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path: root/src/localplayer.cpp
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2007-07-11Weapon sprites are now (almost) threated like other equipment sprites ↵Philipp Sehmisch1-4/+11
through the equipment sprite database. (use -u to ignore updates)
2007-07-08Fixed some uninitialized variables.Guillaume Melquiond1-2/+6
2007-03-24Merged 0.0 changes from revision 3177 to 3234 to trunk.Bjørn Lindeijer1-0/+1
2007-03-22Redesigned the localplayer class to use getters and setters instead of ↵Philipp Sehmisch1-50/+11
direct access to the member variables. Implemented communication of attributes between server and client.
2007-03-19Added target cursor. Shows blue when target in range, and red when out of range.David Athay1-0/+1
2007-03-02Implemented communication of being action changes.Philipp Sehmisch1-9/+5
2007-01-05Implemented item dropping.Guillaume Melquiond1-10/+2
2007-01-04Client-side hack for picking up items.Guillaume Melquiond1-5/+2
2007-01-04Merged 0.0 changes from revision 2898 to 2988 to trunk.Bjørn Lindeijer1-5/+14
2006-12-30Improved precise positionning of character with mouse cursor.Guillaume Melquiond1-3/+3
2006-12-30Changed attack message to send the direction the player is visually facing.Guillaume Melquiond1-1/+1
2006-12-29Implemented catching and displaying of damage notifications.Philipp Sehmisch1-1/+1
2006-12-27Client-sided implementation of attacksPhilipp Sehmisch1-47/+8
2006-12-16Fixed connection dialog visibility and fixed issues with walking one tile tooBjørn Lindeijer1-5/+14
many and changing direction towards an obstacle.
2006-12-11Fixed visibility of the update window.Bjørn Lindeijer1-3/+3
2006-12-11Merged 0.0 changes from revision 2825 to 2898 to trunk.Bjørn Lindeijer1-8/+28
2006-12-03Made NPC names visible. Windows are now invisible by default.Bjørn Lindeijer1-3/+1
2006-11-19Separated sprite definition from playback.Bjørn Lindeijer1-9/+30
2006-11-02Network layer refactoring.Björn Steinbrink1-11/+42
2006-09-02Switched to short IDs for beings.Guillaume Melquiond1-2/+2
2006-08-27Implemented pixel-grained movements.Guillaume Melquiond1-13/+21
2006-08-27Cleaned the logic members.Guillaume Melquiond1-15/+3
2006-08-27Removed Being::mFrame field.Guillaume Melquiond1-8/+3
2006-08-27Changed to pixel-based coordinates for beings.Guillaume Melquiond1-10/+10
2006-08-27Send movements.Guillaume Melquiond1-4/+5
2006-08-26Got rid of the default MessageOut constructor, since all messages should haveBjørn Lindeijer1-28/+14
an ID.
2006-08-14Completed porting of character creation/deletion, fixed some issues with ↵Eugenio Favalli1-0/+1
network code.
2006-07-25Switched client to use enet and modified login sequence to work with the new ↵Eugenio Favalli1-52/+52
protocol from tmwserv.
2006-07-24Fixed setDirection() semantics.Björn Steinbrink1-4/+0
Removed a printf-leftover.
2006-07-24Removed unused code, fixed "change direction when not walking" bug, updated ↵Eugenio Favalli1-0/+6
project files.
2006-07-19Merged new_animation branch until r2415 into trunk. Eugenio Favalli1-6/+6
2006-05-12You can now see the shirt when equipping a top equipment.Eugenio Favalli1-2/+1
2006-05-02Fixed the delay last move bug.Eugenio Favalli1-1/+1
2006-03-09Made all class members named like mClassMember.Björn Steinbrink1-26/+26
2006-03-09Use std::auto_ptr in some places.Björn Steinbrink1-1/+0
2006-03-08Reverted changes from r2225, it broke walking code as I missed the ↵Björn Steinbrink1-5/+2
differences between tile and being collisions.
2006-03-08Let the LocalPlayer decide whether it can walk to a destination.Björn Steinbrink1-3/+6
2006-03-05Merged new_playerset branch into trunk.Eugenio Favalli1-4/+9
2006-02-07Made the being directions being stored in a bitfield.Björn Steinbrink1-49/+29
2006-02-05Made the player walk to items prior to picking them up.Björn Steinbrink1-4/+25
2006-01-22Merged NETWORK branch (includes BEING_OVERHAUL).Björn Steinbrink1-0/+386