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path: root/src/localplayer.cpp
AgeCommit message (Expand)AuthorFilesLines
2009-01-24Tweaks to the speech bubbles so that being status (GM, mob, npc,Ira Rice1-0/+1
2009-01-23Removed unnecessary references to The Mana World in code headersBjørn Lindeijer1-4/+4
2009-01-09Removed an unneccessary functionIra Rice1-8/+0
2009-01-09Added the ability to save GM assert state to the client, as requested.Ira Rice1-1/+2
2009-01-09Added the ability to see your own name in game.Ira Rice1-0/+44
2008-12-07Added some initialization and removed ChargeDialogIra Rice1-2/+12
2008-12-07Merge commit 'a7c21e6f8add37af7412449742ec55c8daa8571a'Ira Rice1-2/+3
2008-11-29Imported patch that Fate made on TMW which which changes the item Ira Rice1-0/+1
2008-11-28Eliminated silly C++ warningFate1-1/+1
2008-11-28Initialise mSkillPoint variable to avoid erroneous skill point displays durin...Fate1-0/+1
2008-11-18Pedantic fixes to the client, where I alphabetized all of the include Ira Rice1-5/+2
2008-11-16Got rid of CVS/Subversion $Id$ markersBjørn Lindeijer1-2/+0
2008-11-06Ported a patch by Peavey on TMW to keep all item pointers inside of Ira Rice1-1/+1
2008-11-06Have equipment tied into player inventory instead of keeping its own list of ...Dennis Friis1-1/+1
2008-11-05Minor targeting fix (don't count attacking against target timeouts), as Ira Rice1-5/+6
2008-10-30Fixed a small targeting issue that arose from having uninitialized data Ira Rice1-10/+9
2008-10-28Fixed a fast walking bug that was caused by a state conflict Ira Rice1-6/+0
2008-10-28Changed the name of the old target key to stop attack, as well as making Ira Rice1-1/+7
2008-10-28Fixed attacking so that it will actually continue to attack in Ira Rice1-29/+43
2008-10-27Revised code so that dead sprites are de-targeted.Ira Rice1-7/+14
2008-10-27Fixed mouse attacks and targeting.Ira Rice1-1/+5
2008-10-27Added the ability to turn off a target by targeting it again after being Ira Rice1-2/+9
2008-10-27Made targets draw on the fringe layer, as well as added t for talking to Ira Rice1-3/+20
2008-10-27Merged the Tametomo branch back into trunk. Targeting has been removed Ira Rice1-0/+99
2008-10-23Cleaned up ColorDB code so that it loads with all other databases, as Ira Rice1-1/+0
2008-10-15De-hardcoded colors in trunk. Now, all colors are loaded from Ira Rice1-0/+1
2008-09-25Merged the Tametomo branch into trunk.Ira Rice1-4/+18
2008-09-12Fixed /where, added /cast for heal and gather, some changes to inventory to s...Lloyd Bryant1-3/+5
2008-08-28Accepted Patch by Scraggy that moves text in such a way that no text overlapsBjørn Lindeijer1-3/+25
2008-08-18Fixed bugs with new arrow typesLloyd Bryant1-3/+0
2008-08-16reverted last change - playability issuesLloyd Bryant1-4/+0
2008-08-16Bugfix for segfault when hitting a warp while targeting another playerLloyd Bryant1-0/+5
2008-07-18Import of client treeLloyd Bryant1-4/+26
2008-06-12Merged revisions 3738 via svnmerge from Bjørn Lindeijer1-34/+3
2008-04-16Cancel walking to a clicked monster if the target is lost while getting to it...Dennis Friis1-0/+5
2008-04-11 Players now need toDavid Athay1-1/+32
2008-03-25Initialized some uninitialized variables (patch by peavey).Philipp Sehmisch1-3/+5
2008-02-12Made pathfinding not halt on collision destination tile, made moving around w...Eugenio Favalli1-2/+2
2008-01-13Fixed non-default location music loadingDavid Athay1-0/+1
2007-12-21Fixed inventory size not matching the size assumed by eAthena and relatedBjørn Lindeijer1-0/+1
2007-11-20Merged revisions 3629-3630 via svnmerge from Bjørn Lindeijer1-6/+1
2007-08-30Merged equipment database with items database and got rid of the unused itemBjørn Lindeijer1-2/+0
2007-08-24Removed useless logic method and reverted mouse cursor to non-static sinceBjørn Lindeijer1-1/+1
2007-08-23Changed XP gaining effect to appear on the player instead.Bjørn Lindeijer1-3/+12
2007-08-22Added close button and item shortcut backgrounds to files that will beBjørn Lindeijer1-1/+1
2007-08-21mantis id=118 - Added Item Shortcut Bar.Joshua Langley1-0/+11
2007-08-20Added monster killed xp notification effect.Joshua Langley1-0/+10
2007-07-11Weapon sprites are now (almost) threated like other equipment sprites through...Philipp Sehmisch1-4/+11
2007-03-19Added target cursor. Shows blue when target in range, and red when out of range.David Athay1-0/+1
2006-12-16Fixed connection dialog visibility and fixed issues with walking one tile tooBjørn Lindeijer1-5/+14