Age | Commit message (Expand) | Author | Files | Lines |
2008-08-28 | Accepted Patch by Scraggy that moves text in such a way that no text overlaps | Bjørn Lindeijer | 1 | -3/+25 |
2008-06-12 | Merged revisions 3738 via svnmerge from | Bjørn Lindeijer | 1 | -34/+3 |
2008-04-16 | Cancel walking to a clicked monster if the target is lost while getting to it... | Dennis Friis | 1 | -0/+5 |
2008-04-11 | Players now need to | David Athay | 1 | -1/+32 |
2008-03-25 | Initialized some uninitialized variables (patch by peavey). | Philipp Sehmisch | 1 | -3/+5 |
2008-02-12 | Made pathfinding not halt on collision destination tile, made moving around w... | Eugenio Favalli | 1 | -2/+2 |
2008-01-13 | Fixed non-default location music loading | David Athay | 1 | -0/+1 |
2007-12-21 | Fixed inventory size not matching the size assumed by eAthena and related | Bjørn Lindeijer | 1 | -0/+1 |
2007-11-20 | Merged revisions 3629-3630 via svnmerge from | Bjørn Lindeijer | 1 | -6/+1 |
2007-08-30 | Merged equipment database with items database and got rid of the unused item | Bjørn Lindeijer | 1 | -2/+0 |
2007-08-24 | Removed useless logic method and reverted mouse cursor to non-static since | Bjørn Lindeijer | 1 | -1/+1 |
2007-08-23 | Changed XP gaining effect to appear on the player instead. | Bjørn Lindeijer | 1 | -3/+12 |
2007-08-22 | Added close button and item shortcut backgrounds to files that will be | Bjørn Lindeijer | 1 | -1/+1 |
2007-08-21 | mantis id=118 - Added Item Shortcut Bar. | Joshua Langley | 1 | -0/+11 |
2007-08-20 | Added monster killed xp notification effect. | Joshua Langley | 1 | -0/+10 |
2007-07-11 | Weapon sprites are now (almost) threated like other equipment sprites through... | Philipp Sehmisch | 1 | -4/+11 |
2007-03-19 | Added target cursor. Shows blue when target in range, and red when out of range. | David Athay | 1 | -0/+1 |
2006-12-16 | Fixed connection dialog visibility and fixed issues with walking one tile too | Bjørn Lindeijer | 1 | -5/+14 |
2006-12-11 | Fixed visibility of the update window. | Bjørn Lindeijer | 1 | -3/+3 |
2006-12-03 | Made NPC names visible. Windows are now invisible by default. | Bjørn Lindeijer | 1 | -3/+1 |
2006-11-19 | Separated sprite definition from playback. | Bjørn Lindeijer | 1 | -9/+30 |
2006-07-24 | Fixed setDirection() semantics. | Björn Steinbrink | 1 | -4/+0 |
2006-07-24 | Removed unused code, fixed "change direction when not walking" bug, updated p... | Eugenio Favalli | 1 | -0/+6 |
2006-07-19 | Merged new_animation branch until r2415 into trunk. | Eugenio Favalli | 1 | -6/+6 |
2006-05-12 | You can now see the shirt when equipping a top equipment. | Eugenio Favalli | 1 | -2/+1 |
2006-05-02 | Fixed the delay last move bug. | Eugenio Favalli | 1 | -1/+1 |
2006-03-09 | Made all class members named like mClassMember. | Björn Steinbrink | 1 | -26/+26 |
2006-03-09 | Use std::auto_ptr in some places. | Björn Steinbrink | 1 | -1/+0 |
2006-03-08 | Reverted changes from r2225, it broke walking code as I missed the difference... | Björn Steinbrink | 1 | -5/+2 |
2006-03-08 | Let the LocalPlayer decide whether it can walk to a destination. | Björn Steinbrink | 1 | -3/+6 |
2006-03-05 | Merged new_playerset branch into trunk. | Eugenio Favalli | 1 | -4/+9 |
2006-02-07 | Made the being directions being stored in a bitfield. | Björn Steinbrink | 1 | -49/+29 |
2006-02-05 | Made the player walk to items prior to picking them up. | Björn Steinbrink | 1 | -4/+25 |
2006-01-22 | Merged NETWORK branch (includes BEING_OVERHAUL). | Björn Steinbrink | 1 | -0/+386 |