction when walking diagonally. - Get player's speed from server. Enjoy :) | |||||
2009-10-09 | While seeing it, made obvious that LocalPlayer::nextStep() isn't used by ↵ | Bertram | 1 | -0/+2 | |
TMWserv client. | |||||
2009-10-02 | Removed non hurting eAthena ifdefs. | Bertram | 1 | -2/+1 | |
2009-08-16 | More merges and conflict resolves | Philipp Sehmisch | 1 | -2/+8 | |
2009-08-16 | Merged changes from last month with a commit I forgot to commit before I ↵ | Philipp Sehmisch | 1 | -121/+55 | |
went on vacation. | |||||
2009-08-13 | Clean up Being and it's derivatives | Jared Adams | 1 | -2/+8 | |
Move stuff only needed for Players into Player (like slots and sprite limits). Move name handling into Being (no need for three copies of this code). Clean up terminology (including Map terminology). Remove hair-related variables. | |||||
2009-08-01 | Fix a compile error under Windows | Jared Adams | 1 | -2/+3 | |
2009-07-22 | Fix updating the status window when money changes | Jared Adams | 1 | -2/+1 | |
2009-07-20 | Fixed a bunch of compile errors/warnings | Thorbjørn Lindeijer | 1 | -3/+3 | |
Please turn on -Wall, and if you don't notice your warnings, also turn on -Werror. | |||||
2009-07-19 | Merge StatusWindows | Jared Adams | 1 | -26/+26 | |
Also some other small merges | |||||
2009-07-15 | Merge and cleanup attribute code | Jared Adams | 1 | -15/+2 | |
2009-07-14 | Merge and cleanup more stuff | Jared Adams | 1 | -4/+1 | |
2009-07-13 | Some item pickup cleaning | Jared Adams | 1 | -4/+8 | |
Still need to find where to attach LocalPlayer::pickedUp for TMWServ. | |||||
2009-07-13 | Fix level experience messages | Jared Adams | 1 | -4/+4 | |
THe experience message queue is now a general queue for serial messages (ie: not messages like battle messages that should be done immediately). | |||||
2009-07-08 | Have both builds use the same SkillDialog | Jared Adams | 1 | -1/+6 | |
2009-07-07 | Use tmw-skills.xml instead of hardcoding | Jared Adams | 1 | -50/+8 | |
2009-07-06 | Merge some player stats | Jared Adams | 1 | -22/+2 | |
2009-07-03 | Implemented display of spell recharge information from server in the magic ↵ | Philipp Sehmisch | 1 | -0/+14 | |
gui (very, very hackish) | |||||
2009-05-18 | Added target combat | David Athay | 1 | -3/+1 | |
2009-05-14 | Fixed alpha to also apply to the main text of a text particle | Bjørn Lindeijer | 1 | -1/+2 | |
It was only being applied to the outline and shadow. This improves the fadeout a little, but because the text is being rendered multiple times, it still looks strange. | |||||
2009-05-13 | Add GM notification handling | Jared Adams | 1 | -0/+4 | |
2009-05-12 | Fix up handling of GM status | Jared Adams | 1 | -1/+1 | |
2009-05-12 | Some small cleanups and fixed compile with tmwserv support | Bjørn Lindeijer | 1 | -4/+1 | |
2009-05-12 | Remove methods from LocalPlayer that just call Net | Jared Adams | 1 | -40/+2 | |
And make a few others like that, and remove them too. | |||||
2009-05-12 | Makes ItemContainer use indexes for selected and highlighted items, rather ↵ | Chuck Miller | 1 | -5/+0 | |
then Item pointers. As suggested by Bjorn | |||||
2009-05-06 | Remove more inventory handling support #ifdefs | Jared Adams | 1 | -2/+0 | |
This also fixes some minor bugs and centralizes some logic. | |||||
2009-05-04 | Fixed seemingly random attacks from occuring once a target is put up. | Tametomo | 1 | -2/+0 | |
This was due to an uninitialized variable. Signed-off-by: Tametomo <irarice@gmail.com> Signed-off-by: Bjørn Lindeijer <bjorn@lindeijer.nl> | |||||
2009-05-03 | Added rotational particles, and added code to show arrows when a player ↵ | Chuck Miller | 1 | -1/+1 | |
shoots them. | |||||
2009-04-20 | Drop current target on death | Bjørn Lindeijer | 1 | -1/+2 | |
2009-04-13 | Revert forced FPS limit | Bjørn Lindeijer | 1 | -2/+1 | |
Don't force an FPS limit when people don't want it. Just default to limit on 60 fps instead, but do allow it to be disabled. This reverts part of commit 4b7755fcae0de15951c508ec034158007c8b6cf3. | |||||
2009-04-11 | Remove more support #ifdefs | Jared Adams | 1 | -9/+3 | |
2009-04-06 | Moved many MessageOut constructions around | Bjørn Lindeijer | 1 | -3/+0 | |
No real point in having these abstracted away twice. We're using network interfaces now instead of functions structured in namespaces. |