Age | Commit message (Collapse) | Author | Files | Lines |
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* Removing unused includes
* Use member initialization
* Use range-based for loops
* Use nullptr
* Removed no longer used aliases
* Use override
* Don't use else after return
* Use '= delete' to remove implicit members
* Use std::string::empty instead of comparing to ""
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modernize-use-auto
modernize-use-nullptr
modernize-use-override
modernize-use-using
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Window positions are semi-smartly corrected as a result of the resize.
Not supported when using OpenGL on Windows for now.
Reviewed-by: Yohann Ferreira
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Reviewed-by: Bertram.
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Old settings are causing it to fall back on the wrong combination of
files if old data is in the search path.
Reviewed-by: Jared Adams
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This reverts commit 67e678094b9fddd21fb3c690130e772937ab2746.
Conflicts:
src/gui/gui.cpp
src/gui/viewport.cpp
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Reviewed-by: Chuck Miller
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The older gray theme and the new wood theme are available as themes.
The gray theme needs some new graphics for hilights.
Add a theme option for branding and add path/to/branding/data to the
PhysFS search path.
Reviewed-by: Thorbjørn Lindeijer
Reviewed-by: Chuck Miller
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Signed-off-by: Tametomo <irarice@gmail.com>
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This change allows players to talk to multiple NPCs at a time (if the server agrees). Manaserv's netcode allows multiple commerce instances too. eAthena's is limited to one commerce instance, due to protocol limitations.
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Also added the update copyright tool from the Wormux Team.
( And not forgetting credit's due. :P )
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It wasn't re-added after doing a clear. Also, don't leak all the
PartyMember and Avatar instances.
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Plus some small code cleanups.
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In doing so, NPC Dialogs now show the resize grip again.
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Also add support for the new TMWServ NPC packets
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It's a natural better fit. The SkinLoader was changed into a singleton,
since it's used by both Window and Popup classes.
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In an attempt to make the GUI code a little more structured, basic
widgets are now put in gui/widgets. Many includes were also cleaned up.
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