Age | Commit message (Collapse) | Author | Files | Lines | |
---|---|---|---|---|---|
2009-07-22 | Fix updating the status window when money changes | Jared Adams | 1 | -0/+8 | |
2009-07-20 | Fixed a bunch of compile errors/warnings | Thorbjørn Lindeijer | 1 | -2/+2 | |
Please turn on -Wall, and if you don't notice your warnings, also turn on -Werror. | |||||
2009-07-19 | Merge StatusWindows | Jared Adams | 1 | -22/+75 | |
Also some other small merges | |||||
2009-07-17 | Various gettext fixes | Kess Vargavind | 1 | -5/+14 | |
* Merged a few split strings * Fixed some spellings and wordings * Turned a couple of std::cout and std::cerr into logger messages | |||||
2009-07-15 | Merge and cleanup attribute code | Jared Adams | 1 | -2/+14 | |
2009-07-14 | Merge and cleanup more stuff | Jared Adams | 1 | -19/+11 | |
2009-07-14 | Add netcode for specials | Jared Adams | 1 | -1/+2 | |
2009-07-13 | Rename Net::SkillHandler to Net::SpecialHandler | Jared Adams | 1 | -1/+0 | |
SkillHandler::up moved to PlayerHandler::increaseSkill | |||||
2009-07-13 | Some item pickup cleaning | Jared Adams | 1 | -13/+34 | |
Still need to find where to attach LocalPlayer::pickedUp for TMWServ. | |||||
2009-07-13 | Fix level experience messages | Jared Adams | 1 | -30/+23 | |
THe experience message queue is now a general queue for serial messages (ie: not messages like battle messages that should be done immediately). | |||||
2009-07-08 | Have both builds use the same SkillDialog | Jared Adams | 1 | -7/+13 | |
2009-07-07 | Use tmw-skills.xml instead of hardcoding | Jared Adams | 1 | -35/+31 | |
2009-07-06 | Merge some player stats | Jared Adams | 1 | -10/+6 | |
2009-06-08 | Try decreasing the look ahead distance for keyboard walking, seemed to ↵ | Chuck Miller | 1 | -2/+2 | |
helped a bit | |||||
2009-05-29 | Some movement fixes for TMWServ build. | Chuck Miller | 1 | -3/+6 | |
Looked pretty good so I removed annoying debug information. Also should note that movement between two players is still off. | |||||
2009-05-26 | Fixed attacking for tmwserv. Added back attacking with keyboard for tmwserv. | David Athay | 1 | -3/+17 | |
2009-05-19 | Fixed attacking. | David Athay | 1 | -2/+4 | |
2009-05-19 | Fixed targeting and warn on attack-range not being found in itemdb. | David Athay | 1 | -9/+5 | |
Tried to make the client continue attacking (it does not need to send attack packets, but just continue playing attack animation and sounds). Now logs a warning when a weapon is found without an attack-range (I keep finding weapons with an attack-range of 0 which makes it hard to target monsters). | |||||
2009-05-18 | Hopefully player will now show its got a target. Needs more work still. | David Athay | 1 | -4/+24 | |
2009-05-18 | Added target combat | David Athay | 1 | -7/+14 | |
2009-05-16 | Fixes the lightspeed bug | Chuck Miller | 1 | -3/+3 | |
2009-05-17 | Fix offsets (16,32) on TextEffects for damage, pickup and exp. | Dennis Friis | 1 | -4/+4 | |
2009-05-14 | Fixed alpha to also apply to the main text of a text particle | Bjørn Lindeijer | 1 | -1/+2 | |
It was only being applied to the outline and shadow. This improves the fadeout a little, but because the text is being rendered multiple times, it still looks strange. | |||||
2009-05-13 | Add GM notification handling | Jared Adams | 1 | -0/+8 | |
2009-05-13 | Remove Aethyra's custom visible GM system | Jared Adams | 1 | -1/+0 | |
Very hackish and would require altering eAthena. It also isn't very portable; if you use the same character name on multiple servers and are a GM on one of them, the client will try to make you a GM on the other. | |||||
2009-05-12 | Fix up handling of GM status | Jared Adams | 1 | -6/+2 | |
2009-05-12 | Remove methods from LocalPlayer that just call Net | Jared Adams | 1 | -75/+0 | |
And make a few others like that, and remove them too. | |||||
2009-05-12 | Makes ItemContainer use indexes for selected and highlighted items, rather ↵ | Chuck Miller | 1 | -5/+0 | |
then Item pointers. As suggested by Bjorn | |||||
2009-05-10 | Stop attacking when walking away | Bjørn Lindeijer | 1 | -3/+6 | |
By setting mKeepAttacking to false when setting a destination. | |||||
2009-05-09 | Modify keyboard handling | Freeyorp | 1 | -1/+1 | |
The attack key now no longer changes the target if there is a target already set, and changing the target to the same being now no longer cancels the target since a dedicated Cancel Target Key now exists. | |||||
2009-05-06 | Remove more inventory handling support #ifdefs | Jared Adams | 1 | -17/+2 | |
This also fixes some minor bugs and centralizes some logic. | |||||
2009-05-04 | Fixed seemingly random attacks from occuring once a target is put up. | Tametomo | 1 | -1/+1 | |
This was due to an uninitialized variable. Signed-off-by: Tametomo <irarice@gmail.com> Signed-off-by: Bjørn Lindeijer <bjorn@lindeijer.nl> | |||||
2009-04-29 | Removed underscores from some non-conforming filenames | Bjørn Lindeijer | 1 | -1/+1 | |
We don't use underscores in the filenames generally, and let's be consistent on that matter. | |||||
2009-04-20 | Drop current target on death | Bjørn Lindeijer | 1 | -0/+11 | |
2009-04-15 | Also hardcode the bold font, we ship it after all | Bjørn Lindeijer | 1 | -1/+1 | |
Plus some tweaks and cleanups. | |||||
2009-04-14 | Cleanup of Sound class, fixing restoring of volumes and music | Bjørn Lindeijer | 1 | -3/+2 | |
While a previous commit fixed the restoring of music of the current map in the setup window, this commit makes sure that the Sound class itself will resume a previously playing song when it is re-initialized. Other fixes: * Restore the correct volumes when enabling sound * Play the right audio track during login * Specify which font to use for bold text | |||||
2009-04-14 | Put the remaining unnamespaced handlers in a namespace | Bjørn Lindeijer | 1 | -8/+12 | |
Also fixed some initialization order warnings when compiling with tmwserv support and made two getters const. | |||||
2009-04-13 | Revert forced FPS limit | Bjørn Lindeijer | 1 | -1/+3 | |
Don't force an FPS limit when people don't want it. Just default to limit on 60 fps instead, but do allow it to be disabled. This reverts part of commit 4b7755fcae0de15951c508ec034158007c8b6cf3. | |||||
2009-04-11 | Remove more support #ifdefs | Jared Adams | 1 | -9/+7 | |
2009-04-07 | Implement TMWServ's PartyHandler | Jared Adams | 1 | -12/+3 | |
2009-04-06 | Moved many MessageOut constructions around | Bjørn Lindeijer | 1 | -12/+0 | |
No real point in having these abstracted away twice. We're using network interfaces now instead of functions structured in namespaces. | |||||
2009-04-06 | Add TMWServ's SkillHandler | Jared Adams | 1 | -2/+1 | |
Also namespace both Player- and TradeHandlers | |||||
2009-04-03 | Fill in TMWServ's TradeHandler | Jared Adams | 1 | -82/+22 | |
Also started temparary implementation of the Net::getXHandler() methods and started using them. | |||||
2009-04-02 | Start TMWServ's PlayerHandler and InventoryHandler | Jared Adams | 1 | -11/+11 | |
2009-04-02 | Some cleanup and renaming | Bjørn Lindeijer | 1 | -8/+8 | |
* Removed superfluous 'virtual' keyword in *Handler implementations * Renamed NPCHandler to NpcHandler * Renamed InvyHandler to InventoryHandler * Made all *Handler interface methods pure virtual * Used forward declarations in net.h * Renamed {start,end}Shoping to {start,end}Shopping | |||||
2009-04-02 | Removed duplicated code in LocalPlayer | Bjørn Lindeijer | 1 | -60/+1 | |
This code was present in both Player and LocalPlayer. If there's some kind of issue with executing this stuff in a different order, it should be solved differently. | |||||
2009-04-01 | Fix a bug for TMWServ compilation | Jared Adams | 1 | -2/+4 | |
2009-04-01 | Make eAthena's inventory handler | Jared Adams | 1 | -23/+17 | |
Also cleanup some related #ifdefs in LocalPlayer. | |||||
2009-04-01 | Build eAthena's PlayerHandler | Jared Adams | 1 | -53/+13 | |
2009-03-31 | Implement a few more handlers for eAthena | Jared Adams | 1 | -8/+13 | |
Party, skill, and trade handlers made for eAthena. |